WvW staff/hammer guardian
Low toughness, not GM healing skills, looks to me like a mid range Guardian playstyle.
With your traits how it is, your not going to be doing fantastic damage of any kind. Might want to go for clerics armour and be a Support guardian.
If you want specific builds for WvW you have to ask yourself. What is my role? what do I want to do in WvW? once you know this you will be able to build it accordingly.
Sophia Theos Beast Master
[Fissure of Woe]
I’m running staff/hammer pure-support guardian in WvW, and loving it (when I do get bored, I have level 80 warrior/ranger/thief as well … so I can pick and choose how I want to fight that day). Still working on getting gear to exotic levels, but rares are actually doing well enough.
I’m doing 0/0/30/20/20 with:
Purity, Retributive Armor, Altruistic Healing
Writ of Exhaltation (or Superior Aria), Two Handed Mastery
Vengeful, Absolute Resolution.
NOTE: Just starting to test with Superior Aria.
I run full Knights Armor with 4 altruism + 2 water runes (don’t run enough AC to get monk runes). I also have full clerics + sapphires trinkets. I run Soldiers weapons, life stacking on the staff, and accuracy on the hammer.
In case I need additional healing, I have full cleric’s armor (same runes), so I can swap specific armor sets suit how I’m feeling that day.
Skills:
Stand your ground
Hold the Line
Wall of Reflection (Hallowed Ground, Judge’s Intervention, Retreat … depending on my mood/enemies we tend to fight)
Healing Breeze (yes this sucks, but its another AoE heal, and its an ok filler for healing siege users while other heals are on cooldown) – but with Staff-4 and Absolute Resolution, I find I don’t need many heals myself (unless I run into a necro).
With full clerics (everything), I was doing the following:
Staff-4 2.5k AoE heal
Dodge-roll does a 1.2k heal
Staff-2 1.2k heal if detonated (I think, can’t remember exactly)
Healing Breeze – 600 heal
Basically, I just run in to the zerg with my melee and try to stack as close as possible to them, auto-attack everything with staff to tag enough people to get loot, and use staff-4 as much as possible, and self-healing. Staff 2 to do targeted heal when my melee allies get away from me. Staff 3 for swiftness, and to tag a cluster of mobs. Staff-5 to split a zerg. I switch to hammer when the fight starts to dwindle down to a few mobs, so that I can have a little fun. I also switch to hammer, when the team needs to start chasing someone down, or we need a bit of crowd control.
A note about staff-4. With full clerics + Altruistic Healing, each boon I put onto an ally is about 300-500hp for myself. With enough allies around me, I can heal for more hp than I have (I think Staff-4 has a limit of 12*5 stacks of might distributed amognst the people around me. This means its an 18k heal with full clerics. No evidence, but with an AoE limit of 5, and a max stack of might stack 12 being given out, I just assume its being distributed to random allies but still limited. All I know is I can go from almost 0 health to full with a single staff-4 (and enough allies around).
Limitations of this type of build:
1 – With full clerics, I couldn’t kill anyone on my own, but then again 1v1 … its hard for them to kill you too. That’s why I’m moving to Knights. Still don’t know if I can kill anyone on my own, but my damage is MUCH higher than with full clerics.
2 – We are dependent on our allies being close by. If you get stuck alone, or are stranded by melee running away, you’re dead.
I’m running staff/hammer pure-support guardian in WvW, and loving it (when I do get bored, I have level 80 warrior/ranger/thief as well … so I can pick and choose how I want to fight that day). Still working on getting gear to exotic levels, but rares are actually doing well enough.
I’m doing 0/0/30/20/20 with:
Purity, Retributive Armor, Altruistic Healing
Writ of Exhaltation (or Superior Aria), Two Handed Mastery
Vengeful, Absolute Resolution.
NOTE: Just starting to test with Superior Aria.I run full Knights Armor with 4 altruism + 2 water runes (don’t run enough AC to get monk runes). I also have full clerics + sapphires trinkets. I run Soldiers weapons, life stacking on the staff, and accuracy on the hammer.
In case I need additional healing, I have full cleric’s armor (same runes), so I can swap specific armor sets suit how I’m feeling that day.
Skills:
Stand your ground
Hold the Line
Wall of Reflection (Hallowed Ground, Judge’s Intervention, Retreat … depending on my mood/enemies we tend to fight)
Healing Breeze (yes this sucks, but its another AoE heal, and its an ok filler for healing siege users while other heals are on cooldown) – but with Staff-4 and Absolute Resolution, I find I don’t need many heals myself (unless I run into a necro).With full clerics (everything), I was doing the following:
Staff-4 2.5k AoE heal
Dodge-roll does a 1.2k heal
Staff-2 1.2k heal if detonated (I think, can’t remember exactly)
Healing Breeze – 600 healBasically, I just run in to the zerg with my melee and try to stack as close as possible to them, auto-attack everything with staff to tag enough people to get loot, and use staff-4 as much as possible, and self-healing. Staff 2 to do targeted heal when my melee allies get away from me. Staff 3 for swiftness, and to tag a cluster of mobs. Staff-5 to split a zerg. I switch to hammer when the fight starts to dwindle down to a few mobs, so that I can have a little fun. I also switch to hammer, when the team needs to start chasing someone down, or we need a bit of crowd control.
A note about staff-4. With full clerics + Altruistic Healing, each boon I put onto an ally is about 300-500hp for myself. With enough allies around me, I can heal for more hp than I have (I think Staff-4 has a limit of 12*5 stacks of might distributed amognst the people around me. This means its an 18k heal with full clerics. No evidence, but with an AoE limit of 5, and a max stack of might stack 12 being given out, I just assume its being distributed to random allies but still limited. All I know is I can go from almost 0 health to full with a single staff-4 (and enough allies around).
Limitations of this type of build:
1 – With full clerics, I couldn’t kill anyone on my own, but then again 1v1 … its hard for them to kill you too. That’s why I’m moving to Knights. Still don’t know if I can kill anyone on my own, but my damage is MUCH higher than with full clerics.
2 – We are dependent on our allies being close by. If you get stuck alone, or are stranded by melee running away, you’re dead.
While I appreciate everyone has to play a build that fits their play style I do not think Altruistic Healing spec is good for a ‘pure’ support build. Your entire Valor tree is about ‘me’ not about support. Lots of great builds with AH, not knocking it, but for ‘pure’ support I think it is a waste of 30 points.