how do we get near opponent
I use a combo of GS/Hammer and Judge’s Intervention. I use Judge’s intervention to get in range, then use the 5 on GS, which usually get dodged, followed by the 3, which also gets dodged. At that point, I switch to my hammer and immediately use 3 followed by 5. That’s usually gives me more than enough time to finish a person off.
Gs leap + sword’s teleport and optional JI. GS’s pull is also serves to get em close to us.
Rig#2: Core2duo@3Ghz/ 4GB DDR2/ 9800gtx+
Greatsword: Leap of Faith, Pull (skills 3 and 5)
Hammer: Skill 3 immobilize, skill 5 prevents escape movement
Sword: Skill 2 Teleport (8 second cooldown, pretty far range)
Scepter: Skill 3 immobilize, also, ranged attack.
Next, in your utilities, you have Judge’s Intervention (teleport and burning), “Retreat!” and “Save Yourselves!” for swiftness, and if you’re not 1 on 1, you also have a healing teleport which will bring you to an ally with low health.