(edited by Arnath.2319)
Whats the point in providing feedback?
Sorry guys! This one is taking a little longer to get written up, but we are working on it!
They could have stayed quiet but they’ve posted on the forums saying they’re in the middle of writing “it” up. They’re right on time in terms of deliverance – its been a week and a half. It usually takes a few weeks until we see any changes or even a red posting.
Considering we’re getting GvG, Leagues, long term pvp rewards and class specific items people have asked for, I for one am thankful for what they’re trying to do.
\m/
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But yea they don’t listen just add 20% dmg
They really should compile suggestions then use some.
Heck I have seen (and made) suggestions that allot of people liked and even players of other classes thought would be balanced & fair.
All they would have to do is adjust numbers.
The chances of them fixing anything or reworking any of the long time crap abilities/skills are next to zero though sadly because “guardians are in a good place” AKA it doesn’t matter so many things are crap on that class because they still have enough decentish options & the player base will continue to play it.
Trait changes make me happy, but we still need reduced recharge on bow skills and GM trait, which increases attack speed or projectile velocity while wielding a bow.
I don’t get one thing though. F1 has the same problem as bow #1 and scepter #1. It just doesn’t hit (obstructed) the targed in many cases even from 600 or lower range. What is the point in making it 1200 range.
(edited by Assic.2746)
To say that not a single issue raised by feedback was addressed is a huge exaggeration. No, they didn’t fix every single issue, and they do seem to have ignored a few of the larger complaints, but there are definitely some changes in there that I saw suggestions for.