WvW Guardian Build (zerging), Need feedback!

WvW Guardian Build (zerging), Need feedback!

in Guardian

Posted by: TuBrown.4510

TuBrown.4510

http://gw2skills.net/editor/?fVEQJAWSlsApWotCxZI8DNRCRl5MEgY+Bhw1BwDcAA-T1CEAB+pJgiLAgTKDgU9ntUCawRAgJleSt/wBHCAAeAAupDgMAMjB-w

i attempted to balance everything out in terms of hp, dmg and ferocity , and using rune of sanc for stability to reduce the amount of times i have to use stand your ground to get out of situations. I personally like Purging flames for condi removal but sometimes i switch to hallowed ground because of the stability. Is this theoretically a good build? any feedback and criticism is highly appreciated as i am fairly new to WvW zerg guardian.

Mesmerizing Nurse
Black Gate

WvW Guardian Build (zerging), Need feedback!

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Posted by: Vikkela.7261

Vikkela.7261

Meditation Mastery seems to be a bit out of place there considering it will only affect your Renewed Focus, I’d pick Retributive Armour or even Purity instead.

Think of giving Melandru Runes a try, conditions are spammed and these runes work well with the Lemongrass food

Also, really consider swapping the Bloodlust sigil on to your Hammer instead and slot Superior Sigil of Stamina on your staff. The sigil is enormously underrated, costs only a few silvers and it will keep refilling your endurance in any zergclashes and keep you dodging all the time. You can remove the sigil of Ice

Otherwise looking good imo

9 Guardians later…

WvW Guardian Build (zerging), Need feedback!

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Posted by: ArchonWing.9480

ArchonWing.9480

Well, it doesn’t really matter where the “on kill” sigils really go as long as you have the weapon active. I keep the bloodlust sigil on staff because the other weapon I want to have the max damage or whatnot. Staff is mostly just for utility and I can always build stacks off guards or random things.

I would ditch the nullification sigil because the cooldown is simply too high and won’t make a difference in zergs. In its place there’s water for an aoe heal or energy for stamina refill. There’s also the cheaper sigil of stamina of course, but I’m not too big of a fan of on kill effects.

And again the sigil of ice isn’t that good due to the cooldown and I do believe it only effects one target so hydromancy is better (aoe chill on swap), Other choices include another water, energy, or stamina sigil. Or maybe fire/force for damage.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)