(edited by PokerTuna.6170)
WvW advice needed
You need more power and crit damage to have a respectable burst.
Aim at 2k power and 95% crit damage, unbuffed. Crit chance dont improve bursts, just the probability for it to happen.
The build i use for bursting in wvw is:
0/30/30/5/5
hammer and scepter/sword+focus combined with judges intervention gives you a 1200 ranged instant +10k burst. Its very possible to almost oneshot a berserker guard and my personal recod is about 14k burst, on a target that isnt debuffed, with this one. And its instant and from 1200 range, unlike ww its almost impossible to avoid.
Long bow rangers, thiefs and dps eles are very likely one shots.
I use pvt as main armor, i add in valk chest and legs, divinity runes (scholar would be even better for burst) and berserker amulet, back and accessories. In rings i have ber/valk and ofc berserker weapons with energy sigils. Could be swapped for +5% damage sigils.
Traits are vulnerbility on blinds, 5% extra damage from sword, right hand strength. Im valor i have meditation mastery, strength in numbers and monks focus.
Utilities are smite conditions, bane signet (Stand your ground) and judges intervention.
I use sharpening stone and truffle steak as buffs.
Unbuffed without bane signet i have :
2046 power
49% crit chance
2740 armor in combat
14555 health
104% crit damage
10% extra damage on opponents with conditions.
With buffs and bane signet:
2461 power
52% crit
Have fun!
(edited by Brutaly.6257)