Will Spirit Weapons be fix/improve?
I do not believe developers kept watching the situation spirit weapons are in after they ‘nerfed’ it by making them killable. Because if they did, they could easily see that they are the least used utility skill type, like, in the game. That’s why I think they are not planning anything for those blue things; but still, forums are for this and we can pull their attention to this matter.
In my opinion, the only viable way to make them useful is to make them permanent. Use once to summon, get a new skill in that slot for that weapon, get out of combat to change utility and unsummon; simple as this. Plus, this was the biggest disappointment about spirit weapons during the beta and release; then they nerfed them to the ground; now the only usable one is the Shield, and even that one is extremely situational.
With making them permanent; we could even get some traits like ‘’commanding spirit weapons gives you a boon (sword-might, hammer-protection, shield-stability, bow-regen)’’ or something, I don’t know; anet comes up with pretty neat things when they really want…
Who wouldn’t want a character like this?
I know I would…
(edited by toaster messiah.7320)
I do not believe developers kept watching the situation spirit weapons are in after they ‘nerfed’ it by making them killable. Because if they did, they could easily see that they are the least used utility skill type, like, in the game. That’s why I think they are not planning anything for those blue things; but still, forums are for this and we can pull their attention to this matter.
In my opinion, the only viable way to make them useful is to make them permanent. Use once to summon, get a new skill in that slot for that weapon, get out of combat to change utility and unsummon; simple as this. Plus, this was the biggest disappointment about spirit weapons during the beta and release; then they nerfed them to the ground; now the only usable one is the Shield, and even that one is extremely situational.
With making them permanent; we could even get some traits like ‘’commanding spirit weapons gives you a boon (sword-might, hammer-protection, shield-stability, bow-regen)’’ or something, I don’t know; anet comes up with pretty neat thing when they really want…
Who wouldn’t want a character like this?
I know I would…
I was going to post of picture of that hours ago, but decided not to. Yeah, its a total misrepresentation of guardian. It gives people the idea that spirit weapons are a integral part of guardian and that hey are actually good.
I remember when I seen the picture, I was like whoa! Guardian is like a monk, ritualist and a warrior combined. Cool! And I unlocked spirit weapon skills and thought that either they get better when you level or they are a joke. Turns out to be a the latter. And the most funny part is, they are actually better when you are lower level since they don’t instantly die lol.
Windows 10
Hi! Bring your ideas together:
https://forum-en.gw2archive.eu/forum/professions/guardian/Time-to-evaluate-spirit-weapons/first
I used to run a sprit weapon build before they made them killable. They were so much fun. They just die in seconds to AoE now and aren’t even worth using in larger fights. 1vs1 they’re ok though. All summons on all classes that can summon something suffer from the same problem. They just aren’t durable enough. Anyone remember the beastmaster class from EQ? That spirit animal thing you summoned? THAT is how durable summons should be in this game. make them actually worth using. The pet was more useful than some party members were at times. Summons shouldn’t have a timer either where they just disappear after a set amount of time. They should remain out until they are killed, but they need to be a lot more durable to make them actually worth using.
They should atleast make the summoning spells instant. And if not imune to damage atleast highten hp ALOT.