Wishlist for Longbow skills?
Skill 1: A three attack chain, rainbow themes. Red Arrow, causes Burning, White Arrow, Causes Chill, Final Blue Arrows’; Three Arrow, low damage but healing allies caught in the arc.
Skill 2: Skill shot, One arrow in a line, pierces enemies, the more it pierces the higher the damage ( so like, 100 damage first enemy, 150 the next, 200.. etc etc) delayed explosion causing blindness
Skill 3: Symbol of Hope/Symbol of Dispair, creates a symbol that pulses Aegis to Allies, Cast again to detonate all Aegis’ in symbol radius
Skill 4: (Something that’s the opposite of Infiltraitor’s Arrow) Shadowstep an enemy to you and taunt it
Skill 5: TBD
Skill 1: Arrow of Justice: attack 1. Deal x damage
Attack 2. Deal X damage 25% to cause blindness
attack 3. Taunt enemy into attacking the Guardian
Skill 2: Reversal of fortune. AoE prevents healing and regeneration within the affected area for X seconds.
Skill 3: Arrow of faith a slow moving projectile that deflects any incoming projectiles it may encounter on it’s way to the enemy.
Skill 4: Arrow of Pacifism. An enemy struck by this arrow stops attacking party members for X seconds, or until damaged by a player.
Skill 5: Enforced Conscience. Any enemy struck by this arrow stops attacking pmayer characters and begins attacking its own allies for x seconds.
Reasonable skills ?
1: A single target ranged attack. Applies burning for 2 to 3 seconds.
Also does reasonable physical damage. 1/2 second cast time.
2: A ranged symbol. Applies might ( 1 stack, 12 seconds) & applies burning (4 seconds with each pulse (4 pulses). Damage per pulse higher then symbol of protection but lower then symbol of faith.
CD 12 seconds.
3: An arrow that pierces targets. Deals damage & applies vulnerability (10 seconds) to enemies, heals allies it passes by.
Moderate damage, 12 second CD.
4: An arrow that explodes on impact dazing foes in a 200 unit radius.
15 second CD, moderate damage.
5: A ranged attack that pierces. Press again to pull all foes it hits to you & immobilize them for 2 perhaps 3seconds.
Low-Moderate damage. 20 second CD
Guardian: Longbow: They are trying to put a “stance” on it, and it will change the way your skills work based on which stance you’re in. Here are the skills:
1. Puncture Shot (DPS Stance): Fire an arrow which pierces enemies, damaging them and causing vulnerability.
1. Puncture Shot (Support Stance): Fire an arrow which pierces enemies. When the arrow passes through an ally it will heal them for a small amount.
2. Light Arrow (DPS Stance): Charge up energy, creating a powerful attack which pierces through enemies.
2. Light Arrow (Support Stance): Charge up energy coating your arrow with light, causing it to heal allies which it passes through.
3. Symbol of Battle (DPS Stance): Fire a slow arcing arrow which explodes on impact, burning targets and searing a symbol of battle into the ground.
3. Symbol of Battle (Support Stance): Fire a slow arcing arrow which explodes on impact, healing allies and searing a symbol of energy into the ground.
4. Protector’s Chain (DPS Stance): Fire an arrow attached with a chain of light. The chain will attach itself to the target, pulling in and crippling other nearby enemies.
4. Protector’s Chain (Support Stance): Fire an arrow attached with a chain of light. The chain will attach itself to the target, knocking back and crippling other nearby enemies.
5. Zealot’s Retribution Stance: Zealot’s Retribution Stance changes your weapon skills to damage and debuff enemies.
5. Protector’s Light Stance: Your longbow skills focus on supporting and aiding allies.
there
Skill 1: knocks back enemy
Skill 2: knocks back enemy
Skill 3: knocks back enemy
Skill 4: knocks back enemy, cooldown reduced by 2 seconds for every friendly AoE it knocks the enemy out of
Skill 5: Summons a spirit bear that’s very tanky but doesn’t do much else. Also knocks back enemy.
Guardian: Longbow: They are trying to put a “stance” on it, and it will change the way your skills work based on which stance you’re in. Here are the skills:
1. Puncture Shot (DPS Stance): Fire an arrow which pierces enemies, damaging them and causing vulnerability.
1. Puncture Shot (Support Stance): Fire an arrow which pierces enemies. When the arrow passes through an ally it will heal them for a small amount.
2. Light Arrow (DPS Stance): Charge up energy, creating a powerful attack which pierces through enemies.
2. Light Arrow (Support Stance): Charge up energy coating your arrow with light, causing it to heal allies which it passes through.
3. Symbol of Battle (DPS Stance): Fire a slow arcing arrow which explodes on impact, burning targets and searing a symbol of battle into the ground.
3. Symbol of Battle (Support Stance): Fire a slow arcing arrow which explodes on impact, healing allies and searing a symbol of energy into the ground.
4. Protector’s Chain (DPS Stance): Fire an arrow attached with a chain of light. The chain will attach itself to the target, pulling in and crippling other nearby enemies.
4. Protector’s Chain (Support Stance): Fire an arrow attached with a chain of light. The chain will attach itself to the target, knocking back and crippling other nearby enemies.
5. Zealot’s Retribution Stance: Zealot’s Retribution Stance changes your weapon skills to damage and debuff enemies.
5. Protector’s Light Stance: Your longbow skills focus on supporting and aiding allies.there
^That. Perhaps with a few slight changes.
Just this…
Just this…
YESSSSSS This is what I wanttt. I want guardian’s to shoot bad kitten arrows like Archer from fate/stay night
Guardian: Longbow: They are trying to put a “stance” on it, and it will change the way your skills work based on which stance you’re in. Here are the skills:
1. Puncture Shot (DPS Stance): Fire an arrow which pierces enemies, damaging them and causing vulnerability.
1. Puncture Shot (Support Stance): Fire an arrow which pierces enemies. When the arrow passes through an ally it will heal them for a small amount.
2. Light Arrow (DPS Stance): Charge up energy, creating a powerful attack which pierces through enemies.
2. Light Arrow (Support Stance): Charge up energy coating your arrow with light, causing it to heal allies which it passes through.
3. Symbol of Battle (DPS Stance): Fire a slow arcing arrow which explodes on impact, burning targets and searing a symbol of battle into the ground.
3. Symbol of Battle (Support Stance): Fire a slow arcing arrow which explodes on impact, healing allies and searing a symbol of energy into the ground.
4. Protector’s Chain (DPS Stance): Fire an arrow attached with a chain of light. The chain will attach itself to the target, pulling in and crippling other nearby enemies.
4. Protector’s Chain (Support Stance): Fire an arrow attached with a chain of light. The chain will attach itself to the target, knocking back and crippling other nearby enemies.
5. Zealot’s Retribution Stance: Zealot’s Retribution Stance changes your weapon skills to damage and debuff enemies.
5. Protector’s Light Stance: Your longbow skills focus on supporting and aiding allies.there
^That. Perhaps with a few slight changes.
I would like 3 stances.
1 offensive stance
1 support healing stance
1 defensive tanking stance with Taunt skills like Staff Revenant
It’s interesting the whole weapon stance thing, effectively giving the guardian 3 weapons?
I would like 3 stances.
1 offensive stance
1 support healing stance
1 defensive tanking stance with Taunt skills like Staff Revenant
While that does fit thematically with virtues, I don’t really think a tanking stance would fit even a little bit on the longbow (range and tanking don’t really go together). I’m assuming the idea behind the longbow and those two stances is that it allows guardians to deal damage, heal allies, and generally support from a long-range via a weapon. No other weapon really allows this on guardians, and currently there’s no real pure ranged support weapon in the game (the closest thing is the water attunement on the ele’s staff). The scepter only kind of~ let’s you deal damage at range, and the staff only kind of~ let’s you support at range.
The changes I wanted to see are something like letting the healing arrows have AoE or bounce rather than just the piercing that only fits the offensive stance’s arrows.
(edited by Fashion Mage.3712)
Heres what I hope for. Elite Spezialization Name: Patron
Stance System, Virtues get replaced with 3 Stances
- Protector Stance = Defensive Stance
- Augmentor Stance = Supportive Stance
- Templar Stance = Offensive Stance
Based on your Stance will receive the Shortbow Skills different additional Effects:
Protector Stance = Adds Condition Cleases, defensive Boons and Self Protection
Augmentor = Adds Heal Effects, supportive Boons and Stat Boosts except of Power/Condition Damage
Templar = Adds Power/Condition Damage Boosts, Increases Range of Skills, Adds Upgraded Effects to the Skills.
Auto Attack:
Radiant Arrow > Symbolic Shot > Purifying Touch
1st = A piercing shining arrow, that ignores 25% Armor and ihts multiple foes in a line. Range 900
PS: Removes a Condition of Allies, if they have more than 2 Conditions when it flyes through
AS: Heals slightly allies, if they have lesser than 66% Health with 2% of their Max Health.
TS: Range increased to 1200 and burns Foes for every Boon they have a Stack of Burning
2nd = A Shot, that creates at impact with an enemy a random Symbol of the Guardian for 5s at the enemies location.
PS: If you stand in that created Symbol, you and your allies will gain Protection for 5s
AS: If you stand in that created Symbol, you and your allies will have increased Toughness and Precision by +150 at Level 80, as long the Symbol is up.
TS: Range Increased to 1200 and the created Symbol will cause Vulnerability and Weakness per Pulse too.
3rd = A shot, that gives all allies in the line Aegis and removes for every Ally in the line it touched 1 Boon from the foe. Deals extra damage for every removed boon.
PS: Adds to the Aegis it gives also Vigor
AS: Adds to the Aegis it gives also Regeneration
TS: Increased Range to 1200, Gives the Patron + 150 Power/Condition Damage at Level 80
—-
Skill 2:
Ethereal Light
Shoot an Arrow of pure Ethereal Light, which removes Endurance from the foe it hits and grants you and your allies in line of sight of that shot Vigor, if Ethereal Light reduced the Endurance of the Enemy to Zero.
PS: Gives you Resistance for x Seconds, if you reduce the Endurance to zero for the Enemy with this attack
AS: Blind the Enemy if you reduce the Enemy Endurance to Zero with this Skill
TS: Increased Range to 1200 Changes the Skill into an AoE Skill with a Circular Light Field on Impact, which can be blasted as Combo Finisher
Skill 3:
Holy Wrath
You create a Sphere of Light for 5s , which when it gets attacked, emits with every hit a flurry of smaller Light Arrows that home into nearby enemies.
PS: When attacking the Sphere of Light, you gain Retaliation with each hit.
AS: You gain a bit Health back with every Light Arrow that deals Damage to foes from this attack. Healing Power and Vitality is increased by 150 while the Sphere of Light is up
TS: The Light Arrows that the Sphere of Light emits on attack of it have a Chance to cause now also Burning, Blindness or you gaining Quickness on hit to let you attack the sphere faster for more flurries of light gettign emitted faster.
Skill 4:
Heavenly Punishment
You shoot an Arrow to the Sky, letting a few seconds later at your chosen ground target down a big ray of light, that erases out all evil what it hits in that zone, dealing damage over time in that area for 3s
PS: If you or your allies stand in that AoE, you will lose a condition every second and get healed for every lost condition and gain Aegis when the skill ends.
AS: You or your allies gain Swiftness and a Light Aura when standing in the AoE of this Skill for every second you stand in it as the effect pulses.
TS: Deals more Damage than normal and removes on pulse Boons, causing at the AoE also a Barrier Field of prismatic radiance which enemies can’t enter, but leave from the inside. As the Duration of it gets increased by 2 seconds
Skill 5:
Spell Breaker
This magical Arrow you shoot will cause stun, pierces through targets and causes Slow and Chill, if the targets use after being stunned by this skill within the next 2 seconds a Stun Breaker.
PS: Allies in the line of sight of Spell Breaker gain resistence for a few seconds.
AS: Allies in Line of Sight get stun breaked and gain stability for a few seconds.
TS: Increased Range to 1200. Disables for some time the enemies ability to use Elite Skills also under this Stance.
(edited by Orpheal.8263)
I would like 3 stances.
1 offensive stance
1 support healing stance
1 defensive tanking stance with Taunt skills like Staff RevenantWhile that does fit thematically with virtues, I don’t really think a tanking stance would fit even a little bit on the longbow (range and tanking don’t really go together). I’m assuming the idea behind the longbow and those two stances is that it allows guardians to deal damage, heal allies, and generally support from a long-range via a weapon. No other weapon really allows this on guardians, and currently there’s no real pure ranged support weapon in the game (the closest thing is the water attunement on the ele’s staff). The scepter only kind of~ let’s you deal damage at range, and the staff only kind of~ let’s you support at range.
The changes I wanted to see are something like letting the healing arrows have AoE or bounce rather than just the piercing that only fits the offensive stance’s arrows.
Keep in mind that if we get stances like this they will apply to more than just Bow.bow is simple one way to play defense in defense stance. Could apply control and taunts. Thats pretty defensive on its own.