Why the complaints about Dragonhunter?

Why the complaints about Dragonhunter?

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Posted by: TyPin.9860

TyPin.9860

I get it, you don’t like the Dragonhunter theme. Then call it Bunnychaser or whatever you like. But the complaints about the utilities, the weapon and class mechanics are so far very baseless.

First, you do not know how the longbow skills will really turn out. Same with the traps. We have some description about the modified virtues, but it is still hard to judge from just seeing it written down.

Now the complaints about the traps are completely beyond me. I get it, if you don’t like the theme of having a trap. However, saying traps are useless (if they work like ranger traps) is utter bullkitten. Necro Staff has a lame AA and 4 marks. All of which are basically traps, that are even worse than real traps, because the enemy can see them. And still necros use them to great effect.

Guardian is one of the most versatile and useful classes in all areas of the game. So what did you actually expect? You got it all already. The jump from mechanically flawed to potentially mechanically awesome appears huge (Mesmer). The jump from mechanically already very strong to mechanically awesome appears weaker in comparison (Guardian). And this is from what the Guardian community seems to suffer right now. The negative impression of Dragonhunter is an illusions, a mirage so to speak. If you’d main Mesmer, you would have already seen through it

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Black Box.9312

Black Box.9312

1. “Dragonhunter” sounds like it came from the mind of a child no older than 8 yrs.

2. Traps are already underwhelming on rangers, and virtually NEVER used on thieves. As if this isn’t enough reason for skepticism already, it was mentioned in one of the recent livestreams that traps are going to be nerfed to have an activation period upon being set, meaning that you won’t be able to set them off by just planting them under an enemy’s feet. You have to set them ahead of time and HOPE that someone is dumb enough to run in it without dodging.

3. Thematically speaking, it’s basically a guardian playing ranger for a day. It feels very uninspired, unoriginal, and doesn’t feel like it’s going to bring anything new and exciting to the table like the chronomancer does.

4. The virtue rework is okay, but should really be baseline, honestly. Not only are they not adding a new virtue, but the reworks feel quite counterintuitive, to be honest. VoJ will no longer proc to allies by the looks of it, VoR will require a leap to heal alllies (as opposed to just, y’know, an instant 1200 radius heal), and while the block looks like it’ll be useful, we really shouldn’t have to trait an elite spec just for a duration-based block. If the spec is meant to be more backline support-oriented, then why are they making our virtues less effective support skills?

If the bow deals decent damage then I can maybe see myself taking it, but there’s no way I’m going to use traps (not wells), and there’s DEFINITELY no way I’m going to refer to my guardian as a “dragonhunter”.

(edited by Black Box.9312)

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Posted by: Gomssi.7246

Gomssi.7246

ANET PLS RELEASE BUNNY EARS AND CALL THE GUARDIAN ELITE “BUNNYCHASER”!!!!!

jk, yeah I don’t really know why all the hate and QQing.

I am not interested in dragonhunter at this moment because what i’ve seen *so far* didn’t tickle my pickle. (I am currently transitioning my main from a guardian to either warrior or mesmer… with chronomancer, very likely mesmer).

Chronomancer feels like something completely new, Dragonhunter feels slightly… underdefined? if that is the correct word. I like the trap idea, because it’s adds strategy for guardian, and a new play style… Just have to see what the traps offer.

Longbow, while not my favorite of all time, is a welcome addition to the man card of the guardian. “Waving a pretty wand around in spikey death heavy armor” isnt actually appealing… no matter how cool of a wand you have. I personally use that… pink star princess wand on my male guardian in arah armor… jk again.

None the less I agree, it should be waited out before “ZOMG WARRIOR AND RANGER NERF COS BROKEN DRAGONHUNTERZZZZZZ!!!! HATE HATE HATE QQ QQ QQ~~~!”

EDIT:

Just read the bit about traps not being used, this has a lot to do with zerker meta, which may change with specialization. I didn’t use traps because I didnt want to waste precious Power stat points to make traps more efficient… on both my theif and ranger. I do like the concept of using traps, especially in pvp and wvw, tried it but because i feel the loss of power precision and ferocity is too large for me to consider traps.. but I use one occasionally to get that little trolling moment.

(edited by Gomssi.7246)

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Posted by: TyPin.9860

TyPin.9860

If the bow deals decent damage then I can maybe see myself taking it, but there’s no way I’m going to use wells, and there’s DEFINITELY no way I’m going to refer to my guardian as a “dragonhunter”.

Hehe, I will call all guardians now: “Dragonhuntlings”.. you know… as in not yet real dragonhunters. You guys just didn’t understand, that this is the true nature of the class :P

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Mexamese.5163

Mexamese.5163

1. “Dragonhunter” sounds like it came from the mind of a child no older than 8 yrs….

3. Thematically speaking, it’s basically a guardian playing ranger for a day. It feels very uninspired, unoriginal, and doesn’t feel like it’s going to bring anything new and exciting to the table like the chronomancer does.

4. The virtue rework is okay, but should really be baseline, honestly. Not only are they not adding a new virtue, but the reworks feel quite counterintuitive, to be honest. VoJ will no longer proc to allies by the looks of it, VoR will require a leap to heal alllies (as opposed to just, y’know, an instant 1200 radius heal), and while the block looks like it’ll be useful, we really shouldn’t have to trait an elite spec just for a duration-based block. If the spec is meant to be more backline support-oriented, then why are they making our virtues less effective support skills?

If the bow deals decent damage then I can maybe see myself taking it, but there’s no way I’m going to use wells, and there’s DEFINITELY no way I’m going to refer to my guardian as a “dragonhunter”.

I completely agree with this. Dragonhunter is such a lame name. Compare it to all names created for guildwars and it upsets me. Warrior, Ranger, Monk, Necromancer, Mesmer, Elementalist, Assassin, Ritualist, Paragon, Dervish, Guardian, Thief, Engineer, Revanant and Chronomancer. NO WE ARE DRAGONHUNTERS. Might as well name the Necromancers specialization Deathknights, if you are naming guardians that.

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Posted by: Wetpaw.3487

Wetpaw.3487

1. “Dragonhunter” sounds like it came from the mind of a child no older than 8 yrs.

2. Traps are already underwhelming on rangers, and virtually NEVER used on thieves. As if this isn’t enough reason for skepticism already, it was mentioned in one of the recent livestreams that traps are going to be nerfed to have an activation period upon being set, meaning that you won’t be able to set them off by just planting them under an enemy’s feet. You have to set them ahead of time and HOPE that someone is dumb enough to run in it without dodging.

3. Thematically speaking, it’s basically a guardian playing ranger for a day. It feels very uninspired, unoriginal, and doesn’t feel like it’s going to bring anything new and exciting to the table like the chronomancer does.

4. The virtue rework is okay, but should really be baseline, honestly. Not only are they not adding a new virtue, but the reworks feel quite counterintuitive, to be honest. VoJ will no longer proc to allies by the looks of it, VoR will require a leap to heal alllies (as opposed to just, y’know, an instant 1200 radius heal), and while the block looks like it’ll be useful, we really shouldn’t have to trait an elite spec just for a duration-based block. If the spec is meant to be more backline support-oriented, then why are they making our virtues less effective support skills?

If the bow deals decent damage then I can maybe see myself taking it, but there’s no way I’m going to use wells, and there’s DEFINITELY no way I’m going to refer to my guardian as a “dragonhunter”.

1. I have heard this a few times today. Time to get off your high horse of maturity…you do play a VIDEO GAME, just dumb to make that correlation. Opinion w/o thought, sure.

2. Traps are underwhelming for Rangers? where? in the dungeon meta? I WvW roam and spvp they seem to destroy opponents just fine. Since we know nothing of how they will work in HoT lets not assume they will be nerfed.

3. We saw a few abilities…a few. We know nothing on the numbers, traits, utility, elite, or how this specialization works with other weapons and Guardian combat.

Anet has started communicating with its players divulging information, players don’t like it? Go play something else, don’t use the specializations, try to be constructive w/o insulting the people providing you entertainment.

JQ Druid

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Posted by: Cracklerjack.4895

Cracklerjack.4895

1. “Dragonhunter” sounds like it came from the mind of a child no older than 8 yrs….

3. Thematically speaking, it’s basically a guardian playing ranger for a day. It feels very uninspired, unoriginal, and doesn’t feel like it’s going to bring anything new and exciting to the table like the chronomancer does.

4. The virtue rework is okay, but should really be baseline, honestly. Not only are they not adding a new virtue, but the reworks feel quite counterintuitive, to be honest. VoJ will no longer proc to allies by the looks of it, VoR will require a leap to heal alllies (as opposed to just, y’know, an instant 1200 radius heal), and while the block looks like it’ll be useful, we really shouldn’t have to trait an elite spec just for a duration-based block. If the spec is meant to be more backline support-oriented, then why are they making our virtues less effective support skills?

If the bow deals decent damage then I can maybe see myself taking it, but there’s no way I’m going to use wells, and there’s DEFINITELY no way I’m going to refer to my guardian as a “dragonhunter”.

I completely agree with this. Dragonhunter is such a lame name. Compare it to all names created for guildwars and it upsets me. Warrior, Ranger, Monk, Necromancer, Mesmer, Elementalist, Assassin, Ritualist, Paragon, Dervish, Guardian, Thief, Engineer, Revanant and Chronomancer. NO WE ARE DRAGONHUNTERS. Might as well name the Necromancers specialization Deathknights, if you are naming guardians that.

Even the DeathKnight sounds better than Dragon Hunter. Necros should specialize into Zombie Revivers or whatever. I don’t know, I cant think completely original.

Honestly WTF was Anet thinking…were they thinking??

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Posted by: Wetpaw.3487

Wetpaw.3487

1. “Dragonhunter” sounds like it came from the mind of a child no older than 8 yrs….

3. Thematically speaking, it’s basically a guardian playing ranger for a day. It feels very uninspired, unoriginal, and doesn’t feel like it’s going to bring anything new and exciting to the table like the chronomancer does.

4. The virtue rework is okay, but should really be baseline, honestly. Not only are they not adding a new virtue, but the reworks feel quite counterintuitive, to be honest. VoJ will no longer proc to allies by the looks of it, VoR will require a leap to heal alllies (as opposed to just, y’know, an instant 1200 radius heal), and while the block looks like it’ll be useful, we really shouldn’t have to trait an elite spec just for a duration-based block. If the spec is meant to be more backline support-oriented, then why are they making our virtues less effective support skills?

If the bow deals decent damage then I can maybe see myself taking it, but there’s no way I’m going to use wells, and there’s DEFINITELY no way I’m going to refer to my guardian as a “dragonhunter”.

I completely agree with this. Dragonhunter is such a lame name. Compare it to all names created for guildwars and it upsets me. Warrior, Ranger, Monk, Necromancer, Mesmer, Elementalist, Assassin, Ritualist, Paragon, Dervish, Guardian, Thief, Engineer, Revanant and Chronomancer. NO WE ARE DRAGONHUNTERS. Might as well name the Necromancers specialization Deathknights, if you are naming guardians that.

Even the DeathKnight sounds better than Dragon Hunter. Necros should specialize into Zombie Revivers or whatever. I don’t know, I cant think completely original.

Honestly WTF was Anet thinking…were they thinking??

I think it sounds great, and Anet thinks it fits…looks like the rest of opinions are sol.

JQ Druid

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Posted by: Black Box.9312

Black Box.9312

1. I have heard this a few times today. Time to get off your high horse of maturity…you do play a VIDEO GAME, just dumb to make that correlation. Opinion w/o thought, sure.

Thank you for perpetuating the stereotype of video games being a juvenile hobby. You are a shining example to us all.

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Posted by: Sagat.3285

Sagat.3285

I run traps on thief in WvW this is an insult…trap ranger will be different with trait changes etc. Trapper Rune might come to PvP. We have been asking for long range,damage conditions other then burn and soft cc dragonhunter fits so far if you are content with what you have now simply ignore it.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Shadelang.3012

Shadelang.3012

In all honesty the dragonhunter excites me alot more than the chronomancer did. Probably because it fits my playstyle almost exactly.. (taking a step back and controlling the long run of the fight)

I know for a fact my guardian is going dragonhunter. The bow skills look what I wish the warrior longbow had been like. And remember traps as a whole are going to function differently post change than they do now. (Even the ranger traps are being overhauled to be worthy of the name)

I am very excited for this. And only partly because I actually got a Monster Hunter feel from the video.

Ghost Yak

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Posted by: anduriell.6280

anduriell.6280

1. I have heard this a few times today. Time to get off your high horse of maturity…you do play a VIDEO GAME, just dumb to make that correlation. Opinion w/o thought, sure.

Thank you for perpetuating the stereotype of video games being a juvenile hobby. You are a shining example to us all.

This guy(WETPAW) has no clue what he talks about I guess most of the day anyway. Leaving the hippie train away I have to say I’m very very much dissappointed with the new specs.
Why?
Well i play used to play ranger as main so i know a little bit about traps. Let’s begin.

  • Drangonhunter? Really? with all th amazing names the comunity came out as paragon, sentinel, paladin… You have to choose something ishas nothing to do with the guard scheme? Are you kidding? DragonHunter would be a logical advance and spec for warrior not for guard!.
  • Traps on ranger are crap. there s rangers that try to use them but they aren’t much of use in PvP /WvW as much as the wite knights want you to think. Simply enough, other use than short range defense there isn’t anymore of it. WYou can’t use them as set and forget and they aren’t powerfull enough to make the investement on them worth. And on the name of balance i guess they will not be better than ranger’s ones.
  • Rework of active virtues. Seriously again? No new mechanics? Same ones? Really if you have nothing is better to give nothing than this bunch of crap.

Resume: I don’t like this new spec. Basicly if i play a guard and not a warrior is because it own scheme, because it does less damag and has less sustain than a warrior class. And with the drangon-crap you just kitten it up.

I run traps on thief in WvW this is an insult…trap ranger will be different with trait changes etc. Trapper Rune might come to PvP. We have been asking for long range,damage conditions other then burn and soft cc dragonhunter fits so far if you are content with what you have now simply ignore it.

Traps are not the problem here is that has nothing to do with a guard. As i said befor Dragonhunter fits within a warrior ot a GUARD!!

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

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Posted by: ArchonWing.9480

ArchonWing.9480

Sure, sure the name is tacky, but whatever. All I see is a ranged option and that’s what I really cared about the most.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Shadelang.3012

Shadelang.3012

Hmm the traps work better than most other options however to give us the things we have been claiming we wanted all this time. A control playstyle that still holds the heart of the guardian. (Active skill shot based targeted support FOR THE kittenING WIN.) That leap is going to be awesome for peeling. The shield if it works the way it says it does is going to be GREAT for defending allies outside our current range. (the necro gets focused and stunlocked? BAM shield over him while you leap towards him or throw a trap on him to encourage enemies to back off.)

Keep in mind that since the support aspects are going to be directional/require planning they can go the extra mile and maximize effects that would be OP as HELL on other skills.

Edit: And how is dragon hunter any more cliche than “snicker” PALADIN? Paragon?(already done in this same franchise) Champion?

Gods I’ve seen those names used so many times in other games. Hell I actually can’t remember any game using the class name Dragon Hunter. (Dragonknight being the closest in ESO)

Ghost Yak

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Reworked active virtues = new skill mechanics. (Not “new” as “alacrity new”, but that was to be expected, considering that mesmers only get an off-hand weapon).

Disliking traps because they’re not well balanced at the moment is pitiful. That’s like saying all Signets are overpowered because of Healing Signet, or that all signets are useless because of other examples.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

1. “Dragonhunter” sounds like it came from the mind of a child no older than 8 yrs.

To some people video games are for kids, using your extremely brilliant logic that you would also make you an 8 year old, since as we know video games are made by kids for kids.

Pot calling kettle black.

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Posted by: savacli.8172

savacli.8172

Two doors that this Elite Spec opens up:

  • We finally get a ranged alternative outside of scepter
  • Condi/Trap builds for PvP/WvW (along with upcoming burning buffs)

Also, I’m interested to see what utility they have. Seeing how the Elite Spec seems CC based I wouldn’t find it too far-fetched to think that a trap could trigger a warding or smite of sort. E.G. Lay a warding trap at a choke point and catch a zerg off-guard to buy yourself a few seconds.

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Posted by: Wetpaw.3487

Wetpaw.3487

1. I have heard this a few times today. Time to get off your high horse of maturity…you do play a VIDEO GAME, just dumb to make that correlation. Opinion w/o thought, sure.

Thank you for perpetuating the stereotype of video games being a juvenile hobby.

Yes because shooting magical arrows at dragons as a cat with horns in a video game is such a mature leisurely activity, but naming a specialization Dragon Hunter is so immature?

and yes the activity of video games are juvenile generally (not the age of the player but activity), and I’m ok with that. You, anduriell.6280, and many others on these forums are being shining examples of the immature stereotype surrounding video games with counterproductive remarks through insults on this topic.

JQ Druid

(edited by Wetpaw.3487)

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Name
I’m not a fan of dragon hunter but if the devs can come up with a bs explanation to justify it thats fine.

Traps
Necromancer wells are currently underwhelming and a burden outside of wvw look at chronomancer wells they left necro wells biting the dust. So while I understand that the playstyle of traps can be unpleasant calling the skills useless before seeing what they can do is irrational.

The class mechanic
Same as the traps we have not seen them in action yet. The F2 actually seems like the skill we’ve been asking for a long time to disengage from battles and there are people already critizing it because it will probably possibly may be easily interrupted and its not blink. Others are saying the F1 is garbage when we have yet to see how burning intensity compares to what we have now (to me constant application within an area seems better than 5 stacks for 5 seconds) . And the description of of the F3 seemed a bit ambiguous, we know it will block but we don’t know if it has a block limit if it moves with us or how big is the range.

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Posted by: Genesis.8572

Genesis.8572

I’ll just wait for the new guardian elite specialization in two years.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: Vikkela.7261

Vikkela.7261

The class mechanic
Same as the traps we have not seen them in action yet. The F2 actually seems like the skill we’ve been asking for a long time to disengage from battles and there are people already critizing it because it will probably possibly may be easily interrupted and its not blink. Others are saying the F1 is garbage when we have yet to see how burning intensity compares to what we have now (to me constant application within an area seems better than 5 stacks for 5 seconds) . And the description of of the F3 seemed a bit ambiguous, we know it will block but we don’t know if it has a block limit if it moves with us or how big is the range.

Tell me, why are people not allowed to worry? You are ridiculing anyone expressing their concerns and thoughts, everyone should just be quiet and don’t worry at all. People have their concerns based on previous experiences in game, pointing out possible flaws is very different from saying “f1-3 will be garbage”

9 Guardians later…

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Posted by: Morsus.5106

Morsus.5106

However, saying traps are useless (if they work like ranger traps) is utter bullkitten.

2 classes already have them, and only one uses them very often. We know enough about it to know it’s not going to be shaking up any Metas. At best, we continue using Greatsword or Staff spamming with the new virtues. At worst, we continue doing what we have been.

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Posted by: Black Box.9312

Black Box.9312

1. “Dragonhunter” sounds like it came from the mind of a child no older than 8 yrs.

To some people video games are for kids, using your extremely brilliant logic that you would also make you an 8 year old, since as we know video games are made by kids for kids.

Pot calling kettle black.

Sigh… And here I was thinking that society had finally moved past this stigma. Twice in this thread today I’ve been proven wrong on that.

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Posted by: Vargamonth.2047

Vargamonth.2047

Inconsistencies

Also please note that we’d like each new virtue to retain properties of the traits that affect them, such as Renewed Justice and Justice is Blind

I guess Spear of Justice is not going to be a magical projectile coming out of nowhere. It probably has an animation and, in this case, we lose the ability to Blind stomp (which is BIG part of the trait for PvP).
The trait has an overall worse sinergy with the VoJ active

It could be similar with VoC: unless the shield is created instantly on activation, we will be saying goodbye to Aegis/Stability stomps.
In any case, the new nature of tha activated skill synergizes again far worse with protection and stability.

Finally, when will be the cleanse from Absolute Resolution trigger?. Will we trigger a 1200 range AoE cleanse on activation and then the heal at the end of the leap or is the cleanse effect going to me moved to the landing spot like the heal?
If it’s the latter, could we get our former instant cleanse interrupted and, since it is a movement skill, put at full CD? Is it going to become useless agaisnt fears and, specially, immobilizes?

How well do traps combine with a class that already has plenty of AoE pulsing attacks in the shape of symbols? Won’t they make the spec too onedimensional?

Why does the blinding arrow in the video have such a long cast time? What’s the purpose of blinds if they are not almost instant?

Going a bit off topic, there wasn’t really any better name suggestion for the specialization?

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Posted by: scerevisiae.1972

scerevisiae.1972

Going a bit off topic, there wasn’t really any better name suggestion for the specialization?

Oh come on, paragon was a super obvious, good candidate. Dragonhunter doesn’t fit with guard at all.

Not to mention it’s a ranger without the crappy pet, the ranger community is going to be rather kittened off i suspect.

downed state is bad for PVP