What's "THE" Bunker Build? You know the one...(spvp)

What's "THE" Bunker Build? You know the one...(spvp)

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Posted by: Valhallen.1693

Valhallen.1693

Sorry, I’m sure this gets asked like 100 times a day but I did some searches and couldn’t find exactly what I’m looking for. I don’t need an in depth explanation or exact trait spec, just the lines, stats, and weapons, or even a link to a thread explaining it.

I’m looking for the build that lets you laugh at glass cannons, makes you basically unkillable against 1 or 2 people, and does decent damage. With practice of course, I want to go into sPvP and be “the unkillable jerk” that makes people ragequit and complain on the forums about nerfing bunkers :P

Thanks for the info!

What's "THE" Bunker Build? You know the one...(spvp)

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Posted by: Polle.6908

Polle.6908

The problem with searching for the “definitive” bunker build is that results will always come up with something different or slightly different. I’ll point you in the general direction to get you started but playing a bunker in Tpvp isn’t about being unkillable in a 1vs2 or 1vs3 fight. Its about buying time for your teammates so they can take the objectives. You will still lose a 1vs2 or 1vs3 unless you are very good but in that situation it is about how long you can last while you call for aid from your teammates. And yes in a 1vs1 fight, you should win most of the time but that depends entirely on the player you are facing.

- Bunker traits usually follow in the lines of 0/0/30/20/20 or a variation of this. 30 points are usually placed in valor to get Monk’s focus. This trait heals you for quite a significant amount of health every time you use a meditation. Meditation mastery is also very popular and the last major is up to the player. You may pick altruistic healing if you plan to run as a group bunker but the healing is abysmal solo.

- You can alter your points between virtues and honor as you wish. The points in virtues are important as they heavily improve your virtues skills, making them well worth activating. Also Retaliation is a staple to a bunker build. Points that activate retaliation or improve duration are very popular. In doing this, your elite skill will be renewed focus.

- Utilities usually go in the direction of 2 meditations and one shout or 3 meditations. The small health pool of the guardian means conditions will hurt you. Smite Condition and CoP are very popular as they both dispel conditions and heal you. The shout is entirely up to you. Stability is important so Stand Your Ground is always a good option but it depends on who you are fighting.

- Just remember, not to blow all your boons at once potentially wasting all your protection/might and retaliation. And lastly, having your stat priority in Power/Tough/Vitality is recommended. Healing power scales poorly in general and a larger health pool gives you more a buffer from being jumped with your pants down.

Goodluck.

(edited by Polle.6908)

What's "THE" Bunker Build? You know the one...(spvp)

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Posted by: Ifrit.7296

Ifrit.7296

I agree with the above. Suggestion: Use the weapon sigils for energy (+50% endurance on swap). The above spec gives you heals on dodge, so you should constantly be dodge rolling/healing and weapon swapping.

What's "THE" Bunker Build? You know the one...(spvp)

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Posted by: BigTeeHunter.4913

BigTeeHunter.4913

The first reply is indeed the bunker spec that most guardians seem to run, but it is however the least effective. Not mainly for the trait distribution, but mostly coming from the idea that healing power is a useless stat.

It is not.

As the poster above mentioned, this build heals on dodge (15 pts in honor)
While it is true healing power scales horribly for almost every skill, it scales exactly 1:1 in this skill. For example, if you had 1.5k healing power, every time you dodge, you will receive just over a 1.5k heal, which is 10% of your health pool.
Using energy symbols on weapon swap, and constant swapping, you have a very solid consistent heal. Bear in mind, you cannot take damage whilst dodging.

take a quick look here: http://gw2skills.net/editor/?fUAQJAsOlYg67WFiPkiIXgVBCi9AjVsjXFcIA

You want to bring along stand your ground (for condition conversion + stability for finishing players amongst other things)
Save yourselfs is a fantastic shout, which apart from the obvious benefits of regen, retal etc, it gives you vigour, which doubles energy recharge rate = more dodging, more healing.
Your last slot is open for interpretation. I normally take hold the line for more regen, but can swap out for troll hammer if its a bad knockback fight in mid.

weapons are up to where you put the last 15 points in trait tree. If you go offensive, take the scepter/torch, if you are playing purely tank, grab the mace and focus 2nd weapon set. sword and sheild provide too much utility not to take.

And yeah, as I said, put the last 15 points into traits of your choosing. Valour or virtues if you are playing more defensively, I go for zeal however for a bit more dps.

Needless to say, your clerics amulet is important for this build, (I add in a knights jewel). Your armour runes are open to interpretation, I like to take lysya with my hybrid, as it syncs nice with renewed focus. Runes of Monk or Earth work too.

What's "THE" Bunker Build? You know the one...(spvp)

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Posted by: Valhallen.1693

Valhallen.1693

Wow, thank you so much for all the info everyone. Gonna print this out and give it a try!

What's "THE" Bunker Build? You know the one...(spvp)

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Posted by: Donbosco.5034

Donbosco.5034

True… healing power scale is horrible, but as it said for selfless daring 1:1, but also merciful intervation receve great bonus to healing power , after my test i know that it receve 2:1 the rapport..if you use monk focus that heal around 2k 2k of merciful intervation withou healing power.. dodge roll heal..is nice upgrade for you bunker build
if you arrive around 500 healing power..merciful intervation heal for 3k and monk focus around 2080…!
But if altruist heal :heal for each boons that we have up..i think “i dont have do prove” that with safe your self you will receve a great imput of heal..because if remember well altruisti heal :heal for each boons that you have for all duration of the boon…and heal with 500 healing power around 85 for each boon..if work as i think 85×7= 595 heal for second when safe your self run+ self heal of virtu of resolve around 140..you have a nice heal

What's "THE" Bunker Build? You know the one...(spvp)

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Posted by: Lumines.3916

Lumines.3916

20 in Virtues is a must. Absolute Resolution is simply too good to pass up as far as removing conditions go for Guardians. Not only does it remove 3 off you and increases the passive regen/active heal, it also applies the removal to allies in your vicinity. Your main source of damage as a bunker is retaliation and thus easily fits into your build. The 5pt and 15pt minors greatly boost your ability to bunker in every way.

I would not recommend “Save Yourselves!” at all, if they have a Necro in their comp trying to be the anti-Guardian, you essentially give them more fuel. Using shouts as removal also means you’re extremely vulnerable to conditions, each removes 2 max IF you use Soldier Runes (Hold the Line is bugged with Pure of Voice and will only remove 1 with rune). Contemplation can get owned by a well timed Corrupt Boon all the same, but at least it’s a full wash, not just 2 conditions max.

If you went the shouts route, it also means forgoing Runes of the Earth/Grove, which is by far the most defensive set up you can get granting immense duration bonus to your protection and giving you additional sources of protection.

BigTree is correct in that selfless daring is amazing with +Healing, it’s our best scaling heal if we investment in healing gear. However, I find relying on dodge heals inferior to damage mitigation/blocks as any smart player that knows how to time poisons severely reduces your life span when relying on heals. With Cleric’s and Knight’s gem, your max HP will be 15,055, that’s a good chunk less than going with Soldier’s.

With the run of the mill meditations healing, it heals ~1.9k with no +Healing investment, with Smite Conditions, that’s once every 16s. It triggers all the same with CoP. On top of your passive and active damage reduction, it’s more than ample to get you through in between your healing CDs.

(edited by Lumines.3916)