Which sigil is best for Guardian

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Posted by: Equlas.4162

Equlas.4162

If you’re a guardian looking to do damage which sigil is better, superior sigil of strength or superior sigil of frailty? not sure if i spelled the second one right but it makes the monster more vulnerable. Or is there another sigil thats even better than both of those?

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Guardians don’t even have a way of putting on vulnerability, except for Chains of Light which is kind of useless.

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Posted by: Equlas.4162

Equlas.4162

if i have the superior rune of frailty it puts vulnerability on crits

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Posted by: Spectre.6452

Spectre.6452

I haven’t tested that, but I would say that the frailty sigil is better team-wise, since it increases your allies damage to the target aswell. With altruistic healing, the extra might stack once in a while might be better. So it really depends.

Some warn that the Mursaat will return to agonize the people of Tyria once more.

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Posted by: Butch El Magnifico.4720

Butch El Magnifico.4720

Guardians don’t even have a way of putting on vulnerability, except for Chains of Light which is kind of useless.

If you trait for it in Radiance, Blind Exposure creates vulnerability when blinded.

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Posted by: Kita.7819

Kita.7819

I go for Accuracy and Perception since I have very little crit chance, yet I have high crit and Empowering Might.

Kita – Guardian
Server: Darkhaven. The Besthaven.

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Posted by: Psaakyrn.5794

Psaakyrn.5794

Guardians don’t even have a way of putting on vulnerability, except for Chains of Light which is kind of useless.

If you trait for it in Radiance, Blind Exposure creates vulnerability when blinded.

Master trait for Zeal has symbols apply vulnerability, which in the case of some builds (notably hammer ones), means vulnerability applied ALL the time.

I personally like sigil of fire though, cause more AoE/flashy damage.

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Posted by: Ojimaru.8970

Ojimaru.8970

For a melee weapon and decent crit chance, Sigil of Fire. Sigil of Fire procs deal about 700-900 damage in the area around you, definitely contributing more than a measly 1% increase of damage over 5s.

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Posted by: Obtena.7952

Obtena.7952

I’m surprised that coupling a weapon swap from bloodlust to force sigil isn’t being pushed for a good damage choice. Personally I think anything that is a chance that depends on another chance is garbage. For example, if you crit 40% and you have a sigil that give you a 40% chance on crit, your only going to benefit from that sigil 16% of the time. That’s a pretty conditional build for something that makes lots of hits, like a sword and trash for slower weapons like hammers. Consider that you can have a constant 250 power + 5% damage increase from bloodlust/force sigil combo or swapping.

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Posted by: Kita.7819

Kita.7819

Because sometimes more crit chance equates to a higher attack power.

Kita – Guardian
Server: Darkhaven. The Besthaven.

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Posted by: Obtena.7952

Obtena.7952

I was unaware of that. Where does crit chance increase attack power?

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Posted by: Psaakyrn.5794

Psaakyrn.5794

I’m surprised that coupling a weapon swap from bloodlust to force sigil isn’t being pushed for a good damage choice. Personally I think anything that is a chance that depends on another chance is garbage. For example, if you crit 40% and you have a sigil that give you a 40% chance on crit, your only going to benefit from that sigil 16% of the time. That’s a pretty conditional build for something that makes lots of hits, like a sword and trash for slower weapons like hammers. Consider that you can have a constant 250 power + 5% damage increase from bloodlust/force sigil combo or swapping.

1) Bloodlust/precision sigil swapping isn’t being discussed here, because it isn’t unique to force sigils, any weapon swap can do that.
2) Benefiting from sigil 12% of the time vs 5% increase in damage: it then depends on how strong the sigil’s effects are. Fire sigil is noteworthy because of damage and burst. Though note that 12% isn’t accurate because of cooldown.
3) Hammers hit more often than you think, since the protection sigil also gives a chance to proc per tick, AND the AoE is massive, hitting more targets for more chances of proc, and hence triggers. (not factoring dodge-cancel of course, which pushes the advantage further to hammer) Of course against single targets hammer doesn’t compare as well, but then (in PvE at least) Sceptres deals the best DPS against stationary single targets, and has a fast charging rapid multi-hit attack.

(edited by Psaakyrn.5794)

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Posted by: Kita.7819

Kita.7819

Because laying a critical hit provides at least a +150% to attack power. Having more crit chance will allow more of that to happen.

The general rule of thumb is to always improve the lesser stat.

Kita – Guardian
Server: Darkhaven. The Besthaven.

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Posted by: OneManArmy.5617

OneManArmy.5617

If you have a high critical chance(at least 70% without fury) and altruistic healing, then go for
http://wiki.guildwars2.com/wiki/Sigil_of_Strength
This will allow you to constantly heal with every appliance of might very often(Cooldown 2seconds)

If you don’t have altruistic healing, then go for
http://wiki.guildwars2.com/wiki/Sigil_of_Blood
This will allow you to heal for 450-500 every 5-6seconds(Cooldown is 5seconds)

If your critical chance without fury is less than 50% total (70% with fury),then go for a on weapons swap sigil,a passive bonus sigil or a sigil that procs. on crit% that has a 10second cooldown.

REMEMBER that all sigils with a cooldown, share a global cooldown, so if your Sigil of Rage(With 45seconds cooldown) procs, then no other sigil will be able to activate for those 45seconds,even the ones on weapon swap.

Edited to correct Sigil of Blood

Surrender is not an option!

(edited by OneManArmy.5617)

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Posted by: Psaakyrn.5794

Psaakyrn.5794

If you have a high critical chance(at least 70% without fury) and altruistic healing, then go for
http://wiki.guildwars2.com/wiki/Sigil_of_Strength
This will allow you to constantly heal with every appliance of might very often(Cooldown 2seconds)

If you don’t have altruistic healing, then go for
http://wiki.guildwars2.com/wiki/Sigil_of_Blood
This will allow you to do 450-500 damage to an opponent while also healing for that amount.(Cooldown is 5seconds)

If your critical chance without fury is less than 50% total (70% with fury),then go for a on weapons swap sigil,a passive bonus sigil or a sigil that procs. on crit% that has a 10second cooldown.

REMEMBER that all sigils with a cooldown, share a global cooldown, so if your Sigil of Rage(With 45seconds cooldown) procs, then no other sigil will be able to activate for those 45seconds,even the ones on weapon swap.

Well, unless you’re using a weapon intended for AoE, and hence hitting so many enemies that you get procs all the time anyway. Of course, if you are attacking AoE, then sigil of fire would be a good choice too..

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

If you have a high critical chance(at least 70% without fury) and altruistic healing, then go for
http://wiki.guildwars2.com/wiki/Sigil_of_Strength
This will allow you to constantly heal with every appliance of might very often(Cooldown 2seconds)

If you don’t have altruistic healing, then go for
http://wiki.guildwars2.com/wiki/Sigil_of_Blood
This will allow you to do 450-500 damage to an opponent while also healing for that amount.(Cooldown is 5seconds)

If your critical chance without fury is less than 50% total (70% with fury),then go for a on weapons swap sigil,a passive bonus sigil or a sigil that procs. on crit% that has a 10second cooldown.

REMEMBER that all sigils with a cooldown, share a global cooldown, so if your Sigil of Rage(With 45seconds cooldown) procs, then no other sigil will be able to activate for those 45seconds,even the ones on weapon swap.

Well, unless you’re using a weapon intended for AoE, and hence hitting so many enemies that you get procs all the time anyway. Of course, if you are attacking AoE, then sigil of fire would be a good choice too..

Lifesteal sigils don’t actually steal health, they just heal you a certain amount. I don’t know if this amount is limited by how much you actually deal or not, though.

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Posted by: OneManArmy.5617

OneManArmy.5617

Heals for 453 at level 80, and an additional 1 health for every 10 Healing Power.

Surrender is not an option!

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Posted by: seithan.4823

seithan.4823

Still a sigil of Str would proc more than often in a 40-50% crit setup. Its well worthing in imo, if u want extra damage plus healing due to AH trait.

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