(edited by Super Riceman.8702)
Winter is coming
Why should Unscathed Contender have you deal more damage the more scathed you are?
logic——————————————————————————————you
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Why should Unscathed Contender have you deal more damage the more scathed you are?
logic——————————————————————————————you
Because conditions are supposed to reduce your effectiveness in combat but it counter-acts this by giving you increased dmg. So you may not be able to attack as often or as accurately but each atk hits harder, the one strong atk is equal to several normal atks so it is as if you are unscathed by them. Contender also implies offense so its +dmg dealt.
Its not like there are not other traits that don’t follow their name,
Glacial Heart; nothing implies critical hits, heart has nothing to do with the effect or the weapon it affects
I would think that effectiveness would outweigh how appropriately the name fits or whether or not it follows some scientific effect
furget naming anyway, they could name all the traits after MLP characters and I would have it that way so long as the traits are actually useful.
(edited by Super Riceman.8702)
I like your thought process for Revenge of the Fallen. I would prefer it if it did something else (but still tied to spirit weapon death).
Rise of the Fallen: 2x% chance to summon a new spirit weapon when it is killed. x% chance to summon 2 new spirit weapons when it is killed.
Spirit weapon army >_<. I know it’s imba but we are dreaming anyway.
Some of these are pretty solid ideas, I kinda like Might of the Protector where it is though.
I think a good idea for smite condition would be simply have its current effect also apply to allies in a 300ish radius, its spell effect is already somewhat of an aoe looking effect. Obviously the damage would only trigger once, not per ally.
I quite like the Shimmering Defense idea.
Kaimoon Blade – Warrior
Fort Aspenwood
Do you even have an idea how OP these suggestions would make the class? Your suggestion for Binding Jeopardy is particularly a joke. Kindled Zeal is another one.
The Binding Jeopardy trait wouldn’t be that different from Warrior’s Leg Specialist, really. It would also introduce some good cross trait synergy into Zeal.
The Kindled Zeal one isn’t really that bad either considering you would have to use up a utility slot to even make use of it. Necros still have more and better condition control if you ask me, at least from a self-affecting perspective.
Kaimoon Blade – Warrior
Fort Aspenwood
I wouldn’t be OP. Powerful, yes. But Immobilize on blind is hardly that bad. It’s not like the immobilize would be worth 3 seconds anyway. It’ll probs be just like a second and a half if implemented.
Spirit weapons are barely even used :T
You do know how long the cooldown is for a single spirit weapon when commanded? (and traited with Eternal Spirit)
10 seconds, 15 seconds, 15 seconds, 20 seconds.
Any condition build can spam more conditions within that frame.
It’ll punish those that don’t pay attention and just spam.
And a necro will just use Consume Conditions or even transfer it back to you via Deathly Swarm.
“Humanity cannot grasp Utopia for it refuses to be worthy of it”
Not even Kindled Zeal would be able to make me run more than a single spirit weapon on any bar. And even then, I’m only getting a single command out of it.
Anyway, I like Zealot’s Speed. That would actually give me a reason to put 5 points into Zeal instead of…anywhere else.
You also forgot bringing Power of the Virtuous up to +2% damage per boon to be in line with Elementalists’ mirror trait.