Zealot's Defense
Yup just tested. At first I thought it would orient to your selected target, but it seems much more random. Sometimes it would render behind me when I was receiving attack from the mists ranger NPC directly infront of me.
However the absorption effect seems to remain 360 degrees regardless of the effect’s positions ( or your character direction )
So graphical glitch… ( now added to the bug lists )
(edited by Tarsius.3170)
I’d say that lag plays a large factor, in reality, you are often slighty behind you client’s position during play so if you were moving when hitting ZD, the shield will appear where your character actually is and in the direction you were facing at the time as opposed to where you are on the client-side.
Kaimoon Blade – Warrior
Fort Aspenwood
I’d say that lag plays a large factor, in reality, you are often slighty behind you client’s position during play so if you were moving when hitting ZD, the shield will appear where your character actually is and in the direction you were facing at the time as opposed to where you are on the client-side.
I tested this in the Mists and specifically tested direction of travel vs direction of turn vs current target, and it doesn’t seem to have any bearing on the position of the shield
I won’t deny that I’ve also seen the shield in some pretty strange places when lag wouldn’t have been an issue. Something is definitely awry with it, functionality aside .
Kaimoon Blade – Warrior
Fort Aspenwood
Hmm i just ignored it when I saw it the other day. I rarely have lag issue so dont think its to do with that. Hopefully it will be fixed pretty soon.
I don’t see any reason why this skill cannot be a duration block for melee as well as projectiles. If you’re far enough away, you may even miss your target entirely. It’s counter-intuitive.
Also, for facing targets, I think the sword in general is having probs. Flashing blade refuses to face your target after the teleport, before the attack.