note
added first build for WvW, PvE and Hearth of the mists. Now i’m working on a more offensive build which can aslo use the “zero damage” formula.
What’s the aim of this project?
Simply, as title, don’t worry about enemy attacks because our HP will be always full letting us go drink a coffee. This does not mean anymore that we take 0 damage but simply that we gain more HP than we can lose under enemy attack.
In order to get so we need to focus on 3 points:
- toughness
- protection
- regeneration
also really important (turned out after some discussion here) is to understand how damage calculation works and how damage reducers influence it.
skill damage= power * skill coefficient * weapon damage / enemy armor
skill damage with modifiers= (skill damage / enemy armor ) * (1-x-y-z )
where x, y and z are damage reducers like protection and abilities
How to get the best damage reduction
as everyone can find from the above formula hp gain scales better than armor infact:
X hp = ((skill damage) / target armor ) * (damage reducers)
this formula shows how many power is needed in order to overcome our damage reducers + healing per sec and deal effective damage
by using few numbers, for a direct comparison you get better results with more hp per sec than with more armor. Just one:
200hp = ((skill damage) / 3000 ) * (1-0.33)
-> with 100 more hp/sec and 100 less armor -> 1.298.507 skill damage required
-> with 100 more armor and 100 less hp sec -> 462.686 skill damage required
TRAITS
in order to get max damage reduction from traits we need:
30 points in valor -> extra toughness and trait
30 points in honor -> extra vitality and shout cd + heals + cond removals
10 points in virtues -> 10% extra boon duration + 25% retailation duration
UTILITIES
healing skill: shelter (the best in slot)
- utility: signet of judgment (-10% damage)
- utility: old the line!: for protection (it’s a must to keep up protection)
- utility: save yourselves!: for protection (as above)
- elite: tome of courage (for 20sec protection!)
WEAPONS
mace/shield: is the best set in order to keep up regen and protection at the same time
hammer: is the best in slot of course because of protection spam
scepter/focus: very good because of range, cc and more ways to block
greatsword: very strong if considering the great combo “0 damage + perma retailation”
staff: very usefull for “0 damage + healing”
Conclusion and prototype of build (i want to underline that this build is only to show that 0 damage is possible and needs more work in order to be implemented)
note
check in page 2 for Bunket anti-nuke build; the following one is only an example
http://gw2skills.net/editor/?fUAQNApeSlUgKCnFyvDm4ERWhVi9AjfsjXPSoEZIA-jEzAYMBRqBIFCiIAkAX0aWMg1twWdjW5NIqZioatNmJvIa1yAYOGA-w
to get a 100% damage reduction from toughness + protection + damage reducers is impossible but we can get it “in theory” with damage reduction + heals per sec
for example this build allows us to get
hp per sec:
regeneration 255hp
virtue of resolve 84 + (0.06 * 1000) = 144hp
writh of the mercifull 107 + (0.075 * 1000) = 182hp
altruistic healing 69 + (0.01 * 1000) = 79hp
mango pie 85hp
total: 745hp per sec (without considering heals, rolls and elite)
adding that to the above formula give us:
754hp = ((skill damage)/ 3468 ) (0.57) -> skill damage= 4587494.7
enemy power= 4381*
so the only way for enemies to lower our HP is to get >4381 power which is impossible to reach (i suppose).
That’s all. I’m waiting for constructive comments and feedback.
(edited by Kjeldoran.3849)