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Posted by: Super Riceman.8702

Super Riceman.8702

Zealot’s Speed: Gain 5s of swiftness on weapon swap, 1s if you already hav it (similartostaff)

Guardian moves with the speed of pvp development.

Binding Jeopardy: Triggers on blind, applies immobilize instead of vuln, cannot effect same target twice within 10s

Blind is available on the weapons w/ more multi-hit skills which can trigger virtue of justice more often, there are also other traits that affect blind, immobilize would help these weapons and blind/burn/immobilize all benefit from the condition duration given by this tree

Revenge of the Fallen: Make it deal dmg to the killer of a spirit weapon

Kindled Zeal: Block every 5th condition applied to you if virtue of justice is not on cooldown (every 3rd with Supreme Justice)

I think there should be someway for an offensive build to have condi removal and this is deep enough in the tree that it would discourage use in a bunker-ish build. This would be unique from other sources while also tying into the class mechanic

Signet of Wrath: change the active to 3s of quickness

U don’t need immobilize, there is already a knockdown signet

Searing Flames: Lower the cooldown to 12s

Shimmering Defense: Change effect from burn to symbol of judgement

The symbol can still hit enemies multiple times and burn them through virtue of justice. It also might help when you are at 25% hp

Inner Fire: Gain fire shield when you are burned, cooldown 12s

Unscathed Contender: Deal 2% more dmg for each condition on you

Strength of the Fallen: Gain 2s of fury when a spirit weapon is killed/commanded

Eternal Spirit: Swap its position with Spirit Weapon Mastery

Smite Condition: 2 conditions cured, dmg scales per # of condis

Symbolic Power: Changes symbols from light fields to fire fields

Healing Breeze: Make its skill type consecration

W/ the traits, it wouldn’t have as long of a cooldown, you would be able to heal allies w/ out facing them, and the +duration would also help

Wrathful Spirit: Spirit Weapons get 2s of retal every 5s

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

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Posted by: colesy.8490

colesy.8490

Why should Unscathed Contender have you deal more damage the more scathed you are?

logic——————————————————————————————you

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Super Riceman.8702

Super Riceman.8702

Why should Unscathed Contender have you deal more damage the more scathed you are?

logic——————————————————————————————you

Because conditions are supposed to reduce your effectiveness in combat but it counter-acts this by giving you increased dmg. So you may not be able to attack as often or as accurately but each atk hits harder, the one strong atk is equal to several normal atks so it is as if you are unscathed by them. Contender also implies offense so its +dmg dealt.

Its not like there are not other traits that don’t follow their name,
Glacial Heart; nothing implies critical hits, heart has nothing to do with the effect or the weapon it affects

I would think that effectiveness would outweigh how appropriately the name fits or whether or not it follows some scientific effect

furget naming anyway, they could name all the traits after MLP characters and I would have it that way so long as the traits are actually useful.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

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Posted by: Seetoo.9316

Seetoo.9316

I like your thought process for Revenge of the Fallen. I would prefer it if it did something else (but still tied to spirit weapon death).

Rise of the Fallen: 2x% chance to summon a new spirit weapon when it is killed. x% chance to summon 2 new spirit weapons when it is killed.

Spirit weapon army >_<. I know it’s imba but we are dreaming anyway.

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Posted by: Silver.8023

Silver.8023

Some of these are pretty solid ideas, I kinda like Might of the Protector where it is though.

I think a good idea for smite condition would be simply have its current effect also apply to allies in a 300ish radius, its spell effect is already somewhat of an aoe looking effect. Obviously the damage would only trigger once, not per ally.

I quite like the Shimmering Defense idea.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

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Posted by: green plum.7514

green plum.7514

Do you even have an idea how OP these suggestions would make the class? Your suggestion for Binding Jeopardy is particularly a joke. Kindled Zeal is another one.

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Posted by: Silver.8023

Silver.8023

The Binding Jeopardy trait wouldn’t be that different from Warrior’s Leg Specialist, really. It would also introduce some good cross trait synergy into Zeal.

The Kindled Zeal one isn’t really that bad either considering you would have to use up a utility slot to even make use of it. Necros still have more and better condition control if you ask me, at least from a self-affecting perspective.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

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Posted by: Arthos Ravron.3796

Arthos Ravron.3796

I wouldn’t be OP. Powerful, yes. But Immobilize on blind is hardly that bad. It’s not like the immobilize would be worth 3 seconds anyway. It’ll probs be just like a second and a half if implemented.

Spirit weapons are barely even used :T
You do know how long the cooldown is for a single spirit weapon when commanded? (and traited with Eternal Spirit)
10 seconds, 15 seconds, 15 seconds, 20 seconds.

Any condition build can spam more conditions within that frame.
It’ll punish those that don’t pay attention and just spam.

And a necro will just use Consume Conditions or even transfer it back to you via Deathly Swarm.

Commander of FoW, Lieutenant of [AKP], and Proud Human and Guardian

“Humanity cannot grasp Utopia for it refuses to be worthy of it”

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Posted by: Christos de Soufre.3802

Christos de Soufre.3802

Not even Kindled Zeal would be able to make me run more than a single spirit weapon on any bar. And even then, I’m only getting a single command out of it.

Anyway, I like Zealot’s Speed. That would actually give me a reason to put 5 points into Zeal instead of…anywhere else.

You also forgot bringing Power of the Virtuous up to +2% damage per boon to be in line with Elementalists’ mirror trait.

Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate