“Buff my main class, nerf everything else. "
WvW Hybrid/Condi Guard specs?
“Buff my main class, nerf everything else. "
Yeah, I ran this Celestial Hybrid before the patch when it lacked the important Absolute Resolution, did less damage and it was more about keeping reapplying that 1 tick of burning on them constantly, timing blocks so they would spam bursts on Shelter for the non-icd Amplified Wrath and burn them slowly down with ~700-900 burn ticks added with ~250 iirc poison from Doom sigils (they are there simply for reducing healing and getting an additional condition on their bars). It was easily countered by the normal Mediguard and Condiemesmers. 1vX were nearly impossible. But you could take out d/d Eles.
I expected this build to die out when the burn changes would come, didn’t bother to change a single peace of gear, but after the patch and changes you do significantly more powerbased damage, your critchanges went through the roof thanks to Radiance & new Monk’s Focus and can burst together with burning, since the duration of the burns is much less now but the damage is higher. The style of play changed from keeping a conrolled fight and having burn stack on them, to now applying heavy pressure constantly with burn and power, duration of burns is now too low if you let them breath. Actually hitting torch #4 also became vital for decent burnstacks after the icd on blocks, and it misses a lot strafing/moving enemies (it can miss on even completely flat ground) or hits ambient creatures/pets/clones, so adjust to that.
Preferred for solo roaming simply because of the 1h weapons that lack any way of helping downed allies and a build with 2h ones are imo better for groups. Weapon combo can be changed if you prefer sword and torch together for more ranged on sword, I use the sc/t & sw/f combo to start off with light baiting from Scepter and move to Sword and blocks immediately when they close gap. Never open with Judges Intervention, make sure save it for later in fight for either escape/breathing time or pressure It will get wasted in the beginning. Sword #3 is good for opening against powerrangers before blinking in for melee, or to precast it before JI next to the enemy to quickly hit all 8 projectiles immediately
Postpatch it gets completely wrecked by Eles and Condiemesmers. Mediguards burn down now, you might sweat a little though. 1vX also possible now (I know, not against good players of course).
It also relies more heavily on the condition duration food now.
You can change around some gear for more optimized performance, I haven’t bothered to change anything myself. I’m again pessimistic as always and assume with future burn changes this won’t work anymore. :P
I run with something similar to this: http://gw2skills.net/editor/?vVAQNAR8flsAhmhY5QwSIQQEHxDVNAag61GCvwjmTxWcGB-TViAABJcQA+U9HY2fAgHAgg6GkUJoYK/64CAsxRAgQAKmDA-w
(I honestly cant remember the exact sigils I use, lol).
But even though it seems like its a hybrid… its a freakin class cannon. Seriously, the Guardian is a poor solo roamer, any high mobility duelist (ie most other roamers) will crush him. I roam better on my Necro and that kind of says everything, lol. But its still fun to play with. In small groups when used as a shocktrooper its awesome. The burn stacks really hurt and if the enemy group engaging is melee and stack up on you, they dont stand a chance. They will burn.
(edited by Dawdler.8521)
Thanks Vikkela and Dawdler!
“Buff my main class, nerf everything else. "