WvW build (tanky might stacking)
This is actually very interesting. The +80% might duration is impressive. On the trinkets I would maybe go for emerald jewels in the valk trinkets. That will net you 6% more crit chance and the losses wont be devastating. Another thing you may want to try is running 2water runes in place of 2 of the ones for might duration. You would only lose 5% duration and gain 15% on your other boons. This would net you more survivability for only about.25-.5 secs of might lost. Also, I said more precision since with all this might it would be nice to crit almost half the time.
Is this intended for solo or groups? Because a build for each one would have a good bit of variation.
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This is actually very interesting. The +80% might duration is impressive. On the trinkets I would maybe go for emerald jewels in the valk trinkets. That will net you 6% more crit chance and the losses wont be devastating. Another thing you may want to try is running 2water runes in place of 2 of the ones for might duration. You would only lose 5% duration and gain 15% on your other boons. This would net you more survivability for only about.25-.5 secs of might lost. Also, I said more precision since with all this might it would be nice to crit almost half the time.
Is this intended for solo or groups? Because a build for each one would have a good bit of variation.
Yeah I was thinking of putting emeralds in the trinks. 2 water runes isnt a bad Idea either. As for purposes this would be for both solo and zerg play, in a zerg I would probably run ah instead of monks focus though. Thinking about runing sw/fc instead of staff, but both are great choices imo.
Yea definately AH if you are going to zerg. Definately staff too. As far as solo goes I use gs-m/sh. Third attack on gs1 will give you some might. Its just a little difficult to run this solo because you sacrifice alot for your might duration. Must say though, in a zerg I would stand close to you for those 12 stacks of might for 20 seconds!
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Change your runes around:
2 monk
2 water
then either go w/ 2 hoelbrok or back to 2 major water.
If you do the 2m/2w/2mw- total boon duration is 60% (yes, you loose 20% might, but you gain 40% for ALL BOONS).
Or, if you did the 2 Hoelbrok, you’re at 70% Might and only 50% All Boons.
Either way, both those choices are significantly better, imho.
where does one get monk runes in pve? I cannot find them in the tp lol.
Ascalonian Catacombs is the only place to get monk runes and they are soulbound on aquire
Thanks for that. I probably will switch out for monk and water (eventually), still working on getting all of the equipment together… Im perpetually broke
hammer+2h mastery+empowering might+increased duration on consecrations+hallowed ground+purging flames=silly amount of aoe might and tremendous group support.
With rune of the monk+water+major monk each blast finisher will give you and your ally 3 stacks for 37 seconds. 0/030/30/10
You can squeeze out 15 stacks from two consecrations if timed properly. Add in the stacks from empowering might, approx 4-5, and ofc from virtues and you have >20 stacks with out even swapping to staff, and all team wide. Add in condiremoval and ofc huge uptime on stability and this is a frontline pusher that very few can be compared with.
In hallowed ground you are more or less invincible as long as your team are inside the area and you use AH. This is by far the best selfheal we have when combined with the hammer and in a coordinated team and it allows for extreme builds and extreme situations, and it is also the best group support around imo.
Have fun.
(edited by Brutaly.6257)