Whirling Wrath projectils
Im lvl 80 and I believe the tooltip says 2700 dmg. I do easily 6-7k with it so. It has range so all the mobs standing in the range get hit. On lvl 80 you be happy you aggro more mobs with it :p more hits is more overall dmg :p
It has range so all the mobs standing in the range get hit.
This is exactly what it does not. I can stand in range with a target selected and it will 7 times not hit the target but disply a missed message.
Im lvl 80 and I believe the tooltip says 2700 dmg. I do easily 6-7k with it so.
It is ca. 1000 less for me. Doing 7k when the discription says 2,7k doesn’t sound correct.
Tooltip is raw dmg. 7k dmg is true crits and crit dmg
Tooltip is raw dmg. 7k dmg is true crits and crit dmg
The tooltip says “damage (9x): XXXX”. Does that mean XXXX per skill in 9 parts or 9 times XXXX? Anyway, as far as I can tell it produces 7 projectils and hits more than 2 times in melee (wiki says 7) so why “9x”?
It has range so all the mobs standing in the range get hit.
Do you really say that all projectils hit for you?
Tooltip is raw dmg. 7k dmg is true crits and crit dmg
The tooltip says “damage (9x): XXXX”. Does that mean XXXX per skill in 9 parts or 9 times XXXX? Anyway, as far as I can tell it produces 7 projectils and hits more than 2 times in melee (wiki says 7) so why “9x”?
That’s probably your guaranteed hits on one target. It means the total raw damage it will do if you hit it nine times.
I’m having the same problem, the projectiles 99% of the time miss,they never hit any of the targets even if they pass through them.
The only situation in which they do hit a target (or so it seems) is if you are standing on the same spot as the target, that is to say INSIDE the target.
If it hit 9 times you’ll do 2700 on 1 target (raw damage) so on 3 targets and all projectiles are hit you’ll do 3*2700 dmg.
I have no problems with hitting my targets. It works decent on my guardian, this skill is probably my biggest dps skill
It has range so all the mobs standing in the range get hit.
Do you really say that all projectils hit for you?
I can’t say if they all hit because when I use the skill alot of numbers fly around with multiple mobs, burning, retalation,….
A little tip:
-Go into your settings and turn off melee assist
-When you use WW try to stand inside your target.
I know it sounds weird, but the projectiles radiate out from you in all directions. So if you are trying to stand inside the red circle under your targets feet more of them will hit that target and you will notice a huge increase in damage.
It works at melee range for me just fine with no problems. That 600 range it claims to have is BS though, so don’t even bother with that. But when it comes to melee I don’t see why it wouldn’t work for you
It works at melee range for me just fine with no problems. That 600 range it claims to have is BS though, so don’t even bother with that. But when it comes to melee I don’t see why it wouldn’t work for you
Beacause the projectils go out in every direction and don’t hit my target or anything else. The melee part works fine but the projectils are wasted.
Clip your character inside of your main target’s hitbox in order to force all or most of the projectiles to hit.
Clip your character inside of your main target’s hitbox in order to force all or most of the projectiles to hit.
+1
Disabling the “Melee attack assist” option in your settings, which prevents your character from moving into the hitbox of enemies, will allow you to use this skill from the inside of an enemy, hitting with both the melee attack and the projectiles resulting in a substantial increase in total damage to the target.
Heavens Rage
Rampage Wilson – Charr Engineer
Sea of Sorrows
Projectils are (or should be) intended to hit at range. Since they don’t from my observation, I think that either something is wrong with them or I don’t get the purpose of the skill. I don’t expect the projectils to hit my melee target directly in front of me.
I don’t believe that a skill should require you to know how to “exploit” the hitbox-targeting-mechanic.
I believe it’s intended to act as a melee-range cleave. Something it accomplishes brilliantly. Calling it an “exploit” (even with quotations) is sort of like saying it’s an exploit to use pronged attacks—such as certain Ele dagger attacks, that one Ranger bow attack, etc—at melee range to make all of those projectiles hit a single target.
It’s just smart use of mechanics. And sort of common sense.
(edited by Christos de Soufre.3802)
I believe it’s intended to act as a melee-range cleave. Something it accomplishes brilliantly. Calling it an “exploit” (even with parentheses) is sort of like saying it’s an exploit to use pronged attacks—such as certain Ele dagger attacks, that one Ranger bow attack, etc—at melee range to make all of those projectiles hit a single target.
It’s just smart use of mechanics. And sort of common sense.
No offense intended. I just think skills should be used without considering technical details of the game implementation like hitboxes (and adjusting game options). Standing inside another object doesn’t sound right.
Back to my original topic:
If the projectils are intended to hit your current melee target and from most of the answers I believe that you’re trying to use it that way, then why are they projectils in the first place? The damage could have been added to the other part of the attack or the melee part could produce more hits. It could even be a whirl finischer without the projectils like Protector’s Strike.
If the projectils are intended to hit targets outside your melee range, why are so many of them missing? Having a skill that produces projectils which hit so infrequent is strange.