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Posted by: messiah.1908

messiah.1908

really really

i used carrion amulet and its nice
so what they really did is to buff the burning application to get 4k dps
the bleeding doesnt really makes us condi class as we have the same problem no other condi cover

but i like the fact i can do 4k burning dmg

traps will be useless for condi guard meditation build

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Posted by: Obtena.7952

Obtena.7952

At least 4 of the traps have desirable PVP effects, so I’m not sure how they will be useless for a Guardian PVP build. I can see that they might be hard to place and get to trigger consistently and it’s not clear to me they are ground targeted.

In all fairness, I also see some appealing effects that will change the way people think about PVP on a Guardian in the traits. I can already envision some form of LB/Hammer knockback/cripple lockdown builds.

(edited by Obtena.7952)

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Posted by: Kharr.5746

Kharr.5746

I hate to be “that guy” but it’s all AOE damage too. If it can drop Chieften (approx 30k hp) in 4s, what will it do to a group fighting on point? AOE condi death from guardian will be crazy.

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Posted by: messiah.1908

messiah.1908

traps as stand alone may be nice for pvp. but not for condi guard.
you can go zerk med with traps and do better

dont forget builds and classes got more ways to cleanse conditions now …

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Posted by: Vizardlorde.8243

Vizardlorde.8243

At least 4 of the traps have desirable PVP effects, so I’m not sure how they will be useless for a Guardian PVP build. I can see that they might be hard to place and get to trigger consistently and it’s not clear to me they are ground targeted.

In all fairness, I also see some appealing effects that will change the way people think about PVP on a Guardian in the traits. I can already envision some form of LB/Hammer knockback/cripple lockdown builds.

Return of the HAMBOW Guardian edition :p

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Posted by: messiah.1908

messiah.1908

I hate to be “that guy” but it’s all AOE damage too. If it can drop Chieften (approx 30k hp) in 4s, what will it do to a group fighting on point? AOE condi death from guardian will be crazy.

i can only imagine 5 team of guardians
1 bunker
1 zerk gs
1 zerk hammer
1 condi
1 trapper LB

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Posted by: Obtena.7952

Obtena.7952

traps as stand alone may be nice for pvp. but not for condi guard.
you can go zerk med with traps and do better

dont forget builds and classes got more ways to cleanse conditions now …

I haven’t seen any indication of more cleansing so I’m not sure that makes condi’s worse off. If anything, the actual changes make condi’s worse off than any suspected global increase to cleansing for professions.

I agree the traps don’t have much synergy for condition builds but they aren’t useless. SO many times I would have loved to cripple an opponent, regardless of what build I was using in PVP. Now I can choose two.

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Posted by: Sagat.3285

Sagat.3285

Traps have too long CD and don’t get much traited benefits, actually the elite specialisation traits look quite basic.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: heartless.6803

heartless.6803

Guardians have always been bursty, now they have burst condi. They’ll wreck people with everything up and they prepared for the fight. Catch them off guard (hehe) and DH’s will not do so hot.

Spvp will get tossed on it’s head. As for WvW, I welcome our new Dragon Hunter roaming overlords.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Can we do a mercy kill on the necros and take their WvW role of wall AoE now?

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Posted by: Tom.8029

Tom.8029

This condi-guard trapper setup seems like it would do great in conquest. Deathmatch is another story.

Primordial Dragons [Drgn]
Fort Aspenwood Elementalist

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

The cool down on several of the traps looked excessive. Combine this with the fact the bleed via trait is only 6 seconds and the uptime for bleeds will be quite low.

Also the fact the long bow number 5 (which has a horribly low CD) & elite skill used wards/barriers means they will not do jack against someone with stability.

So ya guardian will be able to do quite nice condi damage, but it will also be easy to cleanse or ignore via resistance.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Can we do a mercy kill on the necros and take their WvW role of wall AoE now?

I think Mesmers are doing that first. Eles were always better for wall covering anyway due to being able to kill siege (Marks can’t).

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Bash.7291

Bash.7291

Wait… what? how are the traps useless for condi guards? you get two multi hit traps that apply bleed with each hit, not even counting the fact that the whirl does good physical and the beam is just… insane with 25 vuln stacks. I think a radiance/DH/Valor build will still have good sustain and just be insane with condition burst between burning,bleeds, poison, and just the raw physical damage you will be able to put out between vuln application and the fact that we get an insane amount of crit on burning targets now due to radiance.

Living Dead Girl ~ Necro
[Rev]

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Posted by: Saiyan.1704

Saiyan.1704

really really

i used carrion amulet and its nice
so what they really did is to buff the burning application to get 4k dps
the bleeding doesnt really makes us condi class as we have the same problem no other condi cover

but i like the fact i can do 4k burning dmg

traps will be useless for condi guard meditation build

You’ll either be full trap guard or full medi guard. I don’t see a lot of people mixing traps and medi unless they use 1 trap utility with 2 medi utilities for what ever reason.
Technically you can mix and match both and make them work.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Wait… what? how are the traps useless for condi guards? you get two multi hit traps that apply bleed with each hit, not even counting the fact that the whirl does good physical and the beam is just… insane with 25 vuln stacks. I think a radiance/DH/Valor build will still have good sustain and just be insane with condition burst between burning,bleeds, poison, and just the raw physical damage you will be able to put out between vuln application and the fact that we get an insane amount of crit on burning targets now due to radiance.

Yup we just need a sigil of doom and we are good to go on the condi/power hybrid build build if we get someone with the 2 multi hit traps thats 20 bleeds + 4 burn procs + 25 vulnerability, 1 MB after that can kill any zerker build.

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Posted by: Bash.7291

Bash.7291

really really

i used carrion amulet and its nice
so what they really did is to buff the burning application to get 4k dps
the bleeding doesnt really makes us condi class as we have the same problem no other condi cover

but i like the fact i can do 4k burning dmg

traps will be useless for condi guard meditation build

You’ll either be full trap guard or full medi guard. I don’t see a lot of people mixing traps and medi unless they use 1 trap utility with 2 medi utilities for what ever reason.
Technically you can mix and match both and make them work.

Ill be mixing and matching ^.^

Living Dead Girl ~ Necro
[Rev]

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Posted by: Saiyan.1704

Saiyan.1704

Wait… what? how are the traps useless for condi guards? you get two multi hit traps that apply bleed with each hit, not even counting the fact that the whirl does good physical and the beam is just… insane with 25 vuln stacks. I think a radiance/DH/Valor build will still have good sustain and just be insane with condition burst between burning,bleeds, poison, and just the raw physical damage you will be able to put out between vuln application and the fact that we get an insane amount of crit on burning targets now due to radiance.

Yup we just need a sigil of doom and we are good to go on the condi/power hybrid build build if we get someone with the 2 multi hit traps thats 20 bleeds + 4 burn procs + 25 vulnerability, 1 MB after that can kill any zerker build.

Not to mention our traps can have a 100% hit rate if used with Judge’s Intervention. Something that Ranger’s only dreamed of. Switch to GS/Hammer and you have yourselves a nasty burst combo.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Zepher.7803

Zepher.7803

other classes will have counters, so the OP dragon hunter will then go back to subpar when the rest comes out.

Sincerly, Me.

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Posted by: messiah.1908

messiah.1908

at the video demonstration the trap did 15 bleed stacks . so with long 45 sec cd and the ability to dodge away from it i guess 5 bleed stacks in average
the 25 vulnerability is nice group buff for a fast burst

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Posted by: Saiyan.1704

Saiyan.1704

at the video demonstration the trap did 15 bleed stacks . so with long 45 sec cd and the ability to dodge away from it i guess 5 bleed stacks in average
the 25 vulnerability is nice group buff for a fast burst

It’ll be easy to sync it up with any CC effects you or your team brings. Not to mention our VoJ/SoJ can also have a 3s immobilize effect as well, if traited. With an overall increase of CC through taunts or others, it may not be a problem.

The biggest issue we’ll face will be cleanses. Warrior, Ele, Revenant, Absolute Resolution Guards, may simply destroy Condition classes and remove them from meta.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Bash.7291

Bash.7291

And that is the beauty of guardian, because we play hybrid with carrion anyways, we can still do damage even if people condi clear.

Living Dead Girl ~ Necro
[Rev]

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Posted by: creepmatic.9435

creepmatic.9435

The numbers looked good for a demo against an ai. Remember it was 2 traps with Zeal, Radiance and DH, no condi clear or sustain. You will get decimated running that in pvp/wvw

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Posted by: messiah.1908

messiah.1908

indeed thus i think that if the bow wont get some condi effect as well then the condi guard wont even enter the pvp arenas above mid lvl

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Posted by: fadeaway.2807

fadeaway.2807

Can someone summarise the changes to burn for me please? Why can it tick for so much now?

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Posted by: messiah.1908

messiah.1908

Can someone summarise the changes to burn for me please? Why can it tick for so much now?

burn no longer stack duration rather intensity

so 1 stack of burning does 400 dmg (i think) with carrion amulet which is 1407 condi dmg
he used 33% buff dmg to burning and maybe 13% more condi dmg scale from power

so with 8 stacks of burning 400*8*1.33= 4.3k dmg per seconds

(edited by messiah.1908)

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Posted by: witcher.3197

witcher.3197

At least 4 of the traps have desirable PVP effects, so I’m not sure how they will be useless for a Guardian PVP build.

There are many desirable skills for every class, but there aren’t enough slots.

Shelter will keep being the best guardin heal and the trap will be abandoned, it’s a nobrainer.

If you go full traps, you’ll have no condi cleansing and no stunbreakers, not to mention that you can be simply outranged. You can’t afford to give up more than 1 meditation skill on a DPS build, sometimes not even that.

Then there is the elite. The new trap isn’t bad, but the Invulnerability and virtue CD reset is just too important for the guardian survival.

Traps are cool. It’s just that other skills are mandatory and even if you can live without some of them, they still outclass the traps. The only trap I can see being used is Light of Judgement – long live the successor of RoJ!

I can already envision some form of LB/Hammer knockback/cripple lockdown builds.

I guess Focus will still be mandatory after the patch so forget having double 2-handed builds.

But despite all of this, condi guard will definitely become a thing.

(edited by witcher.3197)

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Posted by: Sagat.3285

Sagat.3285

I can see me just getting the elite specialization just for LB and Spear of Justice I won’t swap my meditations not worth it right now imo.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Vizardlorde.8243

Vizardlorde.8243

I can see me just getting the elite specialization just for LB and Spear of Justice I won’t swap my meditations not worth it right now imo.

meditations are our sustain AH doesnt provide enough healing w/o being full support to be picked over Monks focus.

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Posted by: Sagat.3285

Sagat.3285

I can see me just getting the elite specialization just for LB and Spear of Justice I won’t swap my meditations not worth it right now imo.

meditations are our sustain AH doesnt provide enough healing w/o being full support to be picked over Monks focus.

Yeah and that’s the sad part lol the bleed is limited to traps but meh it will still be better than current condi guard, I know it’s still in rework but I wouldn’t roam with those traps either even in WvW and Trapper Runes, symbol healing and other forms of sustain are meh.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: messiah.1908

messiah.1908

I can see me just getting the elite specialization just for LB and Spear of Justice I won’t swap my meditations not worth it right now imo.

meditations are our sustain AH doesnt provide enough healing w/o being full support to be picked over Monks focus.

Yeah and that’s the sad part lol the bleed is limited to traps but meh it will still be better than current condi guard, I know it’s still in rework but I wouldn’t roam with those traps either even in WvW and Trapper Runes, symbol healing and other forms of sustain are meh.

in wvw i can see full trap build working with trapper runes and carrion/hybrid dmg

in pvp you wont see guardian being range weapon only with LB (you alreay got ranger for that) thus guardian need to take more sustain abilities with meditation and elite skill and shelter so maybe 1 trap (maybe)

but lets see what other specializations will come up next then we will know (necro with GS omg….)

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Posted by: witcher.3197

witcher.3197

I can see me just getting the elite specialization just for LB and Spear of Justice I won’t swap my meditations not worth it right now imo.

meditations are our sustain AH doesnt provide enough healing w/o being full support to be picked over Monks focus.

Yeah and that’s the sad part lol the bleed is limited to traps but meh it will still be better than current condi guard, I know it’s still in rework but I wouldn’t roam with those traps either even in WvW and Trapper Runes, symbol healing and other forms of sustain are meh.

in wvw i can see full trap build working with trapper runes and carrion/hybrid dmg

in pvp you wont see guardian being range weapon only with LB (you alreay got ranger for that) thus guardian need to take more sustain abilities with meditation and elite skill and shelter so maybe 1 trap (maybe)

but lets see what other specializations will come up next then we will know (necro with GS omg….)

You are a surprisingly reasonable person when it’s not about discussing condi mes xP

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Posted by: arkealia.2713

arkealia.2713

Wait… what? how are the traps useless for condi guards? you get two multi hit traps that apply bleed with each hit, not even counting the fact that the whirl does good physical and the beam is just… insane with 25 vuln stacks. I think a radiance/DH/Valor build will still have good sustain and just be insane with condition burst between burning,bleeds, poison, and just the raw physical damage you will be able to put out between vuln application and the fact that we get an insane amount of crit on burning targets now due to radiance.

Yup we just need a sigil of doom and we are good to go on the condi/power hybrid build build if we get someone with the 2 multi hit traps thats 20 bleeds + 4 burn procs + 25 vulnerability, 1 MB after that can kill any zerker build.

Not to mention our traps can have a 100% hit rate if used with Judge’s Intervention. Something that Ranger’s only dreamed of. Switch to GS/Hammer and you have yourselves a nasty burst combo.

Pretty sure they said that traps will have a 0.5s arming time, so point bank trap won’t work that well.

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Posted by: Bash.7291

Bash.7291

I noticed sustainability was mentioned a few times regarding meditions and traps and I wanted to point out something. I have a feeling we will be seeing litany of wrath actually used come the expansion in pvp. I say this because with the changes to the trait lines 3 things are happening.

1. Smite condition on heal, along with med traits rolled together. This will cause Litany to activate 3 heals (its own, monks focus, and monks focus again for smite) it will also clear a condition, give us double fury, and also do aoe damage (thus increasing the heal as well)

2. Traps are large aoe damage, and can cause sustained damage during litany’s up time. Between the bleed trait, and the straight damage the traps can cause I feel like they are going to work VERY well with litany. Add in the trap that gives a full 25% damage boost due to vuln, which will also increase litany healing.

3. Our natural increase in damage is going to be huge. Currently a normal 6/x/6/x/x build running carrion in pvp has such little crit, between monks focus, the trait in radiance giving fury to burning enemies (if we even take that) and the other minor trait that gives a bonus to crit chance on burning enemies we are going to see a huge spike in our damage, let alone other traits which will be able to easily cause vuln (the on on VoJ activation for every hit we land) This will increase litany healing as well.

I am honestly seeing the condi builds going 1h sword/focus, scepter/torch litany, another med, 2 traps (most likely blades and ray of judgment) and then renewed focus.

Edit: not sure why it keeps listed them as 1… considering i put other numbers for the reasons…

Living Dead Girl ~ Necro
[Rev]

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Posted by: Asmodal.6489

Asmodal.6489

I fear we will get eaten alive. Condi cleanse will be a Problem on trap guard. If there ever will be such a Thing. (Full traps) .Heal Trap should get a condi cleanse. None of our weapons have a reliable form of condi cleanse so we have to cover this by Utilities or virtues (Long CD). And at the end of the Day we still have a swiftness issue that either Forces us into the Same Old rune sets or locks another utility.

We will See

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Posted by: Vikkela.7261

Vikkela.7261

I fear we will get eaten alive. Condi cleanse will be a Problem on trap guard. If there ever will be such a Thing. (Full traps) .Heal Trap should get a condi cleanse. None of our weapons have a reliable form of condi cleanse so we have to cover this by Utilities or virtues (Long CD). And at the end of the Day we still have a swiftness issue that either Forces us into the Same Old rune sets or locks another utility.

We will See

The longbow brings projectile finishers so in theory you can cleanse a few condies with them (I know, won’t work that fine in midcombat but you know, it’s something at least)

9 Guardians later…

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Posted by: messiah.1908

messiah.1908

I can see me just getting the elite specialization just for LB and Spear of Justice I won’t swap my meditations not worth it right now imo.

meditations are our sustain AH doesnt provide enough healing w/o being full support to be picked over Monks focus.

Yeah and that’s the sad part lol the bleed is limited to traps but meh it will still be better than current condi guard, I know it’s still in rework but I wouldn’t roam with those traps either even in WvW and Trapper Runes, symbol healing and other forms of sustain are meh.

in wvw i can see full trap build working with trapper runes and carrion/hybrid dmg

in pvp you wont see guardian being range weapon only with LB (you alreay got ranger for that) thus guardian need to take more sustain abilities with meditation and elite skill and shelter so maybe 1 trap (maybe)

but lets see what other specializations will come up next then we will know (necro with GS omg….)

You are a surprisingly reasonable person when it’s not about discussing condi mes xP

LOL
i play long time condi guard and tested it in tpvp. as for now its nice nich which can hold its on in some cases. with the new upcoming it can be better but every other class get more cleanse ability and more dmg output. thus again making condi guard at the same lvl. giving trap bleed stack for mainly 1 trap not making guardian a condi.
mesmer on the outherhand wow nice torment buff (50%) and confusion proc and IP ….

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Posted by: Dirame.8521

Dirame.8521

I hate to be “that guy” but it’s all AOE damage too. If it can drop Chieften (approx 30k hp) in 4s, what will it do to a group fighting on point? AOE condi death from guardian will be crazy.

Controlled environment is controlled. Don’t base the effectiveness of a build on how fast it can kill chieftain but on how well it can stop chieftain from hitting you if he had stab, could dodge and had a heal skill.
And trust me, that build won’t do squat in PvP unless you’re a thief who stupidly runs in on a DH when he’s just chilling on point.

In PvE though, the build will be killer. No doubt.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Obtena.7952

Obtena.7952

I can see me just getting the elite specialization just for LB and Spear of Justice I won’t swap my meditations not worth it right now imo.

meditations are our sustain AH doesnt provide enough healing w/o being full support to be picked over Monks focus.

Yeah and that’s the sad part lol the bleed is limited to traps but meh it will still be better than current condi guard, I know it’s still in rework but I wouldn’t roam with those traps either even in WvW and Trapper Runes, symbol healing and other forms of sustain are meh.

in wvw i can see full trap build working with trapper runes and carrion/hybrid dmg

in pvp you wont see guardian being range weapon only with LB (you alreay got ranger for that) thus guardian need to take more sustain abilities with meditation and elite skill and shelter so maybe 1 trap (maybe)

but lets see what other specializations will come up next then we will know (necro with GS omg….)

You are a surprisingly reasonable person when it’s not about discussing condi mes xP

LOL
i play long time condi guard and tested it in tpvp. as for now its nice nich which can hold its on in some cases. with the new upcoming it can be better but every other class get more cleanse ability and more dmg output. thus again making condi guard at the same lvl. giving trap bleed stack for mainly 1 trap not making guardian a condi.
mesmer on the outherhand wow nice torment buff (50%) and confusion proc and IP ….

I’ve asked this before … where are you getting your information that every other class is getting more cleanse ability and damage output? We have seen a WHOLE 2 class elite reveals and very little of the vanilla stuff is getting new things.

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Posted by: Arnath.2319

Arnath.2319

Will condi guard even be possible?

Yes burning will stack, but applying multiple burning on multiple targets is hard, plus we only get bleed on traps and they have a long cooldown and are problematic to use.

We need condi consistently being applied with our Longbow. Something like every critical strike applys a bleed or burning or some unique condi that only guardians have access too.

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Posted by: Ragnarox.9601

Ragnarox.9601

Don’t forget that ele has ability to remove condition or burning on dodge (one of those) for every 10 secs. Plus we have only 1 condition (+bleed on traps) which is easy to cleanse.
I personally don’t think ppl will choose condi guard in HoT it’s not worth over medi.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

The trait piercing light which allows the guardian to apply bleeds via traps is quite underwhelming.

I say this because it only activates when a trap deals damage & to get any significant bleeding up you would have to keep the enemy inside the trap. (something that is unlikely to happen.

If they were to change it so that the guardian applied a bleed on crit or so that symbols applied bleeding when doing damage then it would be great for condition builds.

While burning will stack in intensity I have doubts that it will be enough.
I say this because you will have to stack it up & it can be easily cleansed since the guardian will lack other damaging conditions.

So can condi work ? possibly, but it will have problems unless some changes are made to make it more viable like other classes.

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Posted by: Xaylin.1860

Xaylin.1860

The trait piercing light which allows the guardian to apply bleeds via traps is quite underwhelming.

I say this because it only activates when a trap deals damage & to get any significant bleeding up you would have to keep the enemy inside the trap. (something that is unlikely to happen.

If they were to change it so that the guardian applied a bleed on crit or so that symbols applied bleeding when doing damage then it would be great for condition builds.

While burning will stack in intensity I have doubts that it will be enough.
I say this because you will have to stack it up & it can be easily cleansed since the guardian will lack other damaging conditions.

So can condi work ? possibly, but it will have problems unless some changes are made to make it more viable like other classes.

Sometimes I get the impression people just prefer being overly sceptical.

Yes, the trait requires your enemies to stay within a Trap. But especially Meditation Guardians should know how to keep people in place. JI help but it bascially comes down to a specific weapon choice which also DH can use. No rocket science.

Keeping people in place will only be an issue for roaming. In PvE it doesn’t matter most of the time. In WvW it mostly doesn’t matter because there are so many people you will always hit someone. And in Conquest people will want to stay on the note so you can’t decap. It is not unlikely to happen that people will be hit by the bleeds.

Procession of Blades appears to hit three times within one second in an area effect. Light’s Judgment is slower but this also means it is harder to cleanse. In a PvP context it will still be pretty devastating when placed on a cap point. Both of these Traps will trigger VoJ like crazy which will result in Permeating Wrath potentially applying 1 stack of area burn per spin or pulse. That’s 3 stacks for PoB and 1 stack for LJ per second.

‘But it can be cleansed’ can be said about every condition build. Yes, Traps are on relatively high cooldowns but this just means they are supposed to be used as burst rather than for wearing people down like on Rangers. When it comes to burning, Guardians don’t really need excessive cover conditions since they can apply it so easily. And, for example, Light’s Judgment has a pseudo-built in condition removal protection through pulsing Vulnerability. On another note: Baiting out important condition removals has always been a thing. While there are certain builds where this doesn’t work, there are plenty where it does.

Yes, we will have to see how it works out. I highly doubt we will see full Trap Guardians because they’d lack survivability. That’s quite obvious and we see Rangers having similar issues. Still, a Heal X, Utility X, Trap/Utility X, Trap, Trap/Elite X set up should work perfectly fine. You might have to use slightly less offensive armor but that doesn’t mean it won’t work. Especially since the bleeds aren’t riggered on crit you might be able to forgo Precision.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

The trait piercing light which allows the guardian to apply bleeds via traps is quite underwhelming.

I say this because it only activates when a trap deals damage & to get any significant bleeding up you would have to keep the enemy inside the trap. (something that is unlikely to happen.

If they were to change it so that the guardian applied a bleed on crit or so that symbols applied bleeding when doing damage then it would be great for condition builds.

While burning will stack in intensity I have doubts that it will be enough.
I say this because you will have to stack it up & it can be easily cleansed since the guardian will lack other damaging conditions.

So can condi work ? possibly, but it will have problems unless some changes are made to make it more viable like other classes.

Sometimes I get the impression people just prefer being overly sceptical.

Yes, the trait requires your enemies to stay within a Trap. But especially Meditation Guardians should know how to keep people in place. JI help but it bascially comes down to a specific weapon choice which also DH can use. No rocket science.

Keeping people in place will only be an issue for roaming. In PvE it doesn’t matter most of the time. In WvW it mostly doesn’t matter because there are so many people you will always hit someone. And in Conquest people will want to stay on the note so you can’t decap. It is not unlikely to happen that people will be hit by the bleeds.

Procession of Blades appears to hit three times within one second in an area effect. Light’s Judgment is slower but this also means it is harder to cleanse. In a PvP context it will still be pretty devastating when placed on a cap point. Both of these Traps will trigger VoJ like crazy which will result in Permeating Wrath potentially applying 1 stack of area burn per spin or pulse. That’s 3 stacks for PoB and 1 stack for LJ per second.

‘But it can be cleansed’ can be said about every condition build. Yes, Traps are on relatively high cooldowns but this just means they are supposed to be used as burst rather than for wearing people down like on Rangers. When it comes to burning, Guardians don’t really need excessive cover conditions since they can apply it so easily. And, for example, Light’s Judgment has a pseudo-built in condition removal protection through pulsing Vulnerability. On another note: Baiting out important condition removals has always been a thing. While there are certain builds where this doesn’t work, there are plenty where it does.

Yes, we will have to see how it works out. I highly doubt we will see full Trap Guardians because they’d lack survivability. That’s quite obvious and we see Rangers having similar issues. Still, a Heal X, Utility X, Trap/Utility X, Trap, Trap/Elite X set up should work perfectly fine. You might have to use slightly less offensive armor but that doesn’t mean it won’t work. Especially since the bleeds aren’t riggered on crit you might be able to forgo Precision.

I still have my doubts about how useful traps will be in PvP.

As for condition builds, its anybodies guess.

I mean why stand in the trap and get bleeds/burning when you can simply get out of it for a couple of seconds then come back on it.

That makes allot more sense then standing still on it to contest a point and more then likely dying.

There is also the rather sizable cool downs that traps have which makes me doubt them.

Over all I think the dragon hunter spec would be much better off if they did things

1: Change the trait “Piercing Light” so that it causes traps & symbols to bleed when they do damage (maybe make the bleed a bit shorter, say 4 seconds).

2: Change the ability “Deflecting Shot” so that it does a knock back at base (and counts as a block)

3: Change the trait “Heavy Light” so that it reduces trap cool downs by a static amount (say 20-25%) and causes traps to grant a beneficial effect to nearby allies when triggered. (could be a boon, condition removal or AOE heal)

After that traps & condition builds become a better option.

condi guard

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Posted by: Obtena.7952

Obtena.7952

^^ You’ve just explained why people hate traps; people are going to have to play smart to use them.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

^^ You’ve just explained why people hate traps; people are going to have to play smart to use them.

Dont get me wrong traps will be good in PvE no doubt.

But for PvP I cant really see them being used other then in the occasional hot join to drop a ton on a single point and laugh as an idiot or newbi gets f’d up.

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Posted by: Obtena.7952

Obtena.7952

That’s a pretty good reason to use traps in PVP if you ask me. How many times you want to hold points? Lots, and we do it well, now even better.

It won’t be a idiot or a newbie getting F’ed Up either. Trap effects will be applied to everyone equally.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

That’s a pretty good reason to use traps in PVP if you ask me. How many times you want to hold points? Lots, and we do it well, now even better.

It won’t be a idiot or a newbie getting F’ed Up either. Trap effects will be applied to everyone equally.

Except any smart person & or person who has played for any length of time will do everything possible to get away from that spot as quickly as they can.
And with the wide array of stability & condition cleanses out there they likely will.

Idiots/newbies & NPC’s however will not know any better.

Thus those 3 simple changes to traits I suggest they make above.

That way guardian wont have to rely exclusively on traps for bleeding & traps will bring “some” defensive/supportive utility to help them compete with other skill types the guardian has access to.

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Posted by: Xaylin.1860

Xaylin.1860

Except any smart person & or person who has played for any length of time will do everything possible to get away from that spot as quickly as they can.
And with the wide array of stability & condition cleanses out there they likely will.

[…]

That way guardian wont have to rely exclusively on traps for bleeding & traps will bring “some” defensive/supportive utility to help them compete with other skill types the guardian has access to.

At least for PvP you are assuming wrong circumstances. It is not like people can’t technically get out of Traps. They just aren’t supposed to leave because they want to hold the cap point. They are forced to stay. They will try to keep the point as long as they can. They might eventually die or leave. In both cases the Guardian won.

Regarding your suggestions I personally only agree that the CD might have to be revised. But I don’t see why Traps should grant benefits to allies. That’s what Consecrations and Symbols are for. I also don’t see why Deflecting Shot should knock back. The block I could see if OH Shield got the same treatment (because of Defenders Dogma) but don’t think it’s necessary. I most certainly don’t want Symbols to cause bleeds. They already can cause burning and adding bleeds to them will make Traps a lot less appealing.

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Posted by: Saiyan.1704

Saiyan.1704

Will condi guard even be possible?

Yes burning will stack, but applying multiple burning on multiple targets is hard, plus we only get bleed on traps and they have a long cooldown and are problematic to use.

We need condi consistently being applied with our Longbow. Something like every critical strike applys a bleed or burning or some unique condi that only guardians have access too.

At 5k burn ticks and 2k bleeds, condi guardians are very possible but we’ll have to watch our engagements and who we focus target. There’s no point in applying these burst stacks if a class like Revenent will use it like crack, boosting his damage. Or a Necro who’s able to transfer conditions per hit. It’s possible that no condi class may be viable… we’ll just have to watch the meta.

I see Longbow being used for its versitility and support. I’m sure Reapers will appreciate the extra Cripple. Regardless, Septer/Torch/Sword and Greatsword are better weapons for condi guards since these weapons offer 3x higher F1 procs compared to bow. The choice obviously depends on build and play style.

Traps will be viable
People are forgetting the amount of CC HoT are giving to specializations. Mesmers have Slow. Necros have Slow. Guards have near constant Cripple uptime. Revs will have a Taunt.
Sync your team’s CC before hand and you may not even need Judges Intervention to release a trap. Judges will instead be saved for a hammer’s warding or #2 burst. You’ll have more than enough time to set a trap.

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