(edited by Mystogan.4157)
jst got 80 tomes of knowledge
heal skill only good in zerg fight where there you can get the benefit of 20% healing from dmg but again u need gs for big aoe thus you want your symbol larger and maybe another symbol when 50% hp and you use full medi so why not take 20% recharge trait
more group play then roaming
Okay well what would a roamer look lkke? I changed the heal and what weapon should i switch for gs?
Okay well what would a roamer look lkke? I changed the heal and what weapon should i switch for gs?
Heal skill is allways Shelter for PvP in my opinion.
Now you can go Hammer/GS for roaming, there are ppl that do it.
Also your builds looks nice but I would switch some of your traits, like Healer’s Retribution for Blind Exposure in Radiance and Protective Reviver for Resolute Healer in group play or Writ of Exaltation for solo play.
Also, for group play I think the runes are fine but if you are going to solo roam with this Traveler Runes are a must have.
If you don’t want to go with GS at least go with Focus instead of Torch, Focus will bring much more for solo and group play than Torch. And take out Sigil of Force, Air/Fire will be a much better combo for the Zerker weapon that what you have there, that or Air/Blood
Not changing much, with what you have presented me, for small group play I think I would go with this:
Thanks. I like the traits better but im not so sure about armor changes/ trinks. I like the high tough and it seems in yours you lose avout 300 tough for about 100 pow and you lose 7% crit chance. So my big problem im having is weapons.. I def want a gs for dps, but what about secondary? Im really like hammer and sword/t and sword/f how well are they in a wvw setting
S/F is excellent DPS burst, often used in sPvP and frequently on a roamer. GS/H builds seem to have better sustain but tbh if you are roaming i would go GS & S/w
Guardian / WvW Enthusiast