guardian w/ empowering might trait and armor?
You’ll be hitting the internal cooldown of EM at about 50-60 crit, depending on weapon choice. With a 0/0/30/30/10 build, 50 is basically the upward limit of what you’re able to achieve anyway. In other words, if you are going to make EM worthwhile with this build, you’re going to need precision on basically everything. Whether you want to pair that with damage (‘Zerkers), toughness (Knight’s), or Healing (AC armor) is up to personal taste.
I also run 0/0/30/30/10, and the set of gear I use most for explorables is indeed precision/vit/HP. I rarely find the lack of toughness a problem, because it’s so easy to come by protection, blocks, and blinds. The hardest-hitting stuff is designed to be dodged anyway, not face-tanked. In high-level FotM, I find it better to switch to Knight’s gear instead, since agony can make higher HP a liability. And there’s always the option to switch out EM for PoV or something and use Cleric’s if the situation calls for it. (Yeah, bag space can be a pain with this build.)
I do 0/0/30/20/20 and use HP/pre/vit armor, boon duration runes, emerald jewels and pow/tuf/vit weapons. It has served me really well in fotm with staff as second set, and either sceptor+focus, greatsword or hammer as main.
I find damage a bit lacking for when I do WvW though so is in process of finding a more power oriented combination.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
You’ll be hitting the internal cooldown of EM at about 50-60 crit, depending on weapon choice. With a 0/0/30/30/10 build, 50 is basically the upward limit of what you’re able to achieve anyway. In other words, if you are going to make EM worthwhile with this build, you’re going to need precision on basically everything. Whether you want to pair that with damage (‘Zerkers), toughness (Knight’s), or Healing (AC armor) is up to personal taste.
I also run 0/0/30/30/10, and the set of gear I use most for explorables is indeed precision/vit/HP. I rarely find the lack of toughness a problem, because it’s so easy to come by protection, blocks, and blinds. The hardest-hitting stuff is designed to be dodged anyway, not face-tanked. In high-level FotM, I find it better to switch to Knight’s gear instead, since agony can make higher HP a liability. And there’s always the option to switch out EM for PoV or something and use Cleric’s if the situation calls for it. (Yeah, bag space can be a pain with this build.)
Been wondering about the usefulness of toughness, I prefer vitality also. Atm I run P/T/V with prec access, prec food, prec sigil etc, but I want more prec. Atm build working great for high end fractals but always want to be better, would u mind posting a screenshot of gear/stats?
And yeh I just switch to my zerker set for the agony parts. ( got 30 AR atm)
|-Swiftpaw Sharpclaw [DnT]-|
I use 0/10/30/30/0, run with 40-50% crit chance no problem. It helps if you’re needing to catch up on health to swap to a faster hitting weapon is all.
Warrior Nuuk (80 War)
[ALS], Anvil Rock