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Posted by: Majina.1708

Majina.1708

hello. is it possible or has anyone tried to obtain either perma protection, regen or retal using giver armor and trinkets (11%), choco cream (20%), 30pts in virtues (30%), 2 pc superior rune of water and 4 pc superior rune of altruism (30%). from the numbers, i guess it can be done.

my next question would be, is it a good build to try to obtain/use in pve or www?

thanks.

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Posted by: Theory.4105

Theory.4105

Hmm probably you can get perma prot with hammer and those armor/trinkets. I think mace/shield//hammer could work, because of regen/protection on 1st set and protection on second set but I don´t think it would be very useful, since you would lack in damage.

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Posted by: Cellendhyll.9341

Cellendhyll.9341

https://forum-en.gw2archive.eu/forum/professions/guardian/WvW-PvE-The-Healway-Guardian/first#post1025812

You can achieve perma regen and protection with this build and onmon chocolat (20%).

> “Save Yourselves!” + “Hold the Line!”
> Virtue of Resolve + Virtue of Courage
> Shield of Judgment

As long as you active those every time at the end of the cd you are granted with perma regen and protection.

(edited by Cellendhyll.9341)

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Posted by: JohnLShannonhouse.1820

JohnLShannonhouse.1820

You can easily attain continuous regeneration, almost as easily attain continuous protection and can attain pretty good retaliation solo… providing your enemy follows your plan and stands in one place.

I have 2 armor sets. My boon duration set has 2x each of superior water, superior monk and major sanctuary.

In order to make it viable, stack up with the most boon-heavy weapons and utilities. I find shouts and standing in symbols* with the writ of persistence trait especially nice for this. Hammer with +50% boon duration and writ of persistence can keep up protection indefinitely with skill #1, and you use skill #2 for the retaliation combo when it comes up.*

Duo guardians with boon durations, boons that stack by adding durations and the correct skills and weapons can keep up protection, regeneration and retaliation continuously or nearly so.*

*With the obvious limitation that you are standing in one place. Having protection and regeneration continuously makes standing in one place less hazardous, but it is not always possible even with the champion hitting you for 6000 damage a pop instead of 9000 a pop. When you need protection and regeneration the most, you will not be standing in one place.

(edited by JohnLShannonhouse.1820)

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I had been debating the validity of having boon duration for awhile and finally got around to doing some testing with it, with stacking as much Might in mind.

I won’t describe the details of my full build, but will tell you I normally have about 40-45% chance to crit, use Empowering Might, have a Stength sigil in my GS, and for this observation test had about 60% total in Might duration and about 35% crit chance.

Testing on about about 1.5 hours, I consistently was able to stack about 8-10 Might Stacks, occassionally up to 12, rarely 12+.

Now with 0% boon duration, I was consistently able to stack about 6-8, occassionaly up to 9-10, and rarely 10+.

So the benefit of a 60% boon duration gave me about 2-3 more stacks on a consistent basis. However, doing so I lost the stats from the normal upgrades I normally use. Roughly I lost about 4% crit chance, 10% crit damage, 80+ armor, and 535 health. (unfortunately I don’t have the actual stats in front of me atm.)

So my point being, is it worth the loss of the stats for more boon duration or not?

“Be like water” – Bruce Lee

(edited by Lonewolf Kai.3682)

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Posted by: Yaki.9563

Yaki.9563

Wait you mean you don’t have perma-25 stacks of might for your group with 0% boon duration as claimed by some people!? No way…

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Wait you mean you don’t have perma-25 stacks of might for your group with 0% boon duration as claimed by some people!? No way…

Exactly, and anyone that claims it, I call bs. Heck, I even call it with boon duration added to their build.

Also for the record, I tested this on a solo run.

“Be like water” – Bruce Lee

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Posted by: Brutaly.6257

Brutaly.6257

Start with Hallowed ground, its important that you have stability so you dont get interrupted by cc.

0/5/30/30/5
Hallowed Ground+mb 25s (3)
Purging Flames+mb 25s (6)
Swap to staff
12 stacks from staff (18)
pull all virtues to protect you while channeling and VoJ on the last tick of staffchanneling. (21)
Pull the elite and refresh virtues
Pull VoJ (24) while spamming skill one on staff to get one crit for empowering might (25) and you have 25 stacks on the team for a second or two.

I done this plenty of times in wvw and with boonduration runes you will have time to mess up once or twice.

With boonduration and staff only you will be able to have 20-22 stacks for rather long periods of time.

60% mightduration from runes and you can also get 20% more from food and with 10 points in virtues you have 70% extra. Then 25 stacks for 10-15 seconds on the team isnt even a challange.

(edited by Brutaly.6257)

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Not a bad example. But I think the key words here being are perma-20+ stacks or having the stacks on consistently at 20+ and some people claiming they do. I don’t think even with that example you can constantly have 20+ stacks on.

Also, you’re kinda stuck to using hammer/staff only in that case as well.

“Be like water” – Bruce Lee

(edited by Lonewolf Kai.3682)

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Posted by: Yaki.9563

Yaki.9563

Start with Hallowed ground, its important that you have stability so you dont get interrupted by cc.

0/5/30/30/5
Hallowed Ground+mb 25s (3)
Purging Flames+mb 25s (6)
Swap to staff
12 stacks from staff (18)
pull all virtues to protect you while channeling and VoJ on the last tick of staffchanneling. (21)
Pull the elite and refresh virtues
Pull VoJ (24) while spamming skill one on staff to get one crit for empowering might (25) and you have 25 stacks on the team for a second or two.

I done this plenty of times in wvw and with boonduration runes you will have time to mess up once or twice.

With boonduration and staff only you will be able to have 20-22 stacks for rather long periods of time.

60% mightduration from runes and you can also get 20% more from food and with 10 points in virtues you have 70% extra. Then 25 stacks for 10-15 seconds on the team isnt even a challange.

Wait you mean you don’t have perma-25 stacks of might for your group with 0% boon duration as claimed by some people!? No way…

That’s the spirit!

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Posted by: Barricade.3210

Barricade.3210

Running pure boon guardian is interesting but it’s not that good, it’ll compromise relevant stats you’ll be needing for the duration of the game. I have tested running a 101% boonduration guardian and successfully use it on fractals but i notice that the damage output and the survivability dropped a lot from my previous builds. I must say running at 70% boon duration would be enough and thats all what the team needs.

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Posted by: Yaki.9563

Yaki.9563

Running pure boon guardian is interesting but it’s not that good, it’ll compromise relevant stats you’ll be needing for the duration of the game. I have tested running a 101% boonduration guardian and successfully use it on fractals but i notice that the damage output and the survivability dropped a lot from my previous builds. I must say running at 70% boon duration would be enough and thats all what the team needs.

Boon duration is good until it has no effect. For example, if you maintain 100% protection uptime with 50% boon duration, any more than that has no effect on protection. For might stacks, etc. this is not going to be the case unless you have other classes building stacks as well, but it is for protection, regeneration, fury, swiftness, and other buffs that don’t stack but simply extend duration.

I suspect your build felt weak because you gave up stats on gear for boon duration. That’s not worth it as the values are too small. It is, however, a good deal on runes and food with the right build.