Zealot aggression vs big game hunter
In practical purposes F1 passive only keeps cripple up for 1.25 seconds which even with Supreme Justice you can’t stack fast enough to extend the cripple much higher (rare case of GS Whirling Wrath). In reality you either need someone else to constantly be applying cripple, using Puncture Shot into groups (2s), or using the 2 traps that apply 6s cripples. All of these don’t really effect Big game Hunter. Not to mention that with a fast damage weapon (GS) Big Game Hunter can easily stack 25 vulnerability to offset your DPS lose from Zealot’s Aggression.
With supreme justice and permeating wrath its very easy to maintain max uptime in a multi mob scenario. (Should work on vale guardian as well thanks to seekers).
As for cripple and vuln stacking. In group scenarios both should be at max anyway. Making the damage multiplier from cripple much more attractive.
For a 1v1 scenario id say the cripple aspect is less attractive. But in group scenarios its probably rather amazing as far as multipliers and effects go.
These two traits are far from being alone
Radiance & virtues trait lines also have traits that either make you want to use virtues every CD or never.
Frankly such traits that are in the same line & effect the same virtue (or in the case of zeal symbols) should be merged & possibly put into minor trait slots so that there is actual choice involved in how people spec.
Otherwise people will continue to have a lack of build diversity & only ever pick the trait that comes out as clearly ahead.