knight set with ruby? worth? might build
For a start as far as I know the 6th piece of Rune of Might is still bugged.
I would try to avoid making a build that will work in WvW AND PvE, they’re just too different and you’ll kitten yourself in dungeons trying to use a WvW build.
You’ll find about 10 different views from various people on AH and builds so I won’t bother adding to that! Certainly for PvE there comes a point where you’re adding defence for no reason and just lowering your damage.
If you want to go for an AH type build you could even argue Scholar runes as you’ve got a daft amount of healing. You can’t tank this game so this is a main argument for zerker dps.
Personally I run a Knights+1zerker armour, zerker weapon and trinkets Hammer/Staff build with boon duration runes. But some people hate hammer, love GS or find sword awkward.
For a start as far as I know the 6th piece of Rune of Might is still bugged.
I would try to avoid making a build that will work in WvW AND PvE, they’re just too different and you’ll kitten yourself in dungeons trying to use a WvW build.
You’ll find about 10 different views from various people on AH and builds so I won’t bother adding to that! Certainly for PvE there comes a point where you’re adding defence for no reason and just lowering your damage.
If you want to go for an AH type build you could even argue Scholar runes as you’ve got a daft amount of healing. You can’t tank this game so this is a main argument for zerker dps.
Personally I run a Knights+1zerker armour, zerker weapon and trinkets Hammer/Staff build with boon duration runes. But some people hate hammer, love GS or find sword awkward.
Well it’s possible to make a WvW/PVE build, that functions decently in both areas. I run Traveler Runes and zerker gear with meditations. I do great in WvW roaming, PVE wise I roll through dungeons well, with good DPS. The only thing I would argue is, that a lot of people are min max mind set, so that leaves them in areas where they have to choose which build to use in said areas. Also if there’s something I need in the dungeon, like bit more support. I roll with a supporty weapon (Staff, Mace, x/shield)
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
i understand both of you guys…BUUuuUuUUuuUuuUT my main question is:
the first build works fine but the damage output is not great…so if i put some ruby/rune in my knight set will work more propely or gonna have a sad nightmare??? or i keep up with rune of strenght? or change for rune of fighter? oooooor put some emerald? what yu guys think?
I dont want to go zerk because i think it lost the sense of be guardian…i just…dont like it…LOL
Travelers
i understand both of you guys…BUUuuUuUUuuUuuUT my main question is:
the first build works fine but the damage output is not great…so if i put some ruby/rune in my knight set will work more propely or gonna have a sad nightmare??? or i keep up with rune of strenght? or change for rune of fighter? oooooor put some emerald? what yu guys think?
I dont want to go zerk because i think it lost the sense of be guardian…i just…dont like it…LOL
ok, I’ve been testing different builds with my guardian and the gear choice will totally deppend on what are you doing with your traits, as of now I have a tanky DPS build using Sword(celestial)/focus(berserker) or torch(berserker) and Hammer(celestial), Knight armor with boon duration runes (2 water, 2 traveler and 2 monk) celestial necklace and earrings and Knight rings
for traits I’m running with 10/30/10/20/0 and that gives a really sweet amount of DPS using sword (60%crit + 15%crit from trait) and solid tankyness using hammer
so there you have it, pick your traits and then pick your gear according to what you wanna do, also is not necesary to have full knight armor, you can use 3 knight and 3 zerker or whatever gives you the best results