re-imagining shield skills!

re-imagining shield skills!

in Guardian

Posted by: Artyport.2084

Artyport.2084

I’m sure this topic has come up but I have a few ideas of how i would like to see this changed!

Sheild #4 skill.
Protective rush- Dash forward leaving a blaze of light that damages and slows enemies and grants protection to allies. Does not require target ground targeted like the warriors spin ahead skill. light feild

Sheild #5
Pulsating Sheild- Push enemies away with a protective bubble for the duration of the channel and heal allies inside.
Sheild #5 part b.
Leave the bubble behind that absorbs projectiles

Or whatever just do something shelild needs to be used!

re-imagining shield skills!

in Guardian

Posted by: merchantchuck.4875

merchantchuck.4875

I really like the 4 skill that you have mentiond, if it had a knockback as well then it’d be even better.

re-imagining shield skills!

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Kinda like the number 4. We need to get away from skills that root ppl in place though so number 5 turns me off.

A suggestion I have been putting out for a while now is to change number 4 so that it taunts enemies it hits while giving nearby allies protection. (could add your rush idea on to it easy enough via traits)

Then change number 5 so that it simply grants all nearby allies AEGIS while knocking back nearby enemies. (Shield trait would make it also grant nearby allies Resistance)