guardian too indispensable in dungeons/frac
You don’t need Guardians, people just want to be carried and their idea of the easiest group is pseudo-trinity. In their eyes the Guardian is both their tank and healer.
Rampage Wilson – Charr Engineer
Sea of Sorrows
(edited by Alarox.4590)
Guardians do make fractals easier, at least that has been my experience. My main, a warrior, is at scale 30. I mostly pug and I find that the harder fractals are more difficult without a Guardian. This is why I’m currently leveling a Guardian, plus they look fun. I’ll never have to worry about not having a guardian in the group, and if we do have a guardian I can use my warrior.
Guardians are pretty solid and they can be invaluable for some of their consecrations and stability applications in certain situations, but I agree with Alarox in that people just want to be carried and/or are lazy and don’t want to pay as much attention. I personally think some classes get short change in their ability to provide unique support, but I’ve had great experiences playing with all classes when people really know their class and the content.
Its not so much the nature of the gaurdian class to be supportive in a party as it is the nature of the players who pick a class called guardian. All the classes can deal excellent support, most players would just rather not build or play them that way.
Simply the reason being. Guardians eat dungeons. Was in a fractals last night with a pug group and kept wondering why they did things a certain way. Needless to say the party got wiped more thwn once and I had to fight off 4-5 mobs then res them. No other class is this solid and it would be quite less effective to not have one in party.
Sophia Theos Beast Master
[Fissure of Woe]
Guardian doesn’t feel particularly effective to me. Maybe it’s just that other classes are even worse.
I “tank” (And by tank I mean use everything I have to my advantage) better with my Necromancer in GREENS better than any Guardian I’ve ever seen. Guardians always think they are a “tank” which makes me roflmao while I stand still for 1 second and see them rush in only to lose 50% of their HP instantly, or some idiot tells me to “stop! let me pull!” with his 600 range scepter or some dumb kitten. Or, you know, I could pull with my actual pulling skill or my 1500 range staff.
I am usually carrying my team on my Necromancer… although I’ve only played with pubs so far. I don’t find Guardians necessary at all for dungeons. I wish more would play a Necromancer (skillfully) because the amount of support they provide is huge.
I have never met another player in the entire game who is smart enough to you know… drop a blind well before ressing so you don’t die? Or Shroud-res by pressing keys quickly. Or plague-ressing.
Really? 2 Guardians running AH+EM builds can literally keep the party might stack above 10 stacks. This alone increases the dps rate quite considerably. Especially since they don’t even have to spec for dps to get such benefits.
New record for my guild if not the server. AC all 3 paths in 66 minutes. this was possible because there were 2 guardians in the party. Any other time when there was one or none the speed time did not get close.
I’ve recently started using Sword as my main DPS weapon (as I use the Hammer for Aoe anyway so I don’t need a GS) and I do have to say that the groups and my own dps increases noticeably when I am attacking. In a defensive role, I can swap my armour for the pow/tough/vit set and use my hammer to tank and control a group of 8 or more mobs so that the squishies in my party are relatively safe to just pew pew from behind me.
No other class can do such things. Guardians are the easy mode of any dungeon.
Sophia Theos Beast Master
[Fissure of Woe]
I “tank” (And by tank I mean use everything I have to my advantage) better with my Necromancer in GREENS better than any Guardian I’ve ever seen. Guardians always think they are a “tank” which makes me roflmao while I stand still for 1 second and see them rush in only to lose 50% of their HP instantly, or some idiot tells me to “stop! let me pull!” with his 600 range scepter or some dumb kitten. Or, you know, I could pull with my actual pulling skill or my 1500 range staff.
I am usually carrying my team on my Necromancer… although I’ve only played with pubs so far. I don’t find Guardians necessary at all for dungeons. I wish more would play a Necromancer (skillfully) because the amount of support they provide is huge.
I have never met another player in the entire game who is smart enough to you know… drop a blind well before ressing so you don’t die? Or Shroud-res by pressing keys quickly. Or plague-ressing.
1. Necro have a higher hp pool and can take an initial burst better than a guardian. However, once the necro HP is used up. They will never get it back. Guardians can constantly regen and heal HP as they fight. Guardians make a 15k HP feel like 30k HP without much effort.
2. Sceptre has a range of 1200. Just by saying it has a range of 600 shows you obviously have never played a Guardian or have any real insight into guardians at all.
3. It may be true you’ve never needed a Guardian in your party to run a Dungeon. But then I am pretty sure you have never run a dungeon very quickly before.
4. “I have never met another player in the entire game who is smart enough to you know… drop a blind well before ressing so you don’t die? Or Shroud-res by pressing keys quickly. Or plague-ressing” tooting your own horn about being a smart necro…. I think your in the wrong forum section.
Sophia Theos Beast Master
[Fissure of Woe]
Necro can heal his health back with ease, it’s just that most players suck too much at the class to do so. There are many tricks for doing so.
Regardless of guardians sceptre range, Necromancer has 1 of the longest ranges in the game with its staff so the pulling power is superior.
What can a Guardian do?
• Grant Aegis every 90 seconds to party members.
• Heal allies multiple different ways
• Grant protection to allies
• CC mobs away from allies
• Blind mobs
• Absorb/reflect projectiles
• Cure conditions on allies
• Grant other miscellanious boons to allies
• Instantly revive 1 ally every 240 seconds
• Elite skill that heals allies ridiculously
What can a Necromancer do?
• Instantly revive 3 allies every 180 seconds
• AOE pulsing blind every 48-60 seconds
• AOE pulsing blind every 180 seconds which can also be used to revive with
• Convert conditions on allies into boons
• Transfer conditions from allies with plague signet
• Remove conditions from allies using light field also granting this ability to other allies
• 4 dark fields which grant life stealing abilities to all allies
• CC mobs away from allies
• Heal allies multiple different ways
• Grant protection to allies
• Can kite pretty well
• Can pull aggro
• Can soak damage when rezzing, easily, with a renewable health (life force) bar that can be used every 10 seconds
So the way I see it is that a Necromancer is more effective than a Guardian. The difference is that a Guardian is more of a direct help to allies where a Necromancer is more towards helping allies help themselves. So if your allies are good, and I mean good enough to use combo fields correctly, then you don’t need a Guardian. But a Guardian is still a better choice than some other classes so you will probably have one anyway.
Tl;dr
Necromancer > Guardian
Guardian is only used in dungeons so much because the majority of PvE players suck.
(edited by Ruufio.1496)
So if majority of players suck, then the OP is correct in saying Guardians are indispensable. People can suck at this game and still enjoy dungeons. It doesn’t force them into a “OMG you suck stop playing this game” mentality.
PUG’s. You can’t control their skill level. From what you’ve just said is that the group have to be “good” for the necro support to be effective. Why would this make the necro indispensable?
Also, Guardians can do all those things you’ve listed whilst maintaining DPS. Do necro still keep their DPS when they go for CC and support? Haven’t actually leveled a necro to 80 so just wondering.
Sophia Theos Beast Master
[Fissure of Woe]
Indispensable implies that you can’t do it without them. That’s simply not true.
Indispensable implies that you can’t do it without them. That’s simply not true.
Using the term loosely
Sophia Theos Beast Master
[Fissure of Woe]
I really wish people would stop comparing classes. Aside from PvP…it literally makes no difference seeing as literally EVERYTHING you do outside of PvP is WITH other players. Simply put, if a Necro soloed a dungeon, they’d get dominated, if a Guardian soloed a dungeon, they’d get dominated. This game is about teamwork and as cheesy as that sounds, its true. I would prefer not to be in a dungeon on my Guardian while a necro was telling me how much better his class is, especially considering that guy would be on my team.
As far as the initial question goes, Guardians provide good frontline support. Many people don’t like when Guardians say this, but I too have had to rez an entire team before (not saying im awesome, just that it happened). Guardians can take a beating and heal really nicely. Plus, whoever said that it’s the nature of the kid behind the mouse that picked the class “guardian” is straight up brilliant. When people hear “guardian” they think of “someone that wants to protect me”……..
(edited by MHE Tiger.4875)
Also, Guardians can do all those things you’ve listed whilst maintaining DPS. Do necro still keep their DPS when they go for CC and support? Haven’t actually leveled a necro to 80 so just wondering.
For the most part yes. Almost all of their support skills are offensive+defensive combined. Only at the very last resort where they have to use plague to nullify everything would they lose their main offensive abilities (though condition spec’ed necros should still be putting out very respectible DPS).
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
(edited by Heinel.6548)
DPS = Damage Per Second
Condition damage = Damage Over Time
Sophia Theos Beast Master
[Fissure of Woe]
DPS = Damage Per Second
Condition damage = Damage Over Time
Have you ever had 25 stacks of bleed tick for 1 second on you before?
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
Did you see that Anet ? Now buff Guardians plz, Guardian is less tanky than necro…what were you thingking Anet ? Guardian needs buff!!! I will never ask you guys to nerf a class, but plz buff guardian to the same level lol
Depends on the player. You cannot arbitrarily say what profession as a whole is better than another in groups. Not without direct comparisons of particular builds anyway. Player skill is also a factor, obviously.
DPS = Damage Per Second
Condition damage = Damage Over Time
Damage/Second IS Damage/Time, because a Second is a unit of time.
All damage can be calculated in Damage/Second. It’s just easier to do it as Damage/Time (where Time = ‘X’ Seconds) for Conditions.
If my burning does 2000 damage over ten seconds (Damage/Time) that’s 200 DPS (Damage/Second).
Rampage Wilson – Charr Engineer
Sea of Sorrows
they go down just as fast as any other class… wow 2 aegis’ block 2 attacks regardless of whether they hit for 2 dmg or 25,000 dmg.
when a guard gets swarmed they go down. i think a lot of people tend to exaggerate on the forums.
DPS = Damage Per Second
Condition damage = Damage Over Time
Damage/Second IS Damage/Time, because a Second is a unit of time.
All damage can be calculated in Damage/Second. It’s just easier to do it as Damage/Time (where Time = ‘X’ Seconds) for Conditions.
If my burning does 2000 damage over ten seconds (Damage/Time) that’s 200 DPS (Damage/Second).
I’m sure you actually knew what I meant. Dot damage is not comparable to burst damage if the mob does not live past 10 seconds. 2000 damage in 10 seconds is a bit pathetic tbh. Most classes can do 2000 damage in 2 seconds of auto attack.
Since you love your numbers, 2000/10 in a 10 second fight or 1000*10 in a 10 second fight. Condition damage is good for ignoring armour value and is very useful if the fight actually last a long time. If the fights are short, the damage doesn’t have a chance to build up.
25 stacks of bleed for 1 seconds doesn’t do much damage at all. However, getting 1 crit from mighty blow hurts quite a bit.
Bleed is about 59 per stack. Times this by 25 for maximum stacks and you get 1475 per second. 1475*5=7375. trouble is you have to take time to put on 25 stacks of bleed to begin with.
Mighty blow when traited is on a 3.5 second timer and with the right gear does around 3.5k-5k (or even higher if you go glass cannon) Minimum non crit would do 7k damage in 10 seconds with both crits thats 10k damage. Value will go up or down depending on armour type but never usually below 3k even on warriors.
Sophia Theos Beast Master
[Fissure of Woe]
(edited by KensaiZen.3740)
Bleed is about 59 per stack. Times this by 25 for maximum stacks and you get 1475 per second. 1475*5=7375. trouble is you have to take time to put on 25 stacks of bleed to begin with.
Mighty blow when traited is on a 3.5 second timer and with the right gear does around 3.5k-5k (or even higher if you go glass cannon) Minimum non crit would do 7k damage in 10 seconds with both crits thats 10k damage. Value will go up or down depending on armour type but never usually below 3k even on warriors.
Bleed ticking for 59 damage is only attainable when you’re not lv 80 (or did not spec into condition damage at all). A more realistic number is 112 dmg per tick. Mighty blow doing more than 2k, on the other hand, requires at least lv 80, and you need to crit.
I don’t think you know what you’re talking about.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
(edited by Heinel.6548)
they go down just as fast as any other class… wow 2 aegis’ block 2 attacks regardless of whether they hit for 2 dmg or 25,000 dmg.
*when a guard gets swarmed they go down. i think a lot of people tend to exaggerate on the forums. *
^
The Guardian’s survival comes from being able to take small amounts of damage over time and heal, or quickly block a few big hits. For example, the function of Toughness and Altrustic Healing is to take small damage over time, and the purpose of Aegis/Blind is to negate those few big attacks. That being said…
They are NOT damage sponges. If you get caught without your cooldowns (and don’t use them wisely when you have them), you will not be able to stand there and /dance without falling on your kitten
Rampage Wilson – Charr Engineer
Sea of Sorrows
I don’t think you know what you’re talking about.
I don’t think so either. Here’s why:
Mighty blow when traited is on a 3.5 second timer and with the right gear does around 3.5k-5k (or even higher if you go glass cannon) Minimum non crit would do 7k damage in 10 seconds with both crits thats 10k damage. Value will go up or down depending on armour type but never usually below 3k even on warriors.
I am full Knight’s with Valkyrie/Emerald Jewels/Orbs. I have 1925 Power, 40% Critical Damage, and an Exotic Hammer.
I just walked into a borderland and started attacking Fireflies in the SE supply camp. Here are my results (I waited till I had at least 5 numbers in both):
Non-crit:
1400
1471
1360
1293
1416
1286
1314
1394
1420
Crit:
2496
2718
2528
2622
2703
Average Non-Crit: 1373
Average Crit: 2613
“around 3.5k-5k (or even higher if you go glass cannon)”
“but never usually below 3k even on warriors.”
Orly? I’m eagerly awaiting your response. I hope numbers are involved, as you are indeed correct in mentioning how I like them.
Since you love your numbers,
Rampage Wilson – Charr Engineer
Sea of Sorrows
(edited by Alarox.4590)
they go down just as fast as any other class… wow 2 aegis’ block 2 attacks regardless of whether they hit for 2 dmg or 25,000 dmg.
*when a guard gets swarmed they go down. i think a lot of people tend to exaggerate on the forums. *
^
The Guardian’s survival comes from being able to take small amounts of damage over time and heal, or quickly block a few big hits. For example, the function of Toughness and Altrustic Healing is to take small damage over time, and the purpose of Aegis/Blind is to negate those few big attacks. That being said…
They are NOT damage sponges. If you get caught without your cooldowns (and don’t use them wisely when you have them), you will not be able to stand there and /dance without falling on your kitten
yup, once you’ve blown your skills and the boss is still on you you’re in for a bad time. sometimes certain bosses just don’t let up and it’s mighty hard to stay alive.
I don’t think you know what you’re talking about.
I don’t think so either. Here’s why:
Mighty blow when traited is on a 3.5 second timer and with the right gear does around 3.5k-5k (or even higher if you go glass cannon) Minimum non crit would do 7k damage in 10 seconds with both crits thats 10k damage. Value will go up or down depending on armour type but never usually below 3k even on warriors.
I am full Knight’s with Valkyrie/Emerald Jewels/Orbs. I have 1925 Power, 40% Critical Damage, and an Exotic Hammer.
I just walked into a borderland and started attacking Fireflies in the SE supply camp. Here are my results (I waited till I had at least 5 numbers in both):
Non-crit:
1400
1471
1360
1293
1416
1286
1314
1394
1420Crit:
2496
2718
2528
2622
2703Average Non-Crit: 1373
Average Crit: 2613“around 3.5k-5k (or even higher if you go glass cannon)”
“but never usually below 3k even on warriors.”Orly? I’m eagerly awaiting your response. I hope numbers are involved, as you are indeed correct in mentioning how I like them.
Since you love your numbers,
youor crit damage is only 40%. Mine is 80%, go figure.
Full Beserker trinkets and wearing knights armour. This is where the damage comes from. How do you expect to do high damage without spec for damage? you are amazing.
Sophia Theos Beast Master
[Fissure of Woe]
(edited by KensaiZen.3740)
they go down just as fast as any other class… wow 2 aegis’ block 2 attacks regardless of whether they hit for 2 dmg or 25,000 dmg.
*when a guard gets swarmed they go down. i think a lot of people tend to exaggerate on the forums. *
^
The Guardian’s survival comes from being able to take small amounts of damage over time and heal, or quickly block a few big hits. For example, the function of Toughness and Altrustic Healing is to take small damage over time, and the purpose of Aegis/Blind is to negate those few big attacks. That being said…
They are NOT damage sponges. If you get caught without your cooldowns (and don’t use them wisely when you have them), you will not be able to stand there and /dance without falling on your kitten
I agree we are not damage sponges. This is why we have Vigorous precision as an even better added form of survival. People who have a decent crit chance % have a dodge roll available every 5 seconds. Its very powerful.
Also heal on dodge makes it even better. If you can keep the agro from a boss, its easy for you to dance whilst your party is going pew pew.
Sophia Theos Beast Master
[Fissure of Woe]
I “tank” (And by tank I mean use everything I have to my advantage) better with my Necromancer in GREENS better than any Guardian I’ve ever seen. Guardians always think they are a “tank” which makes me roflmao while I stand still for 1 second and see them rush in only to lose 50% of their HP instantly, or some idiot tells me to “stop! let me pull!” with his 600 range scepter or some dumb kitten. Or, you know, I could pull with my actual pulling skill or my 1500 range staff.
I am usually carrying my team on my Necromancer… although I’ve only played with pubs so far. I don’t find Guardians necessary at all for dungeons. I wish more would play a Necromancer (skillfully) because the amount of support they provide is huge.
I have never met another player in the entire game who is smart enough to you know… drop a blind well before ressing so you don’t die? Or Shroud-res by pressing keys quickly. Or plague-ressing.
My main is a Necro and I also have a Guardian. Necro is definitely tanky, but the Guardian offers better group survival and utility. The problem with some dungeons and high level fractals are the threat of ranged mobs.
Guardian offers protection from ranged mobs with Wall of Reflection and Sanctuary. Necro doesn’t have anything like that. Guardian has multiple ways to give Protection. Necro can give protection for 3 seconds with wells, which are on ~40 second cooldown, and you have to be standing inside of them. Necro also has Spectral Wall, but again you have to walk through it. Gaurdian has aoe condition removal through shouts. Necro has Well of Power, Putrid Mark, and Plague Signet. I consider them equal in that regard. Necro offers very little in aoe healing, and no group stability. Gaurdian also gives group Might through Empowering Might, Necro doesn’t buff allies. Sorry but Necro doesn’t bring anything that a Guardian cannot. Except for aoe blind through Plague form.
P.S. Guardian scepter range is 1200. Necro is 900. Also yes, Necro does have a ranged pull, and its great…when it works.
I don’t think you know what you’re talking about.
I don’t think so either. Here’s why:
Mighty blow when traited is on a 3.5 second timer and with the right gear does around 3.5k-5k (or even higher if you go glass cannon) Minimum non crit would do 7k damage in 10 seconds with both crits thats 10k damage. Value will go up or down depending on armour type but never usually below 3k even on warriors.
I am full Knight’s with Valkyrie/Emerald Jewels/Orbs. I have 1925 Power, 40% Critical Damage, and an Exotic Hammer.
I just walked into a borderland and started attacking Fireflies in the SE supply camp. Here are my results (I waited till I had at least 5 numbers in both):
Non-crit:
1400
1471
1360
1293
1416
1286
1314
1394
1420Crit:
2496
2718
2528
2622
2703Average Non-Crit: 1373
Average Crit: 2613“around 3.5k-5k (or even higher if you go glass cannon)”
“but never usually below 3k even on warriors.”Orly? I’m eagerly awaiting your response. I hope numbers are involved, as you are indeed correct in mentioning how I like them.
Since you love your numbers,
youor crit damage is only 40%. Mine is 80%, go figure.
Full Beserker trinkets and wearing knights armour. This is where the damage comes from. How do you expect to do high damage without spec for damage? you are amazing.
As amazing as your failure in math? 1300 * 2.3 = 2990. Not 3500. Not 5000. Not “never usually below 3000”.
I don’t think you know what you’re talking about.
I don’t think so either. Here’s why:
Mighty blow when traited is on a 3.5 second timer and with the right gear does around 3.5k-5k (or even higher if you go glass cannon) Minimum non crit would do 7k damage in 10 seconds with both crits thats 10k damage. Value will go up or down depending on armour type but never usually below 3k even on warriors.
I am full Knight’s with Valkyrie/Emerald Jewels/Orbs. I have 1925 Power, 40% Critical Damage, and an Exotic Hammer.
I just walked into a borderland and started attacking Fireflies in the SE supply camp. Here are my results (I waited till I had at least 5 numbers in both):
Non-crit:
1400
1471
1360
1293
1416
1286
1314
1394
1420Crit:
2496
2718
2528
2622
2703Average Non-Crit: 1373
Average Crit: 2613“around 3.5k-5k (or even higher if you go glass cannon)”
“but never usually below 3k even on warriors.”Orly? I’m eagerly awaiting your response. I hope numbers are involved, as you are indeed correct in mentioning how I like them.
Since you love your numbers,
youor crit damage is only 40%. Mine is 80%, go figure.
Full Beserker trinkets and wearing knights armour. This is where the damage comes from. How do you expect to do high damage without spec for damage? you are amazing.
As amazing as your failure in math? 1300 * 2.3 = 2990. Not 3500. Not 5000. Not “never usually below 3000”.
Nothing is as amazing as that. However, I would go with 1400 * 2.3 = 3220
Plus he’s saying never below 3000 on Warriors… assuming with the same Power and 80% critical damage he wouldn’t hit 3500 on fireflies.
BTW: I would consider full Berserkers as your trinkets as being closer to Glass Cannon.
Rampage Wilson – Charr Engineer
Sea of Sorrows
(edited by Alarox.4590)
I guess you know it alls missed the thread called Guardian DPS
This is Amins hitting with ZD on WARRIOR
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/35725/gw466.jpg
Did you honestly think Guardians can’t get this kind of damage? you guys are amazing.
Also in the case of maths there are far more variables in increasing or decreasing the damage done thus I generalised the figure to get a rough idea.
If you’ve never crit someone for over 3k you have either gone and built a bunker and expected it to do high damage like an idiot. Or you just somehow have broken the game and the damage is fixed to exactly what you’ve calculated since somehow it hasn’t factored in might stacks or the toughness and armour of the enemy.
Your just that amazing
Sophia Theos Beast Master
[Fissure of Woe]
I guess you know it alls missed the thread called Guardian DPS
This is Amins hitting with ZD on WARRIOR
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/35725/gw466.jpg
Did you honestly think Guardians can’t get this kind of damage? you guys are amazing.
Also in the case of maths there are far more variables in increasing or decreasing the damage done thus I generalised the figure to get a rough idea.
If you’ve never crit someone for over 3k you have either gone and built a bunker and expected it to do high damage like an idiot. Or you just somehow have broken the game and the damage is fixed to exactly what you’ve calculated since somehow it hasn’t factored in might stacks or the toughness and armour of the enemy.
Your just that amazing
Only thing amazing is that you can ignore the fact that you’ve been proved wrong and have no capacity to counter that with evidence.
Your above post is a very nice attempt to change the subject away from your claims about Mighty Blow and the counters to that.
Nice attempt with “your just that amazing” in a last ditch effort to act like “these guys are crazy, amirite?” without actually proving anything except you have no willingness to deal in facts. That’s called ad hominem. The smilely face was a nice attempt at making you seem friendly and innocent while shoving a fallacy into the faces of anyone reading your post.
Rampage Wilson – Charr Engineer
Sea of Sorrows
(edited by Alarox.4590)
I’ll get you a screen shot
on a side note. would you like to do the math in how he managed to get ZD to crit a warrior for 3.6k? that should pass the time while I get you a screen shot
Sophia Theos Beast Master
[Fissure of Woe]
(edited by KensaiZen.3740)
I’ll get you a screen shot
on a side note. would you like to do the math in how he managed to get ZD to crit a warrior for 3.6k? that should pass the time while I get you a screen shot
Mighty Blow: 469 damage
Zealot’s Defense: 640 damage
27% more damage.
In addition he could have easily had more power. He could have easily had more critical damage. He could have had might stacks. He could have had +%damage traits or sigils.
That was easy.
You realize I never said a Guardian can’t hit hard right? I’ve been playing the Guardian for nearly 1000 hours since beta and I’ve tried every weapon, from tank builds to glass cannon builds. I was challenging your claims about Mighty Blow.
There’s a difference between me claiming you said something wrong, and me saying Guardians have poor damage and that ZD can’t hit for 3500. Full glass cannon, ZD can hit for 5-6k against a fully geared lv 80.
Btw you’re better off getting a video so I can see your might stacks, gear, traits, enemy profession, upscale or not, and a video of their traits/gear.
Your claims were minimum 3500-5000 per crit, with the lowest ever being 3k on a Warrior. I can go get some Might stacks, find an upscaled glass cannon Warrior, put some damage gear and traits on, and crit for 5000+.
Rampage Wilson – Charr Engineer
Sea of Sorrows
(edited by Alarox.4590)
I guess you know it alls missed the thread called Guardian DPS
This is Amins hitting with ZD on WARRIOR
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/35725/gw466.jpg
Did you honestly think Guardians can’t get this kind of damage? you guys are amazing.
Also in the case of maths there are far more variables in increasing or decreasing the damage done thus I generalised the figure to get a rough idea.
If you’ve never crit someone for over 3k you have either gone and built a bunker and expected it to do high damage like an idiot. Or you just somehow have broken the game and the damage is fixed to exactly what you’ve calculated since somehow it hasn’t factored in might stacks or the toughness and armour of the enemy.
Your just that amazing
Oh wait, so it’s not consistent 3500-5000 like you claimed? Now it’s just the possibility of 3500-5000?
“Mighty blow when traited is on a 3.5 second timer and with the right gear does AROUND 3.5k-5k (or even higher if you go glass cannon)”
There was no mention of what the target is. Like I said, I was generalising due to the different factors involved.
I’ll get you screen shots its the quickest way. Im not familiar with doing videos and stuff like that.
“Btw you’re better off getting a video so I can see your might stacks, gear, traits, enemy profession, upscale or not, and a video of their traits/gear.”
What does it matter? I said it can be done. I didn’t specify on what it can be done on. Are you going to factor those in and try to discredit me when I said it can be done and I wasn’t lying?
Well done you.
Sophia Theos Beast Master
[Fissure of Woe]
“Mighty blow when traited is on a 3.5 second timer and with the right gear does AROUND 3.5k-5k (or even higher if you go glass cannon)”
There was no mention of what the target is. Like I said, I was generalising due to the different factors involved.
You’re taking the occasional big hit and claiming it as standard, when standard is far lower.
BTW thanks for quoting yourself and reminding us how you claimed this was without glass cannon gear, which is hilarious because you then tried to insult the guy who proved you wrong by saying you had full berserker’s gear while he was only in knight’s (and even then, you were wrong).
Beserker trinkets. Where did i say full beserker gear?
Well we will just have to wait and see.
Though tbh if you have a crit chance of 40% and 80% crit damage boost. Big hits are pretty standard
Is it me or do i feel that you guys have just been running in bunker builds?
Sophia Theos Beast Master
[Fissure of Woe]
Beserker trinkets. Where did i say full beserker gear?
Well we will just have to wait and see.
Though tbh if you have a crit chance of 40% and 80% crit damage boost. Big hits are pretty standard
Is it me or do i feel that you guys have just been running in bunker builds?
My build uses only 15 Valor. I use Knight’s gear and damage based orbs/jewels.
By the way, we already explained this to you. I’ll humor you though.
The base critical multiplier is *1.5. I have 40% critical damage, so mine is *1.9. Yours is 80% critical damage, so it’s *2.3.
My base damage with 1925 Power averaged around 1400, so a crit is *1.9 for about 2660. Yours would be *2.3, so for 3220, which is far short of the 3500-5000 you claimed.
You understand?
Rampage Wilson – Charr Engineer
Sea of Sorrows
wall of reflection, shield of the avenger, nuff said
Good players makes dungeons easier.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
Beserker trinkets. Where did i say full beserker gear?
Well we will just have to wait and see.
Though tbh if you have a crit chance of 40% and 80% crit damage boost. Big hits are pretty standard
Is it me or do i feel that you guys have just been running in bunker builds?
My build uses only 15 Valor. I use Knight’s gear and damage based orbs/jewels.
By the way, we already explained this to you. I’ll humor you though.
The base critical multiplier is *1.5. I have 40% critical damage, so mine is *1.9. Yours is 80% critical damage, so it’s *2.3.
My base damage with 1925 Power averaged around 1400, so a crit is *1.9 for about 2660. Yours would be *2.3, so for 3220, which is far short of the 3500-5000 you claimed.
You understand?
Why would you try and figure it out using base damage? in a live situations you never will be hitting at base damage. There are many factors and modifiers that are added into the equation.
Anyway, here are some screens of going over 3.5k crit
http://postimage.org/image/ln17a2y3p/
http://postimage.org/image/oq525o9wj/
I missed the screen shot but check out the combat log
http://postimage.org/image/py862hckh/
This is a screen of hitting the warrior type mob for over 3k
http://postimage.org/image/os3j4cq3h/
Now the point to remember here is that a Guardian with EM and a decent amount of crit % can maintain 5 stacks of might easily if not more whilst in combat. The more enemies around him the more might he can stack.
Against a squishy target the damage will increase against heavy armour/high toughness it will decrease but it should still be within the range of 3.5k to 5k with 5 stacks of might if not more. To make it more broader to include the tougher types it will be 3k to 5k overall. I’ve hit just over 5k on upped players before using MB, it’s not a difficult thing to do.
Knights armour does not increase crit damage. It increases your chance to crit. The damage comes from going full berserker trinkets. You can still maintain a decent amount of damage even if you use a different type of armour that does not carry the precision from the knights gear.
You can make as many calculations as you like using base damage but without adding the modifiers for live situations you will never get an accurate outlook at what any class can do.
Amazing L2P
Sophia Theos Beast Master
[Fissure of Woe]
(edited by KensaiZen.3740)
Good god, when did I wander into the WoW forums?
the benefits of a guardian far outweigh any benefits of other proffesions
Rez skills? who goes down when a guardian is tanking all the damage
Ranged Damage? no problem i got the best projectile defence in the game
Need to Group up mobs? i got what you need
want to make sure enemies dont run away or chase weaker players? i can do that too.
the Guardians only real weakness is ranged damage, generally speaking the damage you do at ranged is determined by how much you can reflect, looking at the fractals the only boss you would likely see a Guardian go ranged on are in the Grawl Fractal and Smite is one of the best skills for removing the boss’ shield because of it’s massive 15 hits on a low cooldown granted they can and will be shared with the elementals if they are near the boss.
im not saying our melee damage is absolutely amazing either, but thats not what the guardian is there for, you have 4 other party members to fill out and im pretty sure most of them will be built for dealing damage.
Because melee players are generally better players….if the other range classes would play their class properly as a whole, maybe this would decrease
People need to realize that every class in this game can bring something very good to the table. They are under the impression that only a Water ele can heal, only a Guardian can tank etc. Lets take for example the Ranger. People have no idea that a ranger can actually heal as much as a water Ele. In fact, it’s been shown in theory crafting that a Ranger can out heal a water ele. Even a thief can heal and tank in this game!!
It frustrates me that everyone wanted a game that was soooo different than every other MMO out there, but yet they play it like every other MMO but say “oh man, this is so cool because it’s different than such-and-such game…” but don’t show it when they play.
snip
Okay, so what you’re saying is that with 3x Might you can get 3500 damage? When was that ever the conversation? Maybe you’re forgetting the part where you said this:
quote=1151549;KensaiZen.3740:]
Mighty blow when traited is on a 3.5 second timer and with the right gear does around 3.5k-5k (or even higher if you go glass cannon)
[/quote]
That’s with 3x Might and you’re barely hitting 3.5k, which I never claimed to be impossible. Actually, I’ve been sayiing you could easily reach 3220 damage without Might. What I’ve been saying is impossible is your claim of 3.5-5k with the stats you gave me, and even claiming that with going glass cannon it would be higher than 5k (your build is half glass cannon already as your trinkets are all berserkers). With those pictures you’re basically proving my point.
Rampage Wilson – Charr Engineer
Sea of Sorrows
can i just say that to be tanky you need to lose most of your dps? thus rendering you rather useless for all but select scenarios?