What sigil on GS?
Depends what you want to do. Personally if you want more control Hydromancy or ice can do alright. If you want more damage Keep Fire Sigil. If you’re looking for survivability Superior Sigil of energy. Sigils alone won’t help the problem with guard mobility. Try Traveler Runes, or speed so you can keep up with people that don’t have 25% MS signet or swiftness. Also try Judge’s intervention if you’re still having problems sticking.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
The most popular ones are:
Fire
Strength
Battle
Hydromancy
Energy
Force
It really just depends on your build and what you want to accomplish. Only thing I’d recommend is just going to pvp, and trying them out, since they’re free there. To see which ones best suits you.
Heavens Rage
(edited by Harbinger.8637)
The problem with sPvP is, it doesn’t give full feeling. I know what to expect from what sigil, I have nearly 3k hours played, but 2,5k of it is ranger :P So I’m more interested if there any specific sigils that work differently for guardian, thanks to his traits or sth. For example, I never liked sigil of strenght, but maybe with this slight bonus of AH it’d suddenly become more interesting?
And I have runes of traveler. Sadly most classes ru with this +25% now, so everything I have to catch them is GS 3. and JI if I slot it (tho not traited, so long CD :/ ).
If you’re using AH, I’d suggest Strength.
The only sigils I ever really use on my Guard are Restoration or Fire. Both are great and work wonders.
You easily tag enemies with GS. Sigil of Stamina will help you staying inside enemy zerg.
Yak’s Bend
Why bother being a Guardian if you don’t guard anyone?
Since you are using AH sigil of accuracy gives you higher chance to trigger empowering might and also does damage so it gives damage + survival, hydromancy is good for control, stamina is good for just tagging enemies and dodging everywhere, sigil of luck for yolo, sigil of strength for self heal + might stacks, basically whatever, I use force on mine but i do pve dungeons and i dont use Ah so force is the best option for strait dps
For wvw, hydromancy. Other modes it doesn’t really matter.