WvW build help
First off, how do you plan on playing in WvW? Do you plan on running with the zerg or going roamer/havoc?
I would replace either hammer or gs with a staff. That way you get symbol of swiftness, staff 1 which is basically a loot bag machine, empower which helps your teammates, and line of warding for cc. If you want to do more crowd control keep the hammer but if running in and slashing everything is more your style, keep the greatsword.
As far as traits I would move 10 points from the virtues line to valor so you can get Altruistic Healing (AH). You seem to be set up to dish out boons so taking advantage of that by traiting for AH is the way to go.
Tarnished Coast
I would sub those cleric’s items with Knight’s if you want more toughness. I don’t see where you’re going to get a lot of help from healing. Maybe replace a couple of the smaller celestials with zerker if you want more power/attack.
Tough call for traits. I see you’re going for the shout/condition removal plus VoR for more. To get AH you’d need to sacrifice one of the two. I don’t know the math, but I prefer to mix meditations in for cleansing instead of using shouts. Since you’re looking for suggestions, I’ll give an example of what I generally would use.
Gear preference is optional. I put Knights in since you wanted enough toughness, but still a punch. The build has about 3k of both attack and armor, with decent crit chance/damage.
Traits and utilities are a bit different. You still have VoR for condition removal, but a couple meditations are added for that (both of which grant fury for 4s). Smite condition is on a rather short CD with a full condition cleanse w/ CoP. Stand your ground for stability, but really I wouldn’t use Save Yourselves. In a zerg you can get completely overwhelmed w/ conditions and it can burn your removals wasting a slot. You’ll get more fury uptime w/ meditations, you already have perma vigor w/ crits. The might is negligible, regen is supplemented with AH, protection can be gained through hammer, and swiftness through the staff. So the risk really outweighs the boons.
If you put 15 into radiance, VoJ is recharged on kill. With insipired virtues you’re giving 3 stacks of might on every kill (giving 3 stacks of might to 5 allies works great with AH). You can use the staff for tagging and spamming VoJ, with hammer/GS to deal damage. The protection you give with the hammer AA triggers AH, along with empower and SoS on the staff.
I like runes of the traveler for movement speed, but they’re pricey. Hope this inspires your build.
I would sub those cleric’s items with Knight’s if you want more toughness. I don’t see where you’re going to get a lot of help from healing. Maybe replace a couple of the smaller celestials with zerker if you want more power/attack.
Tough call for traits. I see you’re going for the shout/condition removal plus VoR for more. To get AH you’d need to sacrifice one of the two. I don’t know the math, but I prefer to mix meditations in for cleansing instead of using shouts. Since you’re looking for suggestions, I’ll give an example of what I generally would use.
Gear preference is optional. I put Knights in since you wanted enough toughness, but still a punch. The build has about 3k of both attack and armor, with decent crit chance/damage.
Traits and utilities are a bit different. You still have VoR for condition removal, but a couple meditations are added for that (both of which grant fury for 4s). Smite condition is on a rather short CD with a full condition cleanse w/ CoP. Stand your ground for stability, but really I wouldn’t use Save Yourselves. In a zerg you can get completely overwhelmed w/ conditions and it can burn your removals wasting a slot. You’ll get more fury uptime w/ meditations, you already have perma vigor w/ crits. The might is negligible, regen is supplemented with AH, protection can be gained through hammer, and swiftness through the staff. So the risk really outweighs the boons.
If you put 15 into radiance, VoJ is recharged on kill. With insipired virtues you’re giving 3 stacks of might on every kill (giving 3 stacks of might to 5 allies works great with AH). You can use the staff for tagging and spamming VoJ, with hammer/GS to deal damage. The protection you give with the hammer AA triggers AH, along with empower and SoS on the staff.
I like runes of the traveler for movement speed, but they’re pricey. Hope this inspires your build.
thanks for the tips ill seee what i can do to make this work. going for more of a roaming buiild.
If you’re gonna be running 1k healing with that trait set, opt for energy sigils for the extra dodge rolls/heals.
I also find that in the current meta shouts are lacking compared to meds unless you’re running with a group of 5+
At the poster above me, that 11k hp build is not gonna get him very far at all in WvW, not now that 5k crit is as ordinary as snow in the winter.
(edited by Arlette.9684)