Disclaimer: this isn’t a build of my own; I’m sure that the concepts around are largely known, and I did make my arranges based on the build of a fellowship member in my guild. I’m not pioneering here.
Preamble:
Despite being in the game since August 2011, I didn’t start to play pvp more seriously until the beguinning of 2013. From January to May I did it using a Meditation Guardian, just due I didn’t like how Guardian holders works. From May to August I did change to Hambow Warrior; at that point I did reach rank 80, playing 99% of the time in random teams at
Since then until a month ago, I mainly stayed at Warrior: Meditation DPS builds and hybrids are great at duels, but due the metagame in PvP was moving towards more tanky builds (i.e.: celestial Eles, Engies and Warriors) ,they were also more risky to play, specially in n vs n skirmishes, in which the sustain from other classes and builds clearly outpaced the capabilities to get fast kills from dps builds (not only Guardians).
But a month ago I started to play again Guardian, keeping the basics of the DPS Meditation ones, but focusing the build towards enhancements in sustain. I found those changes useful, and I’m currently forging an ascendent armor for WvW roaming largely based on the same concepts. I think that the build works well in PvP, despite the caps in stats customization, and due the variety in the PvE/WvW gear, can works wonders in duels/small group roaming in WvW. This is the build:
http://gw2skills.net/editor/?fVAQNAR8dlsApcoVDxbI8DRRDRljNYHBZQXe9BkABAA-TZBBwAcuAAAeCAjLDUc/hNHEAA
Basics:
In PvP, this build has the foundations of any other Meditation Guardian: Shelter as healing skill, Judge’s Intervention, Smite Condition and Contemplation of Purity as utility skills, and Renewed Focus as elite skill. As for traits, the usual 6 points in Valor are required, with Meditation Mastery and Monk’s Focus as mandatory ones. The third could be Focused Mind, Purity, Retributive Armor or Glacial Heart, based on your preferences.
The weapons of choice are the usual suspects: I like greatsword + sword/focus, but scepter, torch and hammer can be useful in this build; any of them can fit here and can change the way in which you play. As for sigils, the thing is more restricted: either energy or hydromancy, and then accuracy, or air. There’s some others that can be used punctually, but the ones cited had the best synergies with the whole build.
So, what are the changes with the usual Meditation builds? First, the need to spent 6 points in Honor: this will rise the vitality and healing power in 300 points, and will let us to trait Force of Will (another 300 points in vitality) and Pure of Heart. The third trait could be either Two Handed Mastery, Resolute Healer, Writ of the Merciful or Protective Reviver. Pure of Heart and ì]Writ of Merciful[/i] are a complement to Selfless Daring, and one or other can be chosen based on the weapons in use -or even both at the extent of THM-.
As the result of these trait choices the build will have a notable boost in the HP pool, a good base in healing power and the ability to heal yourself on Aegis removal, and you and your team on evades. The second change with Med builds is the amulet of choice: Cleric instead of Berserk. This synergizes with the selected traits. The last 2 trait points can be used as desired; albeit I like the more a 0/1/6/6/1 loadout a 2/0/6/6/0 can be fine, and some others also.