WvW Guardian on frontline, no roaming
I’d clash both into one. I think both builds have their own mistakes made.
First of all, food. There is no doubt that you are going to want and get Omnomberry Compote(mentioned in AH guide), as well as a Sigil of Superior Restoration(And/Or Stamina) when it comes to major zerging(mentioned in HW guide).
Then, if you care about $$$, go for Healway weapon choice(basically GS over Hammer), since it allows you to tag stuff easier and makes you more mobile(to keep ahead of ever-devouring zerg of yours), and pick up JI for the very same reason(which is not mentioned in any guides).
On top of all the arguments already written in above, Going Retributive Armor(Extremely lackluster, even with 2000 toughness, which is insane, it only provides 140 precision, which is by no means worth a major trait) and Empowering Might(Simply indecent choice, when it fights for a spot with Two-handed weapon mastery! And you equip both of them!).
So here is this and that, both guides have some quirks that are definitely not unnoticeable. Both of them also utilize 45% BDuration runes, which won’t be a thing in a week anymore.
I’d also jam in a couple pieces of Celestial Gear, but which exactly, if any at all, is also going to be known afterpatch(right now, 2H weapon, helm, leggings).
TL:DR Healway is squishier. But it is more useful to people around you, so it’s obvious that a Healway party would be tankier than a party of AH’ers.
What to do: store resources and make a choice after April 15th, considering a mix of Celestial, Cleric’s and Sentinel’s.
(edited by Evalia.7103)
Hammer and GS interchangeable, among other minor things.