I hope we’ve all cooled down a bit by now. I figure it’s time we start discussing the matter ourselves before the next unwanted and unwarranted change to a Skill rolls along in the name of bringing Retaliation in line. Through the many threads, alternate fixes for the perceived problem with Symbol of Wrath as the apparent poster child have been named. Some of them were pretty good, others problematic. Following this likely long-winded leadup I’d like to list them and invite people to discuss the merits or lack thereof or make their own suggestions.
The only problem we have with this potential discussion is that we’re operating in a vacuum. It’s hard to take the reasons given in the patch notes at face value because the change to Symbol of Wrath affected AOE damage potential much more than it affected potential to keep up Retaliation. We can either assume that the Devs consider Retaliation too powerful or easy to maintain in good faith, or we can assume that the real reason for this change was to lower Greatsword’s AOE damage output and Symbol builds.
But that’s just a level of uncertainty we have to live with for now. Hopefully someone comes in and clarifies this.
TL;DR: The current fix to Symbol of Wrath is not in line with the reasons given in the patch notes and hampers various playstyles not revolving around Retaliation. As the people who know the Guardian class best, we should take it upon ourselves to suggest a better fix to the issue.
What then can be done?
1) Change the effect on Symbol of Wrath from Retaliation to another Boon
If Retaliation in Symbol of Wrath is the problem, replacing it with a less complicated (for the Devs to balance that is) Boon might allow for it to be returned to its old cooldown. AOE potential takes a small hit due to missing out on Retaliation damage but Symbol builds are unaffected, possibly even improved.
- Might has been suggested as an alternate Boon.
One stack of Might in five 1s pulses doesn’t seem overpowered, and it’s in line with Greatsword’s auto-attack already giving out Might. Might is universally useful but one stack only comes down to about 30 additional Power at level 80.
- Fury has been suggested as well.
I’d love this, but I realize that Fury is an insanely powerful Boon. With the right Traits, a Guardian could give an entire party constant Fury. While I’d love to see it, it stands to reason that the Symbol’s duration would need to be lowered to even out the flat 20% Crit chance boost. Some builds could massively profit from this, GS Symbol builds might lose out.
- Vigor has also been suggested.
I feel that Vigor is a defensive Boon and doesn’t fit the style of Greatsword. That said, a Symbol that granted Vigor could be extremely useful in certain situations which require a lot of dodging.
2) Change the way Retalation works
Since the problem obviously roots deeper than one power, if we take the Dev statement at face value, it might be sensible to rework Retaliation from the ground up, and not change individual Skills or Traits.
- The main suggestion I’ve seen here was to make Retaliation a single lasting stack that will be expended by the first hit the bearer takes, like Aegis. In this scenario, the damage dealt by Retaliation would be ramped up, but it would now not be possible to simply have it up all the time but would require timing and active gameplay to keep it up.
I personally feel this would be highly workable in PVP but suck in PVE where most enemies have smaller health pools unless the Retaliation damage was delivered in a PBAOE when it happened. Otherwise, when fighting several enemies it might be utterly wasted by being triggered by chaff, or an enemy that is almost dead anyway.
Not sure how this would interact with Symbol of Wrath since it could still be rendered persistent.
- My personal take would be to make Retaliation damage scale with the damage taken. So big massive hits would trigger massive Retaliation while small scrapes only triggered small Retaliation damage. This is a PVE-centric consideration based on the belief that the Symbol of Wrath nerf was actually intended to reduce Greatsword AOE potential. The idea is to keep Retaliation feasible for boss fights but reduce its efficiency as a farming tool.
All apologies to anyone whose ideas I lifted from all the other threads. I really couldn’t be kittened to go back through, sift the grain from the chaff and give proper attribution. But to make it clear: Only the last idea is mine; all the other ones were had by the excellent people around here.
What’s feasible, what’s not? What are your ideas on how to fix this mess? Did I misrepresent anyone’s ideas?