i need an advice about this wvw build
Vitality is one of those traits that really only helps against a quick burst and is useful for very little else as in a prolonged battle that extra 1-2K will be eaten away in literally milliseconds.
Throw some Berserker in there and throw Battle sigils on your weapons to allow for might stacking since you do have increased boon duration which I assume you want to keep you might as well make extra use of it.
If you keep 10 stacks of might up near all the time (more than possible with this build) then you’ll get an extra 350 power+ some Berserker and I think you’ll be fine for damage personally.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Contrary to tanshinza, I would reccomend a bare minimum of 15-16k HP so that you can outlive Thief bursts. You’re looking at 8k backstabs plus another 6k from Mug and Cloak and Dagger. Throw in an autoattack chain and you’ll wish you had brought more health. So you’re doing good there.
I’d consider Hold the Line for additional Protection which you’re going to want to keep up and to have to ablate bursts you see coming.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I gonna to try change my sigil for battle sigil. But i dont wanna drop my HP below 16k as foofad said. Maybe lowering a little my healing power for gain some attack damage. But not below 1k.
I wish to run hold the line, but save yourself is way better (stunbreak, a lot of high duration buff, remove condition on allies) and i really feel i need retreat, i can stick to some enemies with 20s swiftness, i can travel long distances without staff changing and i can get a great mobility to go out of combat (aegis and long duration swiftness) taking some distance a few seconds to get my abilities out of CD and come back. I use a LOT retreat, and work great with my playstyle. I dont need more survivability, i am fine with it, i need more damage…
I see a lot of players charge stacks on sigil of bloodlust with another weapon, maybe i should do that…
Grab two one handed weapons, put sigils of bloodlust on both. Kill13 enemies for full stacks, swap back to your normal weapons. Works well.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Ill try it with another set of sw/focus with bloodlust, i did not know they charge x2, ty foofad.
play support and dont pretend to be dps. thank you.
play support and dont pretend to be dps. thank you.
and by support you mean stacked healing power?
I hope you understand that guardians has one of the highest damage potentials in the game and are great frontline meleedps in any wvw clakitten least we where before the last patches and the huge boost to condi.
(edited by Brutaly.6257)
no they do not have the highest damage potential, show me a guardian hitting for 18k. please. in wvw please show me.
p.s. i cant understand why you people just straight flat out lie on the forums.
Shield of Wrath into Mighty Blow alone is 12k or higher. Follow with ZD for 18k. Alternatively, Protector’s Strike for more AoE.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
yes on a person with zero toughness or an npc, not on a real player in wvw that isn’t glass cannon. try again.
on top of the fact that you have to be in glass cannon to do that. G_G
No you dont have to be full berseker glass canon in order to do that. I mix pvt and valkyrie in armor and berserker and valkyrie in trinkets.
I do it with about 2,8k toughness, 14.5k health and my personal record on a fellow guardian is almost 14k instant damage and he had about 18k healthpool. If it was just pre/vit/heal gear i dont know but it wasnt a glasscanon.
10k burst are standard with the use of mainly three skills.
I even hit for more than 10k with a celestial build even though it takes 12s in combat in order to be able to do that.
There are so many misconceptions regrading the damage potential of a guardian.
yes on a person with zero toughness or an npc, not on a real player in wvw that isn’t glass cannon. try again.
on top of the fact that you have to be in glass cannon to do that. G_G
So I offer you exactly what you were saying was impossible, and that’s not good enough because of reasons. Look, you stuck your own foot in your mouth, but that’s okay. Just don’t call everyone a liar next time.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
you dont hit for 18k, you use 4 abilities in concession to hit for 12k , congrats. while wearing zerker gear.
No on a player with 2600 armor which you should be running in wvw, you will not hit for 12k. please try again.
kthxbai
Not even thieves burst for 18k in one ability. Mug-Backstab-CnD CAN put out that kind of burst but that’s out of three abilities.
And again, you can hit 12k with Shield of Wrath and Mighty Blow alone. That’s impressive.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I have a build based on brutaly.6257 guide. I am very tanky with a good damage output and good critical chance and damage.
But i want a little more power to this build, i dont want a 14k output damage. I want yours opinion which stat i should lower to get more damage and what offensive stat i should raise to get better damage, more critical? more power?
0/30/30/5/5
Valkyrie shoulders, feet, hands and chest, pvt legs and head.
Berserker weapon, i use scepter and focus with 5% more damage sigil and fire for max burst and in the hammer i use 5% more damage or energy.
Berserker accessories, back and amulet and i use ber/valk rings.
You can use soldiers weapons and have almost the same max burst but substantial higher survivability.
Use power/crit damage (the two main components for high burst) food and sharpening stone for max power. You should have over 2300 power with this setup and ascended, and ofc over 100% crit damage.
Strength in numbers, lowered cd on meditations and monks focus are the main traits and Right hand strength for scepter gameplay, add in vulnerability when blinded for the focus and you are good to go..
Shelter for mightstacking and SyG, smite conditions and judges intervention.
This hits really hard when they have conditions and also has some nice sustain in small scale clashes and as long as you play ranged with the scepter it works really well in zergs as well and bring support thru shout, virtues and strength in numbers..
The gameplay is pretty uncomplicated also compared to a might stacking build.