As true as Odin’s spear flies,
There is nowhere to hide.
as someone who plays guardian, mesmer, and engineer, i find that my guardian has the most amount trouble getting away from things. it just seems strange that the heavier the armor, the less survivable your class is.
ele and mesmer can get away from almost anything(necro cannot because anet doesn’t like necros)
engineer and thief(thief can get away from Anything) have great survivability.
warrior can run and has great mobility, guardian can…tank. alot. but not really any escapes.
QED: if you’re a guardian at low hp and something is gunning from you, is there something to rely on other than my armor?
A Swift Death…
A Swift Death…
hooray. tanky as all kitten, no mobility to speak of at all. LoF needs a range buff imo.
try to die by a cliff and hope your enemy is unaware enough to stand between you and the edge, pray you’re not blinded, pray they don’t have stability and #2.
Use Flashing Blade and Judge’s Intervention on distant critters. Trap people inside Rind of Warding, and hope they don’t have stability. /dance, and go down in style.
haha if i know i have it coming, i always try to /bow and have a “honorable death” but i usually can’t type fast enough. : ((
Paladins who die with a sword in the back are not true paladins.
Die honorably.
At the front.
I have found that the best escapes I have tend to be with greatsword/staff.
Swiftness and leap of faith gain lots of ground and tied together with renewed focus and shelter you can buy a lot of time and absorb a lot of damage. While running try to have regeneration ticking and your life will be replenished fairly quickly.
Other than that combo you have Judge’s Intervention and Flashing blade as others have mentioned.
If you are using hammer or scepter you can always try a setup of wards and immoblize to a limited degree.
Mace you are pretty much set in to hunker down and try to survive as it has no escapes.
Offhands you have shield to push back and buy a little time or a cliff
Focus will buy you some time with blocks but torch is another weapon besides mace that lacks escapes.
As far as the rest of utilities, retreat for swiftness, bane signet/signet of wrath/hammer of wisdom for some knock downs, immoblizes, and sanctuary as well as wall of reflection and shield of the avenger to minimize ranged damage and buy some time by putting obstacles in the way.
Merciful intervention will work if you have allies near by as well.
I believe those are all the tools we have for escapes, not pretty and fancy but that’s all we got.
What are you talking about?
Why would you need to run away?
Be a norm and use leopard form dask skill to get away from everything! That’s how my guardian roll.
The biggest issue that if the fight has gone bad for you ( or you see 5 enemy team mates charging towards you duel ) your teleports and leaps are most likely already on CD.
If you are lucky enough to still have them then try and teleport through an approaching enemy rather than away from them and start running in the opposite direction, the couple of seconds it will take to re-acquire you might be enough for you to get away or hide in shrubbery. You have to watch your range otherwise you might end up in the middle of them – if that happens just try and make it look like you are dying heroically instead of just failing to run like the coward you are (kidding ;-) ).
Shelter and Renewed Focus is sometimes enough to get your through fort doors to safety ( and if it suits your build, then Mist Form from Runes of Vampirism ).
If you are near a cliff, the other alternative is the leap of shame, and cast yourself off. If you are lucky there might be a mob you can teleport to at the bottom to survive the damage – otherwise you can meet a sticky end but at least not have to repair your armour ( aside from laundering the urine stains out )
Be a norm and use leopard form dask skill to get away from everything! That’s how my guardian roll.
actually, everytime i see our opponents set up trebs with a mob protecting it, i will use this skill and suicide bomb it. thuogh usually, i get nothing done except blow all my defensive skills so i don’t get 1hko’d and then i die. XDD
if you would care to compare each class one by one you will find that your statement is not true.
D/D ele vs. GS/S-F guardian escape tools:
ride the lightning – judges intervention
mist form – Renewd focus
lightning flash – GS leap
fire 3 – sword teleport
air 5 – bane signet
ele is on top because of the ability to CC a little bit better but ither then that I cant see any advantage. yes our activation is a little more “clumsy” but its there.
thiefs are generally stupid ad can therefor not be subject to comparison.
mesmer —- this class is suposed to be decieving … so they should have better options of escape, yet I cant see them being way ahead of guardians. How an engineer has better escape tools is beyond me. Ranger is actually a lot better at all of them.
escape tool on cool down is a moot argument as it applies for every other class as well imo.
guardians have lots of tools for “runners”
but in in the end this ain’t a running game…
Yes the main issue is all of our escape tools aren’t actually designed for that purpose, but instead for charging into combat and locking opponents down so that they can’t escape
Yes the main issue is all of our escape tools aren’t actually designed for that purpose, but instead for charging into combat and locking opponents down so that they can’t escape
cant argue with that. the tools are there but you have to decide if you use them offensively or defensively.
ride the lightning – judges intervention
Ride the Lightning doesn’t need a target
mist form – Renewd focus
Mist Form is a utility, a stun breaker, and has a 15 second less cooldown
lightning flash – GS leap
Lightning Flash has 300 more range and casts instantly
fire 3 – sword teleport
Burning Speed doesn’t need a target to move
air 5 – bane signet
Updraft is an AOE knockback and grants swiftness
In the context of escaping, every single one of those elementalist skills beats the guardian counterpart. So yeah, I don’t see your point.
as someone who plays guardian, mesmer, and engineer, i find that my guardian has the most amount trouble getting away from things. it just seems strange that the heavier the armor, the less survivable your class is.
ele and mesmer can get away from almost anything(necro cannot because anet doesn’t like necros)
engineer and thief(thief can get away from Anything) have great survivability.
warrior can run and has great mobility, guardian can…tank. alot. but not really any escapes.
QED: if you’re a guardian at low hp and something is gunning from you, is there something to rely on other than my armor?
It’s most likely us mesmers will end up using our skills that double as escapes in combat, decoy, blink and mass invisibility, so we don’t actually have any escapes at all. Guards on the other hand have leap of faith, sword 2, renewed focus, retreat, save yourselves, judge’s intervention and probably some others I’ve forgot which are on non-terrible cooldowns.
ride the lightning – judges intervention
Ride the Lightning doesn’t need a target
mist form – Renewd focus
Mist Form is a utility, a stun breaker, and has a 15 second less cooldown
lightning flash – GS leap
Lightning Flash has 300 more range and casts instantly
fire 3 – sword teleport
Burning Speed doesn’t need a target to move
air 5 – bane signet
Updraft is an AOE knockback and grants swiftness
In the context of escaping, every single one of those elementalist skills beats the guardian counterpart. So yeah, I don’t see your point.
/clap
you really showed us that the glass is indeed half empty and that you do not read full posts.
I suggest you start crying right away.
as someone who plays guardian, mesmer, and engineer, i find that my guardian has the most amount trouble getting away from things. it just seems strange that the heavier the armor, the less survivable your class is.
ele and mesmer can get away from almost anything(necro cannot because anet doesn’t like necros)
engineer and thief(thief can get away from Anything) have great survivability.
warrior can run and has great mobility, guardian can…tank. alot. but not really any escapes.
QED: if you’re a guardian at low hp and something is gunning from you, is there something to rely on other than my armor?
Problem with guardians is that they don’t have any viable means to achieve perma swiftness, at least not any way that doesn’t involve totally gimping yourself.
My meditation guard has mobility problems at the moment as well. It’s easy to get into a fight or even chase most people down but there’s no real way to escape or get out of a fight aside from winning or dying.
/clap
you really showed us that the glass is indeed half empty and that you do not read full posts.
I suggest you start crying right away.
What’s with the attitude? O.o
Anyway I’m trying to understand where you’re coming from with this. It has nothing to do with seeing things half-empty rather than simply seeing the truth.
yes our activation is a little more “clumsy” but its there.
The two skill sets don’t equate well for escaping at all, and I pointed that out. Clumsy has nothing to do with it.
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