Who still plans on using longbow?
A increase on CD isn’t going to kill the weapon, all it means is we’re going to AA more in between TS. So yeah I’ll probably still use bow, though the ToF combo is pretty much meh’d now.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
Just tried it yesterday and today they nerfed it haha back to my old hammer sw/sh build
ill probably play symbolic build….need to see for myself tho when i login.
“Buff my main class, nerf everything else. "
I’ll still use it, because I like the weapon, I just wish they would have padded it’s auto-attack damage a bit to make up for the change to true-shot, maybe something along a flat 3% to 7% damage increase to it’s auto-attack.
https://www.twitch.tv/amazinphelix
I haven’t used Longbow since scepter got its symbol. Very slowly Anet are removing DH from the game, so just do them a favor and stop playing it.
I already stopped playing DH (and Guardian, by the way) at the end of PvP Season 5, and I don’t plan to play the Firebrand (don’t like support). The True Shots changes don’t bother me (because after the successive butchering of that skill the auto attack was already a lot more important), but the Shield of Courage and Wings of Resolve nerfs, paired with the (again) Test of Faith nerf and the Renewed Focus nerfs (plus the whole eliminatuion of sigils) made the only build I did play in the last year and half very, very weak.
Is even more weird because in the text: “Quite a few signets have languished for the Guardian for some time, so we took this opportunity to give them a bit more oomph and rework some of their actives” …ANet does’t say anything about nerfs, and some of those hit WvW.
In short terms: didn’t gain anything but honestly I don’t have plans to any of my (two) Guardians. Maining a Rev since June which is terribad but at least is fun due has 0 room to mistakes.
Tried out longbow in wvw last night. Ironically, the trueshot nerf in wvw hasn’t really felt noticeable in zerg fights (I tend not to use trueshot more than once per 6 seconds unless there are downs) but is pronounced enough in 1v1 or smaller quicker fights that I opt for scepter now instead. Like I’ve been saying, that wvw nerf exclusively hurt DH roamers which makes it a very poorly thought out change.
I honestly think one of the following changes should be made to trueshot or longbow for wvw to balance this nerf:
- Mobile casting while using trueshot – since there is still a very bright glow at your hands, this is a decent tell for avoiding it.
- Small to moderate damage increase (5 to 7%). Not my favorite resolution but it would be fair. Perhaps the damage increase would only appl when standing still.
- Add some sort of bonus incentive to use this skill. Examples: gain 1s stability while casting, gain swiftness, might or fury if the strike lands (perhaps more might per target struck), remove a boon on the opponent struck.
- Change how the skill works: right now it doesn’t benefit condi builds to use it at all. One possible fix that would help both power and condi builds would be to make trueshot a multi-strike attack like so:
Same animation, cast time, cd and whatnot, but if trueshot hits a target, that target gets a small icon placed on them that pulses twice more within one second. The initial trueshot strike deals one third its current damage and the pulses deal 10 and 15% more damage and can each crit. This would be a damage buff for power builds, give synergy with virtue of justice passive for condi builds and the delayed damage gives more time for the affected target to heal, use protection and otherwise mitigate damage.
Really hope the devs listen to what is being said here. There is no explanation or justification for nerfing trueshot in wvw but not also bringing other class nerfs to wvw. Just as a reminder, we still have revenant hammer 2 (Coalescence of Ruin) critting 8 to 10k on people with 2800 armor and up, still has a 4s cd, has a far wider range (actually likely to hit 5 people), less obvious animation and is not reflectable. This is what should be getting wvw nerfs, not trueshot.
Until they add more ranged weapons to core, I will stick to longbow.
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair
Until they add more ranged weapons to core, I will stick to longbow.
Don’t know why you would, whatever you can do with the bow you can do with the scepter (except the ward) while having more choices and dealing more damage.
- Autoattack – Scepter can auto.
- nuke – Torch #4
- blind/knockback (if traited) – Shield #5 for knockback, focus #4 for blind
- Burn Symbol – #2 on scepter hits harder and you can burn with Torch
- Ward – Only thing the scepter can’t do but it does have an immobilize which has a harder tell to see so it will actually hit.
I used to like the Longbow as well, but once they started nerfing it I came to the conclusion that it’s a waste of time.
Don’t know why you would, whatever you can do with the bow you can do with the scepter (except the ward) while having more choices and dealing more damage.
Which skill from scepter or the off hand provides you 6 seconds of stability on hit like Deflecting Shot? Or a 1200 range?
Don’t know why you would, whatever you can do with the bow you can do with the scepter (except the ward) while having more choices and dealing more damage.
Which skill from scepter or the off hand provides you 6 seconds of stability on hit like Deflecting Shot? Or a 1200 range?
Use Focus 5 and just block the attack that will interrupt you? It is only 1 stack of stab. And both offhands have 1200 range.
As I said, I feel like to compensate the weapon’s damage, they should have padded the auto-attacks damage, so that it has more or less the same, “DPS”, potential.
I mean, look at the other classes that have weapon skills that root them in place until the animation/attack is over. Look at how much damage they do, compared to us.
And before someone comes in and says, “If you want damage play, Warrior”, well no, because I enjoy being a Guard/DH, I also enjoy being on par with the other classes damage potentials so not only am I a good pick for raids/fractals, but also, when roaming, don’t feel that someone’s auto-attack is outdamaging a skill of mine that roots me in place and is on a 6s CD.
I could experiment with the other classes and do the maths required, but the majority of root attacks, and auto-attacks are outdamaging something that is supposed to be one of our most hard hitting attacks, I mean, we’re dragon hunters, no dragon is going to die due to being shot with a pea shooter.
https://www.twitch.tv/amazinphelix
Until they add more ranged weapons to core, I will stick to longbow.
Don’t know why you would, whatever you can do with the bow you can do with the scepter (except the ward) while having more choices and dealing more damage.
- Autoattack – Scepter can auto.
- nuke – Torch #4
- blind/knockback (if traited) – Shield #5 for knockback, focus #4 for blind
- Burn Symbol – #2 on scepter hits harder and you can burn with Torch
- Ward – Only thing the scepter can’t do but it does have an immobilize which has a harder tell to see so it will actually hit.
I used to like the Longbow as well, but once they started nerfing it I came to the conclusion that it’s a waste of time.
My issue with scepter/torch in PvP is the terrible projectiles. Scepter isn’t so bad anymore but the accuracy issues with Torch 4 frustrate me to no end.
Don’t know why you would, whatever you can do with the bow you can do with the scepter (except the ward) while having more choices and dealing more damage.
Which skill from scepter or the off hand provides you 6 seconds of stability on hit like Deflecting Shot? Or a 1200 range?
Use Focus 5 and just block the attack that will interrupt you? It is only 1 stack of stab. And both offhands have 1200 range.
Yo did nothing to discredit my point. Blocks aren’t the same after the expansion, which bring a lot of attacks that pierce blocking, so having stability is a very different thing. And of course the range from the Scepter skills is only 900. Even more, Scepter is count in PvE as “a mele ranged weapon”.
Longbow is WAY better ranged weapon vs foes like Necros or Mesmers that Scepter + X. Longbow’s arrows travel faster and longer than Scepter’s orbs. Also, in WvW raids, Scepter has no use for the Guardian, whereas a DH can use the Longbow to hunt casters. I’m not saying that Scepter has no use; it has and outperforms Longbow in SOME builds, but in others Lonbow is the clear better option.
My issue with scepter/torch in PvP is the terrible projectiles. Scepter isn’t so bad anymore but the accuracy issues with Torch 4 frustrate me to no end.
That’s because it’s really a melee attack. If you’re trying to use that at range, well, you’ve seen the results and come to your own (correct) conclusion.
I’ll still use bow. I never saw True Shot as a decent skill in the first place, it’s never been the, “powerful attack”, it claims to be on it’s tooltip. In fact, autoattack seems better than True Shot.
(edited by Svarty.8019)
Don’t know why you would, whatever you can do with the bow you can do with the scepter (except the ward) while having more choices and dealing more damage.
Which skill from scepter or the off hand provides you 6 seconds of stability on hit like Deflecting Shot?
Shield#5.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
Guardian has a ranged combat problem. Dragonhunter fixed it, but once you switch specializations, said problem is back.
They should upgrade core professions some day, and fix some of their problems, including this one.
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair
I’m actually really impressed at ANETS commitment to gutting power builds. Actually nerfing a skill that’s been nerfed twice before to nail the coffin on the weapon.
When you do things right, people won’t be sure you’ve done anything at all.