best wvw gear setup (healway, support)
My zerg guard is based on the healway, with some soldiers in the mix;
://gw2buildcraft.com/calculator/guardian/?3.3|1.1k.h1j|6.1k.hz|1c.71h.1c.71h.1c.b1h.1c.b1h.1c.71g.1c.71g|1k.68.1k.68.1k.68.1k.68.1k.68.8c.68|0.0.a4.u29b.u29b|0.0|v.16.19.18.1i|e
And sometimes i switch in some consecrations and trait for them
Blunt of Balthazar – 80 Human Guardian
Khan of Feurt – 80 Charr Necromancer
Most people I asked in game seemed to say soldier is better than cleric. Is that true? I notice heal way used cleric.
When I run Cleric’s using only exotic gear I’m pushing well near 1400 in healing power. Maybe ask the experts but I think having healing power that high allows one to mix and match other pieces of armor and/or trinkets (maybe even food) to bump other stats or increase dps.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Check this one out.
Pretty high uptime on boons and healing power. A drawback is 14k health and I have been melted before. What can you do when 60 SoR come pouring over you and FPS/Input lag doesn’t allow you to react? Die...
Your dodge rolls (w/ 25 stacks of life) heal for over 2k easily. You can adjust anything you see fit. In small groups you’re still hard to kill as long as you are being proactive with boon uptime, dodge rolls, etc. One thing you can swap out for the lack of crit is to pick up maintenance oil and swap purity for ret armor. It will get you close to 20% crit for vigor procs or you can pick up the food that gives you 40% endurance refill rate which is almost to your cap of 50% that vigor gives (these do not stack with each other). Selfless Daring is money in high healing power builds.
Strategy is simple:
1. Use your dodges wisely to avoid damage as well as heal yourself and your team.
2. Use shouts appropriately to convert conditions to boons.
3. Keep swinging the mace and connect the third chain for an aoe 900 heal. Drop the healing symbol when your team stops or in the middle of all that mess. Heals and the combo finishers clear conditions because we know the WvW meta is DoTs, DoTs, and more DoTs(50 dkp minus!!). Use #3 mace prior to engagement to give out 4 secs of protection to your nearby allies. Shield #4 for more protection when you crash in to your enemies’ forces.
4. Keep weapon swapping on cooldown. Each time you weapon swap dodge roll just before to get the most out of energy sigil.
5. Empower does 3k+ heal, orb of light is almost a 2k aoe heal, and use symbol of swiftness for healing, swiftness, and damage/combo field. Line of warding for directing the zerg. I usually wait to use this later in the fight since everyone pops stability at the beginning.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)