mechanics of staff and orb of light?
If you want to spam it you shouldn’t detonate it.
If you just want the damage, don’t detonate it, otherwise if you burst it to deal a bit more damage and some healing, than it gets 4 times the CD. Without detonation the CD is only 3 seconds, with detonation it is 12 seconds
For max damage output, try to position yourself so that the orb collides with a wall asap after you hit your target.. it doesn’t go on CD until it collides with a static object.
thanks all. ya i noticed the CD goes to like 4 sec if i detonate it. could not figure out the CD without, i thought as soon as it hits the opponent i could shoot another. or maybe like a wall as you have said, that is very good advice ty. just clunky mechanic kind of . . .
Unless it bugs out, the Orb of Light should vanish due to reaching max range right before it’s ready again, even with Two-Handed Mastery, so no need to crash it into walls
You know, i need to check the tool tip for this info but im busy watching mob dr. What is the range/radius of the heal? Where does the heal take place? Is it at detonation spot? At initial cast location? So its bigger damage/small heal if its allowed to detonated itself? And bigger heal/small damage if caster detonated.? This one confuses me.
Guardian of Archon :: Sanctum of Rall
Orb of Light scales with your speed. If you have Swiftness, it travels 33% faster.
Cast Symbol of Swiftness underneath you and them tap ‘2’ every time it’s ready.
Rampage Wilson – Charr Engineer
Sea of Sorrows