king of the hill arena issues
It may mean you’re not suited for 1v1s but are great in team encounters. Maybe instead of focusing on winning in 1v1s you try to live as long as possible until a teammate arrives to support you
I make PvP & WvW videos
Duels are different because you are not required to fight on point. Guardians can be kited pretty well. People who duel often run different set ups as well.
Bad Elementalist
It may mean you’re not suited for 1v1s but are great in team encounters. Maybe instead of focusing on winning in 1v1s you try to live as long as possible until a teammate arrives to support you
maybe so but i meant that encounters in wvw and tpvp of 1v1 like if i am on a point or roaming in wvw alone
or just maybe i duel better opponents than me
This is just my area. I’ll start with my build then go into strategies and ask what build you’re running. Oh and classes don’t use Cele in koth because it’s banned on everyone except engi… along with condi guardians. Yup. Condi guards are banned too. A friend and I (mostly my friend) dominated the host and a few other “notable” players… so condi was considered op and was added to the list. People still say they’re not viable in tpvp but that’s a discussion for another topic.
6×6xx carrion, doom/geomancy, sword/scepter, rune of krait.
In this build, when ever I say “Burst” I’m talking about #4 on torch + weapon switching. That’s a 1k damage proc per second on top of your 500 dps auto attacks. Rune of Krait offers an additional 500 dps.
Warriors
I know you’re not a fan of rune of krait, but that warrior being at 25% health would/should have been dead once you popped krait. That’s pretty much the same with every class with a couple minor exceptions.
All non-diamond skin Eles
This build wins 90% of celes or zerker eles.
For d/d, Do Not burst ele’s until after they leave water attunement. They usually start with Updraft (the speedy knockdown) in Lightning Attunment to cc and get in close. Then their fire fields in Fire Attunement; Burning Speed and Ring of Fire (for might combos). They’ll switch to either Water Attunement to cast Frozen Burst (for aoe cripple + might stacks), then/or Earth Attunement for the skill Earthquake (knockdown cc + might stacking)
Ele’s revolve around their abilities to stack might. You revolve around their Water Attunement rotation. That’s when they cleanse conditions most. Their water Attunement is very noticeable because they literally spit water around them to heal + condi cleanse. Save elite until After they leave that attunement, even if they’re at 20% health.
I don’t remember having issues with any scepter/focus eles but between all your stun breaks and blocks, Dragon’s Tooth should never hit you. Burst after they use Earth attunement/Magnetic Wave. That skill instantly cleanses 3 conditions.
Necros
Most necros burst when they enter Death Shroud. Ironically, that’s when they’re most vulnerable because they can’t cleanse conditions all too well. 99% of the time you will cast Rune of Krait the moment they enter Death Shroud. Follow with your bursts, then quickly pop shelter because the necro hits like a tank.
Good Minionmancer’s are your counter because they will out damage you; out sustain you with his minions. Unless you ran a different build against minion mancers, odds are you wont be able to beat him 1v1.
Thieves
Guardians counter all bad thieves. The bad thieves will die by your aoe condi’s… it’s ridiculous how many bad thieves there are in tpvp. I’ve fought a d/d celes ele in tpvp and had a thief gank me… only for him to die from my aoe condis in seconds. The same goes for rangers; that’s how most condi guards (as you already know) 1v2. It happens sooo often
The good thieves however, will almost always win by out playing you. Especially when they unload a full burst without a focus or block up. At start, they’ll usually throw their dagger to remove aegis then burst. Once they remove aegis I immediately pop VoC for another.
Rangers
Same as the above, with the exception of some builds. Power Rangers and Condi rangers can be difficult to beat, but very possible. There’s maybe 1 dps build out there and 1 spirit build out there that I can’t beat at all… or the odds are about 30-40%… but a medi/high raw damage build, just like minionmancer necros, is better against these type builds.
I’ve changed to numerous builds because I couldn’t beat, say spirit ranger or phanta mesmers, but was weak in other aspects like celes eles. In the end, I accept that there’s builds I can’t beat.
There are other condi builds like 04604 that utilizes absolute resolution. Those builds do less damage in exchange for team cleanses while still offering decent 1v1 capabilities.
Edited
Weapon switch right after you pop flashing blade or justice intervention for a near 100% chance of geomancy hitting. Same for flashing blade + Zealot’s Flame on torch #4. These should always hit.
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(edited by Saiyan.1704)