Why no REAL Zealous Blade buff?
Since the trait is in the Power line it should scale off…
POWER…
Really who is speccing Zeal and is carrying Healing Power… its ridiculous.
Anet lied (where’s the Manifesto now?)
I am, but I’ve also got a very unique build. And no, I don’t lack condition removal.
If the healing was doubled, I think it would make it a lot more viable. IMO, it’s almost viable now.
Eh personally I think they should increase the healing but make it heal per attack, not per enemy you hit.
Somewhat similar to the elementalist signet heal.
The pve meta build is using it, the 5% more damage and the power you get from going into zeal are reason enough to take this trait if all you’re looking for is damage.
And well… No decent build would ever have a lot of healing power, greatsword and 4 points in zeal so why bother with buffing the heal?
And well… No decent build would ever have a lot of healing power, greatsword and 4 points in zeal so why bother with buffing the heal?
Wow. That’s a nice slap to my face. Thx.
The pve meta build is using it, the 5% more damage and the power you get from going into zeal are reason enough to take this trait if all you’re looking for is damage.
And well… No decent build would ever have a lot of healing power, greatsword and 4 points in zeal so why bother with buffing the heal?
Not everyone play only on PvE.
The pve meta build is using it, the 5% more damage and the power you get from going into zeal are reason enough to take this trait if all you’re looking for is damage.
And well… No decent build would ever have a lot of healing power, greatsword and 4 points in zeal so why bother with buffing the heal?
The idea is that nobody is using it for the healing it provides, because the healing it provides is virtually negligible.
One of the issues is that the healing is extremely difficult to perceive when you playing.
If you unload all of your GS skills ( it works on utilities too ) on cooldown then you’re looking at about an extra 15k per minute/240 per second of healing assuming you have a power build with 0 healing power and land all your hits – this isn’t all that insignificant.
Whirling Wrath = 1k of healing.
What I would do, as others have suggested, is make it scale off Power up to about 60 per strike but also make the damage of Binding Blade based off Power instead of Condition Damage – because then you’d get a 3k heal by letting your blades tick out against 5 foes rather than using your Pull blindly – which will encourage some more thoughtful play. ( and Whirling Wrath would be a 2.5k heal )
IMO, makes the trait heal you every second as long as you have Greatsword in your hand. This will improve kitting strategy that enemy uses on you or you uses on them. And also to counter Retaliation.
As far as I know, heal from Zealous Blade scales poorly with healing power, meaning it is not a misplaced trait but rather one that can be placed in any tree due to players unable to interact with it. Now to reasons why it sucks that I can think of:
- Its place in Zeal tree. In its implementation it may have been considered that Guardians should go in deeps in defensive trees (trees that have defensive stats) to get good sustain traits such as Altruistic Healing on Valor, Absolute Resolution in Virtues or Writ of the Merciful in Honor. They probably thought those who go in deeps with Zeal want to go with high damage, so the heal in Zealous Blade shouldn’t be equal to heals in defensive lines.
- The heal is coupled with a damage increase. If either the damage coefficient or the heal is to be put on par with traits that provide solely a damage coefficient or solely a heal it may result in unbalance.
- Sustained healing from traits is generally left unattended. Since we could potentially take something like Altruistic Healing along with Zealous Blade, it may have been thought that the trait should be toned down due to potentials that may prove to be “cheesy”.
Note that I am not advocating these. They are just the things I think devs have as reasons.
The only issue that could possibly have ever arose from zealous blade having high healing to begin with would be in tanky builds, but there wouldn’t even be an issue at all.
“Worst” case scenario that I can think of would be something like full clerics specced for any of the grandmasters (Monks Focus, Altruistic Healing or Pure of Voice) and that wouldn’t even be tankier than a guardian using mace/focus or mace/shield. You can’t take more than one of these grandmasters… so…
No tanky build with a greatsword will ever be tankier than a build with a mace in it, for multiple reasons.
If we look at meditation builds specifically then it still wouldn’t be overpowered because you have to spec 4 into zeal which makes you lose out on a lot of other defensive abilities. Your spec would most likely be 4/0/6/4/0 or 4/0/6/0/4.
IMO Zealous Blade should scale off of healing power because if it just scales off of damage done or power than PvE players will be invincible. Healing power scaling would keep the healing negligible in PvE but actually useful in PvP/WvW if it was buffed.
Personally, I’d rather the trait remade into %10 damage while wielding Two Handed weapons, without the heal or any other gimmick. Give it a name like “Zealot’s Grasp” and its good to go.