Honestly… why? Everyone is complaining about things that don’t even exist, first of all those that complain about “AH” being the only good trait and everyone specs into it and even want it to be free like a 4th virtue… WTF???
Before starting let me say this, guardians lack in ranged options, but it IS compensated by the HUGE amount of leaping AND teleporting skills at our disposal, plus immobilization (I gotta say that guardians lack a LOT in movement buffs/passives though).
First of all… watch the other traits and skills you’ll discover new builds, I just can’t praise enough guardian’s consecration skills and wards, those skills are unbealivable, not only they allow a HUGE amount of control over a battlefield (which is extremely important, especially in pvp) but they reflect projectiles too! (not the wards)
How amazing is that? Being able to counter most builds by simply placing one single skill, and it supports allies too! A guardian alone can really change the flow of a battle, especially when breaking opponent’s team pace.
People complain about the low number of virtues but seriously…
Their passive effects are OK but when traited they grant so much I can’t even describe, condition removal, aegis, stability and a decent amount of retaliation all coupled with the renewal elite (which to most sounds useless, but actually… 3s invuln and recharges all those bonuses… who cares about the CD you’re not gonna use it often anyway)… is HUGE, not to mention the support to the team.
There’s a good amount of builds out there to be tried and I don’t even use the so praised AH, honestly the consecration skills are way better than some healing which I think is actually sub-par if you want to compare to an engineer with elixir gun and healing turret (which gives huge condition removal to the team and doesn’t really need to be traited more than 10 points).
Last but not least… WHY the kitten is everyone complaining about the Spirit Weapon FIX (yes it was a fix, and for people wondering “but it was 5 months it couldn’t be a bug”… have you EVER checked the engineer situation before this last patch? the nerfs were unbearable NOT due to the nerfs by themselves, but because of the serious lack of major FIXES!)
Jeez didn’t you EVER notice they were invulnerable? Even in pvp I couldn’t do any damage to those things? EVER noticed? No wonder they could tank mobs AND last the full duration… and for those that STILL complain… welcome to the club!
If you still didn’t get it… now guardians’ spirit weapons stand where every other profession’s summoned units are, because ALL of’em need a general change, simply put, you are on the same level as other professions, those professions that have been so since day1… Have you ever thought about how painful is mesmer’s clone/phantasm mechanic (which are bound to a single target, I mean once the target is dead they’ll disappear even thought you are still in combat) either engineer’s ducking turrets (of which the most important trait is still completely broken since day1 aka “deployable turrets”)?
For those that still want to contribute to the “summoned unit” scenario I suggest this topic:
https://forum-en.gw2archive.eu/forum/game/gw2/Summoned-units-discussion/first#post1304965
(edited by Rfreak.6591)