sPVP weapon changes
I think they should go a lot further on the staff changes. Literally the only reason some people like the auto-attack is because they use it to farm, which is honestly quite sad. I don’t think speeding up the attack would change that much, and I don’t think it makes it more of a support weapon like it’s supposed to be either.
The whole point of the staff is to support, so increasing the damage on its symbol seems like a meh buff when they could simply just make it grant a better boon (like short durations of quickness or superspeed).
I agree on the mace but I’m not sure if the scepter justifiably deserves any buffs.
As for the hammer, I find that symbol on auto-attack to be quite interesting personally. Without it the auto-attack would be extremely bland. The weapon itself is quite interesting, it just might need some buffs.
(edited by Fashion Mage.3712)
I think they should go a lot further on the staff changes. Literally the only reason some people like the auto-attack is because they use it to farm, which is honestly quite sad. I don’t think speeding up the attack would change that much, and I don’t think it makes it more of a support weapon like it’s supposed to be either.
The whole point of the staff is to support, so increasing the damage on its symbol seems like a meh buff when they could simply just make it grant a better boon (like short durations of quickness or superspeed).
I agree on the mace but I’m not sure if the scepter justifiably deserves any buffs.
As for the hammer, I find that symbol on auto-attack to be quite interesting personally. Without it the auto-attack would be extremely bland. The weapon itself is quite interesting, it just might need some buffs.
I think quickness would be a bit overpowered :o but it does need to be a boon, since otherwise the Honorable Staff trait would be useless. Either Vigor or Resistance are the only remaining unique options, I’d support Resistance since it’s such a limited application, but Vigor would be more in-keeping with the Honor line. If it were Resistance then it would allow bunker guards to spec out of Valor for once, which would be nice.
I mentioned a buff to the staff AA simply because it’s an inferior version of the scepter AA. Slower, shorter range, slightly less damage. The only thing it has going for it is that it’s not vulnerable to projectile hate, that’s it. At the very least it should do higher damage or have similar cast time since it’s limited to 600 range, though it could heal instead for like 200 baseline with a 1.0 heal coefficient. But healing would only be viable if it keeps the 1s casting time.
I thought quickness could be nice since a staff-user themself probably wouldn’t benefit that much from quickness and thus it would be primarily supportive, although resistance is probably the best boon alongside quickness as well (in fact Resistance is arguably stronger). Resistance fits the defensive support theme of the staff, but it may be a bit too strong for a weapon skill. I still think like 2 seconds of superspeed would be perfect in this case since it fits the stationary symbol more than a buff that stacks.
Vigor is already applied by the longbow’s symbol.
Honestly I think the staff’s auto-should just be completely replaced. If it gets healing, it’d probably be a really low amount because its area of effect is so huge. I’d kill to have something like Water Blast or Light of Judgment replace Wave of Farming.
I thought quickness could be nice since a staff-user themself probably wouldn’t benefit that much from quickness and thus it would be primarily supportive, although resistance is probably the best boon alongside quickness as well (in fact Resistance is arguably stronger). Resistance fits the defensive support theme of the staff, but it may be a bit too strong for a weapon skill. I still think like 2 seconds of superspeed would be perfect in this case since it fits the stationary symbol more than a buff that stacks.
Vigor is already applied by the longbow’s symbol.Honestly I think the staff’s auto-should just be completely replaced. If it gets healing, it’d probably be a really low amount because its area of effect is so huge. I’d kill to have something like Water Blast or Light of Judgment replace Wave of Farming.
I like the wave though I’m biased because I want to use this in a symbolic build, but it’s currently not really competitive. If its goal is to heal allies then it should stay a skill that doesn’t lock onto enemies though, so projectiles are kinda meh.
To me the staff auto looks like fanning something. And we know what gets fanned irl – flames!
I would like to see virtue of justice passive hit all staff aa targets when it activates. Also to let it have burning upkeep 100% if proper condi duration is build.
Another option might be slight heal that gets “fanned” into any allies in aa’s cone. Since guardian is supportive and staff is to be THE support weapon…
I would like to see virtue of justice passive hit all staff aa targets when it activates. Also to let it have burning upkeep 100% if proper condi duration is build.
A ridiculously overpowered suggestion lol.
Assuming each target are within 240 radius of each other…
In a mob if three, 1 AA would mean each target would receive 3 stacks of burn because you’ve just made F1 passive active, act independently for each target hit.
So in a mob of five, each target would receive 5 stacks of burns on just 1 auto attack hit. On just the second successful auto attack swing, each would have 15 stacks of burns…
Are you deliberately trying to break the game? XD
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