re-imagining shield skills!
I really like the 4 skill that you have mentiond, if it had a knockback as well then it’d be even better.
Kinda like the number 4. We need to get away from skills that root ppl in place though so number 5 turns me off.
A suggestion I have been putting out for a while now is to change number 4 so that it taunts enemies it hits while giving nearby allies protection. (could add your rush idea on to it easy enough via traits)
Then change number 5 so that it simply grants all nearby allies AEGIS while knocking back nearby enemies. (Shield trait would make it also grant nearby allies Resistance)