WvW Build feedback and criticism

WvW Build feedback and criticism

in Guardian

Posted by: InViictuZz.1705

InViictuZz.1705

hey guys

I wanted to craft some kind of build with good dmg and good healing ( fokusing on single and outnumbered fights). Unfortunately testing wvw builds is very expensive…
so i wanna hear you opinions and thoughts about this build. feel free to share you criticism

Build: http://gw2skills.net/editor/?vVAQJATRn8cCVDhVdCeDB8DhlEi6aZDgEAbDygyU+5j+sH-TVDDQB+QpXFuAA5TFE9tfAAsgIhKDUgSQYoaRoUTwAm4CwRA4AmHmwjAgUA5pyC-w

WvW Build feedback and criticism

in Guardian

Posted by: Arcaedus.7290

Arcaedus.7290

It’s interesting, and I think it would be a lot more useful if you were part of a havoc group than it would be solo/dueling. One thing you’ll lack if running solo is mobility. GS2 and f2 wings just doesn’t cut it in wvw; you need swiftness or +25% MS of some sort.

Honestly I don’t think you’d be feeling the extra bit of healing power there. I’ve tried running a medi build with a chunk of healing power (around 500), and it just didn’t seem to make much of a difference. I would change out the zealot’s and commander’s armor pieces for either Marauder’s or Knights, and change out the amulet for soldier’s. This will give you a pretty solid minimum base of health and armor so you won’t be getting 1-shotted or bursted too quickly.

One thing about this build that is different from most medi-DH builds is that you’ll have excellent burst (from the runes) with ToF + f2 leap + LB2, or GS2. You’ll hit quite a bit harder with this combo.

Edit: Ah, missed that opal orb there. Have you tried running this build with a full 6/6 of the DH rune? Th 5 extra might stacks you get from laying a ToF trap while going into a burst more than matches the stats you get from that opal orb.

(edited by Arcaedus.7290)