condition damage
Hello,
I love using the renewed justice to use virtue of justice on every foe. But I have no idea how condition damage scales. If for example I have 500 condition damage, how much more damage does that do?
Burning 0.25 ratio. 328 per second. +25 per second for every 100 condition power.
Don’t go condition damage on guardian. Burning doesn’t stack in intensity, only duration and guards don’t have many ways to apply it effectively and consistently enough for it to be useful.
Detailed information :
http://wiki.guildwars2.com/wiki/Damage#Condition_damage
If you wish to see how it scales given a build :
http://gw2buildcraft.com/calculator/guardian/
I am going to guess you are talking about PvE or WvW here, because I can’t think of a scenario where renewed justice would proc often enough to be better than other traits anywhere else. In those game modes there is probably a better way to go than conditions on the Guardian, pretty much regardless of what you want to do.
Supposing that I was mistaken and you were talking about s/tPvP…
Depends what you are trying to accomplish, but as a generality Guardian scales poorly with condition damage since they only have access to burning, but there are exceptions.
DeathPanel gave the correct formula for damage calculation from burning and the wiki is good info.
There are team comps where a high burning up-time guardian is extremely useful. They require good coordination and teamwork to really get benefits from, but the effect of very high AoE burning up time from a guardian can be absolutely devastating in a team that has lots of condi-cleave flying around. Generally Renewed Justice is not a part of the equation, because there are better traits for the environment and the passive for Justice can be very high value in team fights where you might proc it multiple times with channeled AoEs (torch 5, sword 3, Scepter 2, etc.).
Hope that helps.
Yep was talking pve – sorry, I almost forget about wvw and pvp because I never play those.
Very helpful – thanks.
Hello,
I love using the renewed justice to use virtue of justice on every foe. But I have no idea how condition damage scales. If for example I have 500 condition damage, how much more damage does that do?
I have a burning build in my signature that does a very respectable amount of damage in PVE. The biggest problem you will find is that you hit a wall with condition damage with Guardian because it’s not meant to be a primary damage application unlike Thieves for instance. The advantage is that you can pair this damage with ANY weapon you want so what you trade for absolute damage, you gain with versatility and supplemental damage.
For guardians, I have always felt that condition damage for us was more helpful than condition duration. Given that we are going to want to build for conditions, that is.
A 1 second proc of burning is too short to waste a condition removal on and will tick along with your regular attacks. So say you can do 300 in burning every 5 attacks, sword attacks 250+250+(160+160+160).
In a normal attack pattern without burning you do 980 damage. Now that the sword hit 5 times the last attack proced burning to do an extra 300 damage. So now you effectivly did 1280 damage, or in essence hit one extra time.
Also consider things like burn on block and protectors strike. By itself protector’s strike hits fairly hard, add a burning tick to it and enhances the damage each time you block, making it an interesting defensive build that can still respond with some damage.
So say your protectors strike does 500 damage, and your burn does 500 damage, you just did 1000 damage for blocking a strike from your enemy and taking no damage.
Additionally consider that burning is not affected by armor rating. I have found that while leveling in PvE condition damage allows me to take on much harder mobs than I could do with just direct damage alone. Transfer this idea into PvP, a heavy armored bunker is prone to conditions more so than direct damage, as we guardians know all too well.
It isn’t amazing and burst, but it is “dps” for prolonged fights. For the most part you do not want to waste VoJ unless in a group oriented fight possibly. Solo you will cause a gap in possible burning applications because the duration of the burning you can apply solo is shorter than the cooldown on VoJ.
This is augmented by traits such as you mentioned, renewed justice. In a cluster of weaker mobs in ae, you can cause a lot of burning on target and blinds to the group to enhance survivability.
A second consideration with burning is that it stacks in duration not entensity. So even if you were to apply 20 stacks of burning that each do 300 damage which will result in 6000 damage….you will still have to wait 20 seconds to see that damage ever happen. Burning is considered a bad condition because it is slow in damage versus other conditions, but I think it is just under utilized and misunderstood.
Moral of the story is like Obena said:
“burning does a very respectable amount of damage…but it is not meant to be a primary damage application”
(edited by CMF.5461)