I realize the ability is the staple of the Great Sword and is in a very good place as it is for PvE, but I feel like it is supremely lackluster in PvP. The problem here is two-fold.
First of all, the Whirl causes you to slow down, almost spinning in place, so your target has time to avoid a majority if not all of your damage. The second issue is the projectiles, and to be honest, I’m not really sure why these are even part of the ability. These projectiles are completely random and are more likely to hit secondary and tertiary targets rather than your primary target. In PvE that can aggro additional mobs that you may not have intended to pull, and in PvP you are losing valuable damage.
I know that in order to maximize WW’s damage, you can stand “inside” of your target, but this opportunity is next to impossible to capitalize on in PvP and in PvE it just feels somewhat gimmicky. The Whirl is a melee ability for all intents and purposes, so it should be able to attain maximum damage without having to rely on the completely random component of its projectiles.
Obviously there are ways to trait and skill in order to improve your chances of landing a full WW on a target in PvP, but the sacrifices in utility that you have to make in order to fully utilize the potential of a weapon’s staple are simply not worth it.
So, perhaps two suggestions for Whirling Wrath:
Since we have no intrinsic snares to keep our targets in place (outside of, I believe, a signet), it seems logical to me that WW should not slow your movement speed. It is hard enough to keep a target in range with the GS, especially considering how easy it is for other players to dodge roll away from BB or a leap. I don’t believe this would lead to any imbalances.
Second suggestion, remove the projectiles from WW entirely, but keep the Whirl finisher. You still get that random “fiery bolt” or “condition removal” finisher from it, but you don’t have to worry about connecting with (random) projectiles from a melee focused ability. In order to compensate for the missing damage of a full WW “inside” the target, simply fold the projectile damage into the base damage of the whirl. If this damage proves to be too high, then reduce it by an appropriate percentage.
I personally love the GS and would love to see it get more PvP viability. I find myself wanting to use the Hammer in its stead, simply because you can keep a target in melee range, which after all is said and done, is what you need to do to be an efficient melee profession. Using the Hammer as your second weapon set is an “ok” fix for this problem, but it seems silly to have to use an entirely separate weapon to actually land a WW against a skilled opponent.
I am completely open to criticism here and I hope this sparks some constructive conversation. Thank you all for the read.
Animus
Edit: Adding in a lore factor here, if it helps.
The Guardian is a stalwart defender or a zealous persecutor (or maybe a few other archetypes, but those are the two that come immediately to my mind). They strike with precision and focused minds. They do not have the mindset of a Warrior who strikes brashly and recklessly, chaotically leaping into the fray. The Guardian does not embody the random nature of the Mesmer, a profession that relies on illusions and the random nature of reality to defeat its opponents.
For the Guardian to have an ability that is somewhat random in nature goes against the core philosophy of the profession. Randomness and burst are not aspects of the Guardian, steady and reliable damage from consistent sources serve the Guardian’s purpose much better.
(edited by Animus.6073)