Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE
another buff/nerf thread, cuz.
zeal
symbolic exposure – increase vuln to 10 sec
binding jeopardy – add 6 sec cripple
zealous blade – increase heal to 100
shattered aegis – 1.0 to 2.0
radiance
healers retribution – add 5 sec regen
perfect inscriptions – passive bonus +50%, cd reduced 33%
radiant retaliation – retaliation scales off of both condi and power
valor
strength of the fallen – hp degens 50% slower
smiters boon – no longer casts smite condi, instead gain 5 sec swift after casting smite condi
retributive armor – 5sec to 15sec, 13% to 10%
honor
protective reviver – 10sec to 5sec
writ of persistence – 100hp/sec to 300
virtues
glacial heart – 3sec chill to 2sec, 10sec icd to 5sec
permeating wrath – # of attacks to trigger from 3 to 1
battle presence – passive continues to tic after you activate it
dragonhunter
bulwark – radius 33% to 100%
big game hunter – 10% to 30%
greatsword
whirling wrath – get rid of the dumb projectiles, kitten . make it like any other channeled skill, i.e. you don’t have to be inside a stationary giant to get all of the strikes to connect.
leap of faith – 900 range 10sec cd
hammer
mighty blow – 450 range
banish – 3 targets ignores blind
staff
wave of wrath – 3 targets from 5
torch
oh man pls fix. #4 pathing issues and #5 is just plain bad.
longbow
puncture shot – 0.85 to 0.70
symbol of energy – 0.69 to 1.5
hunters ward – only 1 ward is created in the center of the aoe
spear of justice/hunters verdict – 40sec to 30sec
wings of resolve – remove condi clear, nerf heal by 890
shield of courage – 75sec to 70sec
purification – initial heal 3k trap heal 4k, regen 10sec to 5sekitten
any of wrath – 6sec to 10sec
spirit weapons – they do not disappear over time and instead behave like normal minions/pets.
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