MIGHTY SOREM STRIKES AGAIN!!!!
(edited by Sorem.9157)
First of all, i’d like to say that i’m loving the Dragonhunter. Great job all around balancing it. There are a couple of things that are really bothering me though and i’ll talk about one of them here. Wings of Resolve.
I love the idea of this ability and to me it is not at all a downgrade from Virtue of Resolve, as long as it gets the tweak it needs.
Right now, Wings of Resolve’s heal only gets applied at the end of the leap, which can be interrupted and go in full cooldown. That makes the heal A LOT LESS reliable. There are a few things you can do to fix it though. In order of ~personal~ preference:
1) Make Wings of Resolve evade attacks during it’s animation.
2) Add one stack os stability when the skill is activated.
3) Change it so the heal is applied at the beggining of the cast.
Absolute Resolution (Virtues Master 2) is having the same problem, being applied at the end of the cast, which makes the trait unreliable to use on a skill that can be canceled. This trait effect should take place at the beggining of the cast. One extra second of heavy burning or bleed stacks can change the tides of a fight and that delay is making this trait extremely less efficient on Wings of Resolve rather than Virtue of Resolve.
Absolute Resolution passive increase effect on Resolve isn’t being applied either, despite what the tooltip says, crippling the survavibility for the specialization.
These changes will allow the skill to be more reliable as not only a mobility skill but as a healing ability.
Also, one more thing is really bothering me: Chill/Creaple is affecting Wings of Resolve’s travel distance. I’m not sure if this is a glitch or if it’s intended but recent patches changed so that mobility skills would not me affected by such soft cc conditions.
And as for last, Soaring Devastation (Dragonhunter Adept 3) is a little unreliable aswell. The attack isnt always applied at the landing spot. Terrain differences such as slopes will cause the impact to take place in midair, negating the damage/immobilize of the ability. Also, if you cast it at max range the impact and the animation are placed behind your character after the landing.
The concept of the Dragonhunter is extremely pleasing to me and despite of the Judge’s Intervention nerf (which to me was uncalled for, but let’s not get into that) it feels like it has a huge potential, as long as these glitches on the CORE mechanic of the specialization are fixed. The other virtues are working extremely well as intended (at least to me).
Sorry if there’s any grammar mistake, filthy BR here
Thanks
(edited by Sorem.9157)
Interruption putting the skill on full cooldown is bad.
It either needs a regular interruption timer or a 1s Evade during the leap to avoid this.
Absolute Resolution isn’t increasing the passive also.
After the range increase the impact graphic is now behind the player in the wrong place also.
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