updating the guard skills and traits
I don’t understand why a well rounded, versatile class is all the sudden less useful because the game has a healbot option … if anything, the healbot is the least useful. If I was looking forward to Druid, I would have been very disappointed … it’s a class you play if you team with scrubs. Why that excites anyone, I have no idea.
The only real issue I have with traits is Retalitory Subconscious … a situational buff to a secondary boon from a secondary stat as a GM trait. There are some other minor issues in traits, but that’s the most pressing one for me.
(edited by Obtena.7952)
Sanctuary: Lower cooldown to 90. Improved heal to 500 per tick.
Cooldown is too high for such a small effect. Heal is too small for such cooldown.
Save Yourselves: Add Resistance to the list of Boons.
So that it does not act as self-destruct button anymore.
Fiery Wrath: New Minor in Zeal.
Binding Jeopardy: New Minor in Zeal.
Now you can take Zeal with even non-Symbol weapons.
Symbolic Avenger: You deal more damage to enemies (when) standing in your symbols.
The extra damage is now under your control. For a Grandmaster trait, it should be as much.
Supreme Justice: New Major Adept. <swapped with Retaliatory Subconscious>
Retaliatory Subconscious: New Major Master. <swapped with Supreme Justice>
Now Retaliatory Subconscious(one more source of Aegis) works with Unscathed Contender.
I don’t understand why a well rounded, versatile class is all the sudden less useful because the game has a healbot option … if anything, the healbot is the least useful. If I was looking forward to Druid, I would have been very disappointed … it’s a class you play if you team with scrubs. Why that excites anyone, I have no idea.
Healing isn’t there to make bad people decent.
Maybe that’s not the intention, but it can carry if it needs to. We have decades of Trinity MMO’s to prove it.
i would love it smite became a symbol… i think thats now my primary request after the shield update