Whats some changes to Weapon skills?
Sword 1, chain 3 no longer projectile.
Sword 3 either blocks or reflects.
Scepter 1 projectile speed and fire speed increased.
Scepter 2 is now a symbol.
Staff 2 changed to ground-targeted AoE.
Hammer 1, chain 3 sped up slightly.
Greatsword 3 projectiles changed to melee strikes.
Mace 3 can be triggered early for protection
Mace 3 now blocks X number of attacks
Shield 4 now applies 1/2s – 1s daze.
Shield 5 now channels for 2s and no longer self-interrupts on movement.
Torch 4 continuously applies burning instead of once every 3s.
Torch 5 channel time sped up, now affects caster.
(edited by ZoroDaOtter.3859)
Fixes I would like include
1: Mace number 3. (Its the only melee block in game that can be triggered & ended by range attacks from far away, others just keep blocking.)
2: Sword auto attack number 3 (the lack of cleave, the fact it misses so much & the fact its a melee that can be reflected all suck.
3: Sword number 3. (it doesn’t actually block anything so it don’t interact with traits, it roots you in place, its attacks are slow & easy to avoid + even accounting for the AA misses it does less damage then just auto attacking.)
4: Shield skills (make them apply AEGIS 5 seconds to nearby allies.)
Weapon skills I would like to see changed just for personal preference ?
1: Symbol of protection auto attack on mace. (take one pulse off of it but speed up the last auto attack to 1/2 second. Then adjust damage accordingly. Would make hammer quite nice in PvP)
2: Smite, number 2 on scepter. (make it an actual symbol so that it can interact with traits)
3: Orb of wrath on scepter (make it a channeled beam like mesmer scepter doing damage & piercing enemies. This would allow it to be near instant but allow them to bring the damage in line)
4: Line of Warding & Ring of Warding on hammer & staff (given the abundance of stability & teleports at least make em cripple enemies that pass over them.)