Why would you nerf Dragon Hunter?
how was DH nerfed? we’ve received nothing but buffs
how was DH nerfed? we’ve received nothing but buffs
This.
If people are disappointed in the Fragment of Faith fix, which was bugged, you have to step back and consider how broken it was by almost one-shotting people on activation. Even if it got changed recently with the damage nerf, it’s still a really good trap with the aegis fragments.
Also, dragonhunter got plenty of buffs now with instant traps, boons on activation as well as a pull on our F1 skill. That is huge.
People also need to stop asking for a 25% speed trait or utility, it shouldn’t be needed at all, and we should instead ask for improved ways of approaching or slowing our enemies, not ask for a boring passive speed boost.
how was DH nerfed? we’ve received nothing but buffs
This.
If people are disappointed in the Fragment of Faith fix, which was bugged, you have to step back and consider how broken it was by almost one-shotting people on activation. Even if it got changed recently with the damage nerf, it’s still a really good trap with the aegis fragments.
Also, dragonhunter got plenty of buffs now with instant traps, boons on activation as well as a pull on our F1 skill. That is huge.
People also need to stop asking for a 25% speed trait or utility, it shouldn’t be needed at all, and we should instead ask for improved ways of approaching or slowing our enemies, not ask for a boring passive speed boost.
That’s not huge, DH will still be bad in PvE and WvW, and make no sense, they should’ve added Paragon from GW1 with a bit of rework instead of this, because it fits Guardian…
People also need to stop asking for a 25% speed trait or utility, it shouldn’t be needed at all, and we should instead ask for improved ways of approaching or slowing our enemies, not ask for a boring passive speed boost.
Being able to move out of travelers runes would add more to Guardian builds than any change they could conceivably make right now, frankly.
Being able to move out of travelers runes would add more to Guardian builds than any change they could conceivably make right now, frankly.
He’s right!
In pvp/wvw situations, this is so freaking huge.
I’m guessing that anyone who says otherwise is used to pve content that has you standing in place for predictable content.
Being able to move out of travelers runes would add more to Guardian builds than any change they could conceivably make right now, frankly.
He’s right!
In pvp/wvw situations, this is so freaking huge.
I’m guessing that anyone who says otherwise is used to pve content that has you standing in place for predictable content.
Always thought speed was a QoL item that WvW players always wished for. Trav runs isn’t needed in TPvP as much as peels. Every single class could outsustain a Guardian and it’s not because that class runs faster… it’s usually because we couldn’t prevent him from leaving, regen up, then come back to finish the job. The only exception to this are Necros but most of their attacks are ranged base – not needing to glue themselves to a target.
Rank: Top 250 since Season 2
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(edited by Saiyan.1704)
This why devs can’t take us seriously