What runes should I be running?
Traveler then.. gives you speed and will work with pretty much any pve builds you want.
It is quality of life runes for folks that like to jut pve
Traveler is a bad combat runes. If you really like the speed go for it, but at that pts do whatever you want. The best choice for the guardian in PvE are :
Scholar : Best choice
Flame Legion : decent cheap choice, easier to maintain the 6th bonus than scholar
Traveler are like a variant of Celestial stats. They give a little of everything, but they’re more expensive than many options. They see better use in pvp or roaming in wvw.
Scholar runes are best for speeding dungeons or other max dps applications. Since you mainly pug, you don’t really have a need for those.
Flame Legion are actually fantastic runes for your needs. They give power, extra burn duration, and extra damage on burning targets. As a guardian, this will benefit you greatly even if you don’t focus at all on burning. Other good options could be Pirate, Ogre, Pack, Citadel, Rage, or similar. Pirate and Ogre are power based, summon pets and give 3 Might or 4% damage respectively. Pack runes give 175 power and 125 precision, plus grants swiftness, fury, and might. Citadel and Rage runes are very similar in granting longer Fury with Citadel increasing power and summoning a bomb while Rage increases ferocity and gives 5% damage during fury. Guardians have gotten better at providing their own fury, so pack, Citadel, and Rage aren’t as necessary. My personal pick is Flame Legion. If you ever want to WvW in a zerg, Pack runes with Altruistic Healing are fantastic.
You sir, want Flame Legion Runes
The only small problem with Flame Legion is that now that fire stack in intensity and not duration, it’s harder to keep 100% uptime of burning when you play alone.
The only small problem with Flame Legion is that now that fire stack in intensity and not duration, it’s harder to keep 100% uptime of burning when you play alone.
Flame legion with Radiance (renewed justice) in open world pve or dungeons keeps that 6th bonus up very easily.
“Buff my main class, nerf everything else. "
For that you need to kill a mob each 2-3 seconds which won’t always happen. I’m not saying it’s hard, but it’s something people need to think about and that they didn’t have to pre-patch.