Q:
strictly WvW
Hey folks, I have now been searching and gathering knowledge for a while and I want to share my thoughts on my to-be WvW Guardian build and would love all sorts of critics (even harsh ones) upon these thoughts. To ease up reading, I have tried to sum up and organize it all.
My objective
- A versatile (group + roam) tanky-a-bit-over-enough with sustain damage and massive CC (not looking for burst).
- “Support/Helping others” is NOT my priority as I will be going between groups and solo/small party.
Build guidelines I found
The Healway (typically 0 / 0 / 10 / 30 / 30 shouts and virtues, GS and Staff) <— seems boring
Altruistic Healer (typically 0 / 0 / 30 / 30 / 0 with 10 for free allocation, Hammer or GS and Staff) <— group dependent
Sword/Focus variations (which seemed to be more focused on small group fights) <— interesting but not viable in group
My acknowledgements
- I can’t “live off” a single set of weapons
- I need to apply constant pressure (since I don’t dot)
- Symbols can play a big role in guardian DPS (and tagging)
- Shelter is the best heal (blocks in WvW seem to be uber).
- Player skill makes the guardian more then traits and weapons
- Uptime of Virtues passive is nearly always better (can you confirm this?)
What I love about guardians
- Love Staff + Hammer double warding
- Love Hammer CC and sustain dps + protection symbol
- Love 1800 teleport gap shorten with Sword #2 + Judge’s Intervention (w/ blind or burn)
Not so much into
- I do NOT want AH (no player dependency please, despite being OP)
- I am not that fond of GS because it’s mainly burst and I already have other professions for that.
- Scepter seems boring (slow-mo blue balls?)
My dreams
To max Chill uptime with Glacial Heart (hammer on crit) + Chill sigils/runes (on hit, on be hit, on swap) for insane chill uptime. I think though I’d need to give up too much to make this work and I’m also unsure how (in)efficient this would be when trains collide.
Interesting chains
- Hammer + Sword/??? : 1800 teleport w/ burn -> hammer immobilize -> hammer ward lock ->hammer auto sustain dmg -> hammer #4 CC before Ward disappears -> Sword #3
- Hammer + Staff : Symbols (larger + longer) -> Wards
Utilities
I’m very keen on mixing 3 different types of utilities:
- Judge’s intervention (makes up for not having the GS leap) (+ stun breaks)
- “Stand Your Ground!” stability shout (+ stun breaks)
- Signet of Judgment 10% damage reduce (+ stun breaks)
Why not others
- “Hold the Line!”: hammer will be setting protection symbols constantly
What to swap for
Good practice will be to have a swap-able skill and I’d say:
- in big groups Judges intervention swaps for some Consecration
Stats
I’m completely lost here. Also because the whole build needs to blend together.
Toughness: I know the minimum Armor in WvW is advised to be 2800. Where around are you comfortable without sacrificing too much other stats?
Vitality: Also no idea and probably goes hand in hand with Toughness.
Power vs Crits: what is best for Hammer sustain dmg in distribution of Power/Precision/Ferocity? I have the feeling that high power, mid-high precision, mid-low ferocity would wield best results if aiming at some crit procs… but hammer slow hitting also makes me feel like high power, mid precision, mid ferocity could wield better crits… or how would 100% focus on power feel like? Is there such thing as a critless truck-hitting :o?
Condition damage and Healing power: is any of these worth ANY investment? I mean cond damage could affect burn… that’s it. Healing power I’m not so confident how much it is worth vs +Toughness or +Vitality. How does it make Virtue #2 and Shelter scale? I couldn’t find a common agreement anywhere I searched.
The rest
My remaining doubts reside on survivability factors and I am aware I will probably have to sacrifice something to get a nice balance of beefiness and survivability. Ultimately… what traits to use.
Vigor uptime and dodges… I love dodges… but does this mean I need to have crit chance to proc “Vigorous Precision” minor? Or are guardians supposed to rely more on blocks? (I am used to insane vigor uptime on my Ele)
Protection I get enough from Hammer symbol, but what Symbol trait is a must and what is not so needed? I could feel 2 seconds and larger area are both insanely helpful.
Look forward for y’all insights ^^
don’t hold back, but try to be constructive
Eva (morunas)