[sPvP]Runes of Vampirism for Medi Guard

[sPvP]Runes of Vampirism for Medi Guard

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Posted by: mPascoal.4258

mPascoal.4258

As the title says I want to know what you guys think of these rune set for Medi Guard?
I’ve tried this:

http://gw2skills.net/editor/?fVAQNAsdRlsApaodDxcI8DVR8QlZK+i2UVAgz1/QQkDA-TpBFwACOCANOEAEOBA62foaZAAPAAA

Now my thoughts. Well this is the most comon Medi Guard build. It’s not really the most bursty Medi can be but it’s the safer and the one that offers the most team support. Most Guards on Virtues go for Absolute Resolution but you can switch that trait anytime if you see that the enemy team is not condi heavy and take for instance Indomitable Courage and get Stability for save stomps on you or on your allies. With this in mind I looked for things that could actually hlep me sustain more while doing damage. I thought of what I use in WvW Roaming, life steal. It feats really well. Not only the build I’m using uses 4 different Sigils. This means they all have separate coldowns, so you know they will allways proc (for instance if you use Air/Fire on S/F and Fire on GS, if you proc Fire on Air and switch to GS, it will be on CD on the GS. The coldown is not that long but can make a difference).

Okay for sigils we are covered but what Runes should I use? This is where I got a bit stuck and this build has lot of options.

Rune of the Flame Legion - Burn Duration and 7% Damage modifier on burning foes, to proc with Fiery Wrath. Idk if many ppl use it but it’s an option, and a good one.

Rune of the Traveler - This here it’s good just because of the 25% speed increase. You also have Rune of Speed but I think Traveler works better because of 10% condi duration (so a bit more burning duration to help with damage), 15% boon duration (you already have 20%, 35% is not worse thats for sure) and 36 of all stats. I think the worst about it is the 36 of all stats. it’s a minor difference and cuts the damage by a quite a bit while the sustain difference is unnoticeable. But the mobility is too good to let go when we are working with a romaing build on a class that doesn’t have acess to swiftness with this spec neitheir any other way to increase mobility.

Rune of Speed - Same thing for Traveler, but this gives more sustain because of the Vitality has main stat. But Swiftness duration is a bit useless since we don’t have acess to it besides the one we gain from the rune it self. But since the rune already gives 25% speed increase that swiftness goes a bit unnoticeable.

Rune of the Pack - One of my favourites. Power and Precision increase by over 100 on both. Also has a chance to give Power, Fury and Swiftness when struck to you and nearvy allies. One of the best for the spec.

Rune of the Ogre - Damage increase and a pet. All bonus are usefull. Another great option.

Rune of Strength - Damage modifier when might in on. You will most likely have might on when you are bursting because of Virtue of Justice so the damage modifier will proc when bursting. All bonus are useful since Guard has some sources of might, although it’s a bit hard to stack up might all that high on Guard alone. Still a really viable option. One of the bests

With all this options I have never actually seen a Medi Guard with Rune of Vampirism, but why? I think, with my Sigil choice, there is no other Rune that completes it best. It gives more life steal when struck, after heal usage (so even more heal) and finally the mist. Well I think the mist might be what turn most ppl off maybe but it’s amaizing I think. It helps so much when you are in a tought situation and you need to breath a bit but don’t have how (because Guardian doesn’t really have how) and that invulnarability works wonders on those times. The downside is that, if you are on point is more invulnarability that helps the decap. But thanks to that mist I’ve alos had a couple of secure stomps on 1 v 1s

So, what do you guys think of this Rune set? What do you guys think of the other Rune sets compared to this one? I wanted to know this because I believe that I’ve never actually seen a Medi Guard with this Rune option on. I also wanted to share my opinion about this and the other Runes options we have for this buid.

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

(edited by mPascoal.4258)

[sPvP]Runes of Vampirism for Medi Guard

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Posted by: Keksmuffin.1450

Keksmuffin.1450

They are not all that great. The leeching thingy is a bit less than 1k, your heal has 30s cooldown and the on-hit-effect has 25s cooldown. That’s not even 80 heal/second even when you assume they proc on cooldown and you always hit it. Also the mistform thingy will kill you more than it will help you. Interupting your Shelter by becoming mist is not really something you want.

Also it’s really easy to keep up perma might with the combination of might on block, might on f1 and might on gs auto. Rune of Strength will be better than Ogre of Flame Legion in most situations.

Bullet Punch

(edited by Keksmuffin.1450)

[sPvP]Runes of Vampirism for Medi Guard

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Posted by: mPascoal.4258

mPascoal.4258

From all the testing I did so far, never interrupted me a Shelter. When my health is at that range there is either 2 options. You will die because you don’t have Shelter or you have Shlefter and you don’t.
Also might stacking on Guard alone is awful. Rune of Strength shines when such thing is actually good like of War or Ele. Becuase the damage modifier is good and might too, but what makes them so strong is when you can stack you really high might and have the modifier. I forgot to mention that option but from what I’ve tested most of the times with Strength doesn’t shine that much compered to other Runes at least for me and from my experience. I’ve got better results with Pack.

But thanks for the feedback also forgot to mention those runes so I’ll put hem there.

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

(edited by mPascoal.4258)

[sPvP]Runes of Vampirism for Medi Guard

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Posted by: Saiyan.1704

Saiyan.1704

Rune of Infiltration is a fun rune. Less than 20% health you cloak for 4s. It actually beat me because it caught me off guard when a warrior disappeared on me >.>

aka FalseLights
Rank: Top 250 since Season 2
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[sPvP]Runes of Vampirism for Medi Guard

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Posted by: Keksmuffin.1450

Keksmuffin.1450

It’s not about stacking might, it’s just about permanently having the 5% more damage. Perma might is a lot easier than perma burning. Also might on block lasting 25s is nice.

Bullet Punch

[sPvP]Runes of Vampirism for Medi Guard

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Posted by: Relentliss.2170

Relentliss.2170

Rune of Pack – just straight out good. Nice stat boosts with a nice buff on hit.

Rune of the Citadel – 50%+ upkeep of fury – can then take Defender’s Flame so when you are blocking people they are copping damage as well insead of Focused Mind. This is an oddly good rune. The bomb is kind of lol.

Flame Legion has the 1 sec burn on hit, which is quite nasty.

Strength – If you are trying to stack might you need to use the 5 trait in Valor. You can then use things like Mace block, focus and Shelter to get it up quite high. This is where Strength runes are quite nice. If you look at the Stella videos he opens with mace and then switches to GS.

With everything there is a bit of tradeoff. I have been using strength, but have had success with the others too. Life Leeching is not very effective in this game.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

[sPvP]Runes of Vampirism for Medi Guard

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Posted by: mPascoal.4258

mPascoal.4258

Rune of Pack – just straight out good. Nice stat boosts with a nice buff on hit.

Rune of the Citadel – 50%+ upkeep of fury – can then take Defender’s Flame so when you are blocking people they are copping damage as well insead of Focused Mind. This is an oddly good rune. The bomb is kind of lol.

Flame Legion has the 1 sec burn on hit, which is quite nasty.

Strength – If you are trying to stack might you need to use the 5 trait in Valor. You can then use things like Mace block, focus and Shelter to get it up quite high. This is where Strength runes are quite nice. If you look at the Stella videos he opens with mace and then switches to GS.

With everything there is a bit of tradeoff. I have been using strength, but have had success with the others too. Life Leeching is not very effective in this game.

I’ve seen Stella videos. I just don’t like that build all that much compared to this one because of the team support wich is quite lacking with her build. The only thing she has to support her team is the Empowering Might wich gives might on crit with 1 sec CD

To Strength runes I thought of just using Sigil of Strength and Sigil of Battle instaed of Blood and Leeching. I’ll also try that out.

Other runes that are quite nice, not so OP right now but they still work is Pirate. The Parrot even nerfed is still quite strong (I use it on my Engi buil and still work just fine) and it will be a big help in any 1 v 1 and it gives 3 might stack for whole team. I don’t like to rely too much on AI but it’s just one pet not a whole team of them (like I use on my Turret Engi, most OP kitten ever)

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

[sPvP]Runes of Vampirism for Medi Guard

in Guardian

Posted by: Relentliss.2170

Relentliss.2170

Rune of Pack – just straight out good. Nice stat boosts with a nice buff on hit.

Rune of the Citadel – 50%+ upkeep of fury – can then take Defender’s Flame so when you are blocking people they are copping damage as well insead of Focused Mind. This is an oddly good rune. The bomb is kind of lol.

Flame Legion has the 1 sec burn on hit, which is quite nasty.

Strength – If you are trying to stack might you need to use the 5 trait in Valor. You can then use things like Mace block, focus and Shelter to get it up quite high. This is where Strength runes are quite nice. If you look at the Stella videos he opens with mace and then switches to GS.

With everything there is a bit of tradeoff. I have been using strength, but have had success with the others too. Life Leeching is not very effective in this game.

I’ve seen Stella videos. I just don’t like that build all that much compared to this one because of the team support wich is quite lacking with her build. The only thing she has to support her team is the Empowering Might wich gives might on crit with 1 sec CD

To Strength runes I thought of just using Sigil of Strength and Sigil of Battle instaed of Blood and Leeching. I’ll also try that out.

Other runes that are quite nice, not so OP right now but they still work is Pirate. The Parrot even nerfed is still quite strong (I use it on my Engi buil and still work just fine) and it will be a big help in any 1 v 1 and it gives 3 might stack for whole team. I don’t like to rely too much on AI but it’s just one pet not a whole team of them (like I use on my Turret Engi, most OP kitten ever)

I am just telling you which ones I’ve tried, you can use the information to adapt to your playstyle. Meditations are inheirently selfish though but mace/focus is a great team weaponset, so they kind of balance out a bit.

I see things like standing over a teammate with your mace 3 to absorb damage, blocking mele and ranged attacks with Shelter or Focus 5, blinding foes leaps and focus 4, AOE retaliation, AOE heal, various virtue powers as all very team oriented.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)