tPvP - Control Bunker w/ Settlers' Ammy?

tPvP - Control Bunker w/ Settlers' Ammy?

in Guardian

Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

http://gw2skills.net/editor/?fUAQNAS7elYgKCnFyKEf4ESmiVCBtUQQGE2DMij6IA-TsAg2CoIySllLLTWyssZN+YRw+DA

Has anyone tried something like this and compared it to the typical Soldier and Cleric variants of control?

Same weapons, same amount of control, but the equivalent of about 400 more armor than a cleric ammy with the same vitality and more healing + condi cleanse due to the signets (even with poison the signet out heals shelter), an additional stun break, more retaliation uptime, extra blind, more vigor up time due to higher crit rate, with an AoE quick cast weakness too. Seems like it could self sustain a bit better than the standards. No damage, but that’s not what you’re there for anyway.

I know most people favor Shelter, but you really can work around the interruptable heal as long as you are careful (cover with blinds, stability, aegis, etc), and the end result is almost double the hps, seems worth the effort.

tPvP - Control Bunker w/ Settlers' Ammy?

in Guardian

Posted by: Red.3572

Red.3572

I don’t personally think Settler’s is worth it for only 1 condition. Perhaps if you can work it into the coming Supreme Justice change it ‘might’ be alright, but it’s a lot of points for not very much.
You’re trying to emulate the ridiculously over the top condition bunker builds, but Guardian doesn’t have access to the conditions that make those builds really work (strong poison/bleeding, on top of the immobilise and blind).

Signet of Judgement by itself though is actually awesome. Thanks to mostly necros and warriors, Shelter really isn’t as defacto-standard as it used to be, so the synergy with the signet mastery is cool.

While I personally wouldn’t want to build that into a primary bunker, you could make a solid team-fight character with it. Something like 0/10/30/25/5, Hammer/Staff, AH, Sig of Judgement.
Soldier Runes, 2 shouts zerker/barbarian amulet. Between Sig of Resolve, Purity, and the 2 shouts, you should have enough Condi removal. Any condi BS build that would push this over would do the same to 3 shouts and PoV anyway. I guess CoP is an option but then you’d have to drop Strength in Numbers/ Retributive Armour.

Edit:
Meh, a build I guess would speak for itself! So something like this. Can replace the Barbarian ami with zerker if you want, but the extra HP is much more useful than the damage loss imo.

http://gw2skills.net/editor/?fUAQJASWlYgKCXFSLEfIFRuArCEEnBGz41DHmQGC-ToAA2CnIySllLLTWyssZNAZ9B

(edited by Red.3572)